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Murf

Game Issues

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Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: Intel Intel(R) HD Graphics 4600
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_cros
Init GFX...
Init Vision...
|Vision DLL path: D:\sixteen tons entertainment\Emergency 4\vision71.dll

|Vision(TM), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <D:\sixteen tons entertainment\Emergency 4\Data> ...

|List of loaded plug-ins:

 

|Plug-in named 'CubeMapHandle_cl' loaded statically!

 

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

 

|Plug-in named 'VisBase_cl' loaded statically!

 

|Plug-in named 'VisBaseEntity_cl' loaded statically!

 

|Plug-in named 'VisMouseCamera_cl' loaded statically!

 

|Plug-in named 'VisObject3D_cl' loaded statically!

 

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

 

|Plug-in named 'VarManager_cl' loaded statically!

 

|Plug-in named 'BaseEntity_cl' loaded statically!

 

|Plug-in named 'VBaseCameraEntity' loaded statically!

 

|Plug-in named 'VCamEntity' loaded statically!

 

|Plug-in named 'GameEntity_cl' loaded statically!

 

|Plug-in named 'Emitter_cl' loaded statically!

 

|Plug-in named 'BaseGameEntity_cl' loaded statically!

 

|Plug-in named 'TargetEntity_cl' loaded statically!

 

|Registering plug-ins done !

 

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
 * Skipping config file
Initializing post processor 'MotionBlur'
 * Skipping config file
Initializing post processor 'Nightvision'
 * Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:800 / y:600 / bpp:16 / refresh:0

|Screen Mode is fullscreen, return value: -402

|Stencil buffer: 0 bit / ZBuffer: 24 bit

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set
!WARNING: global listener object is still registered! Unregister listener before destroying object

 

And yes, I tried to change my resolution that is why it is so low.

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