Steven Dang Posted July 23, 2016 Report Share Posted July 23, 2016 As the name of the topic, i've made a new hospital, and taken it to the map. Then i can not cool it. I want to ask you (members on this forum) how to make a building to be coolable and can use the jump pad? Hope to see your directory soon. Thanks Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 23, 2016 Report Share Posted July 23, 2016 The jumppad cannot be used in a normal house object. It can only be used on an openhouse. This is hardcoded and cannot be changed. The traits can be edited in the editor, as with other things. You need to follow the default Em4 buildings to get the correct settings. Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted July 23, 2016 Author Report Share Posted July 23, 2016 3 hours ago, itchboy said: The jumppad cannot be used in a normal house object. It can only be used on an openhouse. This is hardcoded and cannot be changed. The traits can be edited in the editor, as with other things. You need to follow the default Em4 buildings to get the correct settings. uh huh, i only changed the model of the hospital and didnot change anythings in trait, but with the new model. It can not be coolable Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 23, 2016 Report Share Posted July 23, 2016 Did you give it the ability to even catch on fire or burn? Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted July 23, 2016 Author Report Share Posted July 23, 2016 Just now, itchboy said: Did you give it the ability to even catch on fire or burn? Does your mean is the Edit Fire Object? Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 23, 2016 Report Share Posted July 23, 2016 Yes. Any object that is coolable needs a fireobject to begin with. Assuming you did set the traits correctly as you have said, this is the only other potential problem you have. Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted July 23, 2016 Author Report Share Posted July 23, 2016 Just now, itchboy said: Yes. Any object that is coolable needs a fireobject to begin with. Assuming you did set the traits correctly as you have said, this is the only other potential problem you have. Thanks, i'll try and tell you the result! Quote Link to comment Share on other sites More sharing options...