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Killerconsti

KillerConstis Mini Mod [February Update]

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There has been  several new Updates. In the latest one we added the option to buy new vehicles in Freeplay and Challenge mode.

 

Because there are issues with updating the files at emergency-planet you can only find a recent version here:

http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-4-2-1-october-2017/

or here https://www.dropbox.com/s/rd36ky6gmtpmani/killerconstis_mini_mod.zip?dl=0

 

screenshot_2017-11-09-16-54-49.jpg

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On 09.11.2017 at 8:00 PM, Killerconsti said:

There has been  several new Updates. In the latest one we added the option to buy new vehicles in Freeplay and Challenge mode.

 

Because there are issues with updating the files at emergency-planet you can only find a recent version here:

http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-4-2-1-october-2017/

or here https://www.dropbox.com/s/rd36ky6gmtpmani/killerconstis_mini_mod.zip?dl=0

 

 

Hi, i like this mod.

I noticed a bug, when a firefighter attempts to remove the device. It gets stuck during the action. And more unresponsive. In the end only helps the console, and the object can be removed only with the help of her

Безымянный.jpg

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Thank you for your feedback: This should fix it:

Quote

I think that I found the issue. Thank you for your Feedback. If you want to test my fix: Navigate in windows explorer to : %APPDATA%/Promotion Software GmbH\EMERGENCY 5\mods\killerconstis_mini_mod\x64 and replace the *.dll with this onehttps://www.dropbox.com/s/jtxu1225359jr6z/minimod_plugin.rar?dl=0

 

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Since the latest patch we have a lot of "official" source code and the possibility to synchronize our new content inside of the Multiplayer Mode.

 

I had to give it at least a try and it always bothered me that the turntable ladder's animation where not executed at the Client-Side so this was my challenge for my first steps.*

https://youtu.be/JNoF4JQsTD4

 

This looks much better and I know there is still more stuff that should be synchronized. So what should I try next?

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I've created a compatibility mod to play my Minimod together with the Dutch mod

 

http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-4-4-november-2017/

https://www.dropbox.com/s/n3vfgzzf1merrbj/compatibilty_project_tnm_kmm.zip?dl=0

 

Loading Order:

(1) The Netherland Mod

(2) Minimod

(3) Compatibility Mod

 

Notice you dont have unlimited units

 

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The only thing that currently bothers me is spawning (or calling) in the police. Like the police van for example (Berlin obviously since it's the only map with the police station and second HQ) sometimes the van gets stuck in the police garage when reporting to an emergency. Same goes for the police dog and the police car. Also the custom callouts are a bit confusing to handle specifically the hostage situation where the criminals are on a roof. I tried roping down the SWAT team but Emergency 5 of course doesn't allow it so I have to use the HQ to abort it. There was also a really strange yet funny bug with the TEC recovery helicopter. Whenever you land and make the engineer (or both the civilians and engineer depending on the mission) exit the doors would appear inside out.

Edited by LT_Shadow
Forgot to add one last bug report
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