TheManGoesWild Posted July 21, 2016 Report Share Posted July 21, 2016 Hello, Does anyone have a script that activates each traffic light individually for use on vehicles (eg scene lights, traffic adviser lights), I would of edited the "ilight/interior light script" but I only have the encrypted version I mean being able to activate Traffic Lt. Red etc It would only be for my personal mod, not distributed. Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 21, 2016 Report Share Posted July 21, 2016 Its possible. Simply take Hoop's flashing lights code, but edit the function to be for 'TLT_GREEN' or RED or YELLOW. void EnableTrafficLight(TrafficLightType type_); enum TrafficLightType { TLT_NONE, TLT_GREEN, TLT_YELLOW, TLT_RED }; NONE disables all of the relevant lights that you set as scene. You can have TLT_GREEN as scene, RED as TA, YELLOW as interior, but the problem is, that the code can only disable all of the lights, and not any individually. 1 Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted August 20, 2016 Report Share Posted August 20, 2016 Hum I having a problem with Dyson Brooklyn mod. I have managed to redirect the traffic on most streets but the problem is when they go back to swap point they struck at the traffic lights in the middle causing grid lock. i try to make a video any help would be great thanks. Also what is the script for the traffic lights? Quote Link to comment Share on other sites More sharing options...
Dyson Posted August 21, 2016 Report Share Posted August 21, 2016 Hum I having a problem with Dyson Brooklyn mod. I have managed to redirect the traffic on most streets but the problem is when they go back to swap point they struck at the traffic lights in the middle causing grid lock. i try to make a video any help would be great thanks. Also what is the script for the traffic lights? Brooklyn v1 is not setup to redirect simply by enabling the command. You would need to re path every vehicle path with the reverse path too. Which is what is included in v2 when it is released. Thanks Quote Link to comment Share on other sites More sharing options...
mr matt5432123 Posted August 21, 2016 Report Share Posted August 21, 2016 7 hours ago, Dyson said: Brooklyn v1 is not setup to redirect simply by enabling the command. You would need to re path every vehicle path with the reverse path too. Which is what is included in v2 when it is released. Thanks I thought flipswitch games was in charge of the mod now, did the mod ever get a new facebook page? Quote Link to comment Share on other sites More sharing options...
Dyson Posted August 21, 2016 Report Share Posted August 21, 2016 I thought flipswitch games was in charge of the mod now, did the mod ever get a new facebook page? Flipswitch games is born out of me and raf's mod team. It has just now become more focused on the new game and not mods Quote Link to comment Share on other sites More sharing options...
mr matt5432123 Posted August 21, 2016 Report Share Posted August 21, 2016 4 hours ago, Dyson said: Flipswitch games is born out of me and raf's mod team. It has just now become more focused on the new game and not mods Oh, I had thought flipswitch games was only made up of Raf after "the big split" Hope you all do a great job on the game! Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted August 22, 2016 Report Share Posted August 22, 2016 Ok so the cars on redirect are reading the lights rear signal the back of the traffic light that is why they are stuck in the intersections? Ok D i was just messing a around for a privet game let me know if need a little help w V2 good luck Quote Link to comment Share on other sites More sharing options...
Dyson Posted August 23, 2016 Report Share Posted August 23, 2016 Ok so the cars on redirect are reading the lights rear signal the back of the traffic light that is why they are stuck in the intersections? Ok D i was just messing a around for a privet game let me know if need a little help w V2 good luck No there's no redirect path. In order for a path to redirect there must be a forward moving path and an opposite one both linked together. In v1 both paths are the same so it attempts to return the exact way it came straight into other cars following the same path Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted August 23, 2016 Report Share Posted August 23, 2016 D all I need to do is disable the Flipswitch traffic lights and change to to LA Mod style traffic light and I am good to go and the fast slow speed control script. That makes the mod horrible in my opinion if your redirecting vehicles thanks later. Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted September 3, 2016 Report Share Posted September 3, 2016 It is all set it was the VO not the traffic lights. VO had to adjusted and paths a little more. Quote Link to comment Share on other sites More sharing options...