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Firebuff319

LFD MOdding team required

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Alright I need a team, first the links to the photos.

Langford Fire Hall 1 : http://bcfiretrucks.com/?page_id=289\

I need all the units including Engine 12. It is old, yet still in service. (Not included BRUSH 1)\

 

Engine 12: 

https://www.google.ca/search?q=1991+Ford+C8000+/+Superior&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0zuKt69HJAhWD5iYKHbjzCXUQ_AUIBygB&biw=1600&bih=837#imgrc=7nfLtxsvwwb86M%3A

With langford scheme

 

Brush 1:

https://www.google.ca/search?q=1991+Ford+C8000+/+Superior&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0zuKt69HJAhWD5iYKHbjzCXUQ_AUIBygB&biw=1600&bih=837#tbm=isch&q=langford+brush+one&imgrc=94IvP5ggA_FCbM%3A

 

Hall 2 : http://bcfiretrucks.com/?page_id=302

 

Not included : MCC- Link: https://www.google.ca/search?q=2012+Winnebago&espv=2&biw=1600&bih=837&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiF4sbS69HJAhXJ7CYKHR_4Bq8Q_AUIBigB#imgrc=zdSMlexx94tbuM%3A 

With langford scheme

 

Rescue 2:

https://www.google.ca/search?q=2013+Chevrolet+Silverado+3500HD+4%C3%974+Z71&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi5s7Hy69HJAhXMQCYKHRJmAM0Q_AUIBygB&biw=1600&bih=837#imgrc=r06CA3U9QIEZ8M%3A

Langford scheme, lights, siren

 

Hall 3: http://bcfiretrucks.com/?page_id=309

Not included: Rescue 3

 

https://www.google.ca/search?q=2013+Chevrolet+Silverado+3500HD+4%C3%974+Z71&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi5s7Hy69HJAhXMQCYKHRJmAM0Q_AUIBygB&biw=1600&bih=837#imgrc=r06CA3U9QIEZ8M%3A

 

 

Mutual Aid 1 http://bcfiretrucks.com/?page_id=244

Mutual Aid 2: http://bcfiretrucks.com/?page_id=1854

 

In Mutual aids, only include 2 engines, E31/2, and E51/2, Ladders, Only View Royal has one, and cars. So Utility's, Cars, Battalions, and chiefs. 

 

Now for BCAS : http://bcfiretrucks.com/?page_id=3035

BLS, ALS, CCT, FP, IT, and stuff.

 

All except the parade. 

 

Now RCMP.

I would like: 

RCMP Crown Victoria

RCMP Torus

RCMP Explorer

RCMP Tahoe - Supervisor 

RCMP Slicktop Crown Victoria - Integrated Road Safety Unit

RCMP Slicktop Torus- Integrated Road Safety Unit

RCMP Prisoner Transport'

RCMP ERT Unmarked Tahoe

RCMP ERT Bearcat

VicPD-

VicPD Torus

VicPD Explorer

VicPD Slick Top Torus

VicPD Slicktop Explorer

VicPD Unmarked Torus

VicPD Unmarked Explorer

VicPD Van

VicPD Prisoner Transport

VicPD Crown Victoria- Integrated Road Safety Unit

Colwood Municipal Enforcement Tahoe

 

Tech
Langford City Engineer Ford F-150
Langford City Engineer Ford F-150 With Cones, Traffic Radars, And Signs
Westshore Towing Tow Truck
 
 
 
 
Spots open:
Lighter: Open
Modeler: Open
GUIer: Open
Scripter Open:
Skiner: Open
Mapper: Open
Chief: MikeLovesRBLX
Deputy Chief: Open
 
