BritishArmyReserveCadets Posted November 21, 2015 Report Share Posted November 21, 2015 Hi Guys, I'm back for a tiny wee bit to do some bits and bobs. I've been doing some trial and error with adding stations. Everything works fine, apart from on the odd chance when I send an ambulance back to the parking spot, SOMETIMES it CTD's, I havent been able to find any cause, sometimes it works fine, other times it crashes. (There have been some coincidences where an off map RRV (The same type that spawns at the start; Skoda Octavia Scout) enters the "RRV" parking spot and then crashes?) Last few lines of Log are below, along with all necessary scripts, if someone could take a peek and advise me on what I'm not quite seeing? Freeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment foundFreeplay: car accident attachment found!Fire stations activated!?Spawn_check not found!set animation open|Vision Core: Resized memory for Entities to 2682 kB. |Loading Model mod:\Models\Objects\Equipment\emcase.v3o |[VNUM=1.43] |Model contains 580 vertices, 283 polygons, 0 bones, 0 muscleanimframes ?SpawnPoint "firecheck12" is blocked.?SpawnPoint "firecheck18" is blocked.?SpawnPoint "firecheck20" is blocked.?SpawnPoint "firecheck21" is blocked.|Loading Model mod:Models\Objects\Misc\empty.v3o |[VNUM=1.43] |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes ?no door found for animation with door-type 3?no door found for animation with door-type 3?no door found for animation with door-type 3?no door found for animation with door-type 3?no door found for animation with door-type 3?no door found for animation with door-type 3?TurnTo collision and no free position for new rotation found!!WARNING: global listener object is still registered! Unregister listener before destroying object! Files are in .txt format in order for them to be upload. They are the same as LAFireStation.scripts, but FireStation is now AmbulanceStation.LAAmbulanceStation.txtLAAmbulanceStationStart.txtLAToAmbulanceStation.txt Quote Link to comment Share on other sites More sharing options...