Troy Jackson Posted March 29, 2016 Report Share Posted March 29, 2016 Trying to make a sub-mod of Prince George county but my editor will open to a black screen then crash to desktop. I looked up other solutions like updating my graphics card, long story short it's still broken. Here is my log: Spoiler Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" ?BLFileSystem::Open("C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Em4-editor.cfg",BLFM_READ): Could not open Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... ?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open ?Script file not found: base:/Scripts/startup.script GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression CPU speed detected: 2429 Init GFX... Init Vision... |Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\vision71.dll |Vision(TM), Version PC-4, 7, 28, 0 |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: 0 |Stencil buffer: 8 bit / ZBuffer: 24 bit |Initializing OpenGL rendering subsystem |Setting initial Renderer States |Vendor: Intel |Renderer: Intel(R) HD Graphics 4600 |Driver Version: 4.2.0 - Build 10.18.10.3910 |Found Extension GL_EXT_texture_filter_anisotropic |Found Extension GL_EXT_texture_lod_bias |Found Extension GL_ARB_multitexture |Found Extension GL_ARB_texture_env_dot3 |Extension GL_ARB_texture_env_subtract not available |Found Extension GL_EXT_texture_edge_clamp |Found Extension GL_EXT_texture_env_add |Found Extension GL_EXT_texture_env_combine |Extension GL_EXT_texture_cube_map not available |Found Extension GL_ARB_texture_compression |Found Extension GL_EXT_texture_compression_s3tc |Extension GL_EXT_point_parameters not available |Found Extension GL_EXT_clip_volume_hint |Extension GL_EXT_vertex_weighting not available |Found Extension GL_EXT_separate_specular_color |Found Extension GL_EXT_stencil_wrap |Extension GL_EXT_vertex_shader not available |Found Extension GL_EXT_multi_draw_arrays |Extension GL_ATI_fragment_shader not available |Extension GL_ATI_pn_triangles not available |Extension GL_ATI_map_object_buffer not available |Found Extension GL_NV_texgen_reflection |Extension GL_NV_fence not available |Found Extension GL_NV_blend_square |Extension GL_NV_register_combiners not available |Extension GL_NV_register_combiners2 not available |Extension GL_NV_texture_env_combine4 not available |Extension GL_NV_texture_shader not available |Extension GL_NV_vertex_program not available |Extension GL_NV_vertex_program1_1 not available |Extension GL_NV_occlusion_query not available |Extension GL_EXT_paletted_texture not available |Found Extension GL_ATI_separate_stencil |Found Extension GL_EXT_texture_rectangle |Found Extension GL_ARB_depth_texture |Found Extension GL_ARB_shadow |Found Extension GL_SGIS_generate_mipmap |Found Extension GL_ARB_vertex_buffer_object |Extension WGL_ARB_render_texture not available |Extension WGL_NV_render_depth_texture not available |Extension WGL_NV_render_texture_rectangle not available |Found Extension WGL_ARB_pbuffer |Found Extension WGL_ARB_pixel_format |Found Extension WGL_EXT_swap_control |Found Extension GL_ARB_shader_objects |Found Extension GL_ARB_fragment_shader |Found Extension GL_ARB_vertex_shader |Found Extension GL_ARB_shading_language_100 |Using ARB_vertex_buffer_object for fast geometry memory! OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4600 renderer-string: INTEL Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... ?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11.xff ?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11 bold.xff ?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Lucida Console 11.xff ?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open ?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open !WARNING: global listener object is still registered! Unregister listener before destroying object! updated by graphics card already. Quote Link to comment Share on other sites More sharing options...