I want to have a custom GUI, for calling units. For fire department, there is a Duty platoon. So if you select station one for a tone out, you have the option of picking the duty platoon to go. The volleys and the DP can go. Also more then one hall able to be selected.  You pick what apparatus you want to go, and on the call GUI over head, it sounds the tone. For example: Langford Station One Duty Platoon respond medical aid first response for a fall. Langford Station One Duty Platoon respond medical aid first response for a fall. Junior firefighters stage at hall one. Timeout *in game time* You also have the option to tone Junior Firefighters and Volleys to the station to train. BCAS gets paged as well. First, you pick what kind of unit you want. Then you pick what call you want. Then you pick if it is going to be a pre-alert, where they get ready and don't spawn, where you wait for more info (you get more info if you wait after the 911 call-example: Hello? Is this 911? Yeah, I just saw a accident. They give the location, where marked on the road, then they hang up. You can wait for a update, like a entrapment with someone unconscious, or you can go ahead and send units and wait for them to get there and get updated by the witness(s)News vans will show up for fires and bad mother vehical accidents. Thanks, you can sign up by leaving yourmessage in the thread. Thanks, Mike
 
 
 
I have skype, and gamevox.
add me on skype : minitrainman
add me on gamevox: ChiefPeters
 
 

 

 

 

 

 

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Whoa, okay, so let me get this right..

 

You need a complete Custom GUI

Given what you want call wise, you want a complete NEW mission script type freeplay event

You want a series of new units

You want levels of gameplay for fire, including junior and regular fire fighters

 

Aside from the things you could steal from other mods, you require about 2 regular mods worth of work in new features alone. And you want people to sign up to do it? No, that's not gonna happen. Unless you're offering salaries, at the going rate of about $30,000year for the modelers, around $70,000 a year for programmers (That's the LOW end of it) since you're going to need a lot of scripting work in it and another say $40,000 for general work in development, such as designing layouts and bug resolution. That means you're going to need approximately $140,000 for this project. ALTERNATIVELY you could pay hourly or by script/model, which may be cheaper, but you're still looking at about $30 per model (possibly higher depending on the model) and probably around 10-20 cents per line for a script. Now, that doesn't sound like a lot, but a basic mission script (judging from an early dev version of NYC) is over 5000 lines, but what you're looking at is at least triple. 

 

BREAKDOWN

Approx 36 models (adjusted for different liveries same models) = 36x$35 = $1260

Fifteen Scripts, (various functions plus mission) approx 20,000 lines total = 20,000x$0.15 = $3000

GUI Development = Additional Script (500-1000 lines) + Graphic Design and layout =  $150 + $150 = $300
Map Development = Basic Design (20 Hours) + Map Layout (30 Hours) + Functional Setup (10 hours) = $230 + $345 + $115 = $690
Final Game finishing (specs, game texts, lighting, placing prototypes) = 50 hours (minimum) x $15.00/hr = $750
Overall Costs (some are very undervalued) = At least $6000 with the BASIC functions for a FIRST version only. Any adjustments or followup versions not listed in the first post would be additional costs. 
 
So, what I'm saying is that unless you're willing to pony up at least $6000, you're not gonna see anything as chief of a mod. Start releasing some stuff YOU made, provide something to another modder he wants, then maybe he'll provide something back. We don't have a free work staff here. You want something you need to either give them something or pay them. If you're willing to negotiate a price point for some of the services listed, let me know, and we'll definitely be talking, otherwise it won't be happening. 
 
*All prices listed as based on a quick Google search of the lowest average salary for that job. Yearly salaries would provide a replacement and update team, hourly for first value.
Game finishing is offered at local going rate in NL for similar skilled services. 
Prices provided are not considered a quote, and may indeed be much higher
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I said along the lines, as a project.  It doesn't need the paging script, it doesn't need the JF's. And they don't need new units.Take some from WCCM with some permission...it can become a sub..

So make a start yourself then. There's plenty of tutorials on here, start with the reskinning one, then you'd be capable of doing this part yourself.

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Soo, What you are asking is someone to make youre mod? Ehh mod, Im sorry to make a new game.......

 

Not gonna happen, Point no discussing that.

 

Go ahead, Skin some youreself, Try to make some basic script, Try to make some basic models, Go deeper into it. Become a great modder. Try to get other people to help you and you MIGHT come a bit close to youre goal, But as youre descriving as above, not gonna happen.

 

@Newfounddking, We dont work per line, We work per hour ;P 

And if you hire a proffesional progammer we probably can make it shorter, We live by DRY :D

 

(Dry = Don't repeat youreself) :P

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