willowfork fire capt Posted November 16, 2016 Report Share Posted November 16, 2016 I am making a map texture and each time I try to import it into the editor it crashed. I have it set to 8192x8192(I think this is the right size) Does it need to be 24 or 32 bit and compressed or not? Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted November 16, 2016 Report Share Posted November 16, 2016 Probably 24bit uncompressed... I made one once, but it has been a while. There was once a guide on this site I believe. Sent from my XT1585 using Tapatalk Quote Link to comment Share on other sites More sharing options...
willowfork fire capt Posted November 16, 2016 Author Report Share Posted November 16, 2016 Just now, CMCC626 said: Probably 24bit uncompressed... I made one once, but it has been a while. There was once a guide on this site I believe. Sent from my XT1585 using Tapatalk Ok thanks i will check it out Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted November 16, 2016 Report Share Posted November 16, 2016 17 hours ago, willowfork fire capt said: Ok thanks i will check it out It is 24 bit uncompressed. I converted a map not that long ago. If it still crashes, what I did was convert it to a .png, then use paint.net and converted it back to a .tga, and then tried again. 1 Quote Link to comment Share on other sites More sharing options...