China-long Posted December 29, 2016 Report Share Posted December 29, 2016 Hello everyone! Why does my editor do this? What does it mean? What should I do? e......My English is poor. sorry. Please help me ! Quote Quote Link to comment Share on other sites More sharing options...
Killerconsti Posted December 29, 2016 Report Share Posted December 29, 2016 just use lowercase letters, numbers and the underscore. So you would need to name your mod like this china_mod instead of China Mod Quote Link to comment Share on other sites More sharing options...
China-long Posted December 30, 2016 Author Report Share Posted December 30, 2016 20 hours ago, Killerconsti said: just use lowercase letters, numbers and the underscore. So you would need to name your mod like this china_mod instead of China Mod Oh!!Thank you very much!!!! But when I want to import the texture it shows“[QSF error] QSF editor found no local asset datasource for "E:/Emergency 2016/data/china_mod/content/texture/_derived/_material_0_crgb_aa_45290_1_45291_1_18446744073709551615_1.dds". Ensure your imported asset is inside a versioned datasource repository (e.g. Subversion or Git) or there's at least a "datasource" file inside the datasource root directory.” why? Quote Link to comment Share on other sites More sharing options...
Killerconsti Posted December 30, 2016 Report Share Posted December 30, 2016 hey yeah, you need to add a "Local Asset Source"... this is the place where the files you want to import are stored. It's pretty simple: Customize->Local Asset Source->Add then select the folder or the parent folder (might be better) and you are ready for import. Make sure you import textures as .tif format with "power of 2" sizes (512/1024/2048). Quote Link to comment Share on other sites More sharing options...