Rowdy van der Veen Posted November 20, 2015 Report Share Posted November 20, 2015 I just installed the Netherlands Mod 2.0 from the end of August on my Emergency 5 (fully updated). When starting Munich - Free Play, I get an error during loading. The log contains the following info: [2015-11-21 00:12:27][QSF info] Log system started by QSF[2015-11-21 00:12:27][QSF info] QSF application - Application name: EMERGENCY 5[2015-11-21 00:12:27][QSF info] QSF application - Application version: 1.3.2[2015-11-21 00:12:27][QSF info] QSF application - Organization name: Promotion Software GmbH[2015-11-21 00:12:27][QSF info] QSF application - Organization domain: promotion-software.de[2015-11-21 00:12:27][QSF info] QSF application - Splash screen: ../../data/em5/local/gui/splash_screen/em5deluxe_splash_screen.bmp[2015-11-21 00:12:27][QSF info] QSF application - Plugins: qsf_logic qsf_ai qsf_compositing qsf_game em5[2015-11-21 00:12:27][QSF info] QSF application - Application class name: em5::Application[2015-11-21 00:12:27][QSF info] Operating system: Windows 64 bit (x64)[2015-11-21 00:12:27][QSF info] Platform: (Build 9200)[2015-11-21 00:12:27][QSF info] Platform endian: "Little-endian"[2015-11-21 00:12:27][QSF info] QSF startup: Localization system[2015-11-21 00:12:27][QSF info] QSF startup: Job system[2015-11-21 00:12:27][QSF info] QSF startup: Class system[2015-11-21 00:12:27][QSF info] QSF startup: Plugin system[2015-11-21 00:12:27][QSF info] QSF build information[2015-11-21 00:12:27][QSF info] -- Version timestamp: Oct 21 2015 21:35:59[2015-11-21 00:12:27][QSF info] -- Build configuration: Retail x64[2015-11-21 00:12:27][QSF info] -- qsf #16911M[2015-11-21 00:12:27][QSF info] QSF startup: Asset system[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 117 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/content" in 134 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/local" in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 2 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/deluxe" in 10 ms[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/developer" at the mount point "data/em5/developer": File not found[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 1 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 14 ms[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/ext01" at the mount point "data/em5/ext01": File not found[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 9 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 0 ms[2015-11-21 00:12:27][QSF info] QSF startup: Window system[2015-11-21 00:12:27][QSF info] QSF startup: Script system[2015-11-21 00:12:27][QSF info] QSF startup: Renderer system[2015-11-21 00:12:27][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true".[2015-11-21 00:12:28][QSF info] QSF startup: Physics system[2015-11-21 00:12:28][QSF info] QSF startup: Input system[2015-11-21 00:12:28][QSF info] QSF startup: Audio system[2015-11-21 00:12:28][QSF info] OpenAL Available audio devices: 1[2015-11-21 00:12:28][QSF info] Extension on device Generic Software: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX[2015-11-21 00:12:28][QSF info] QSF startup: Network system[2015-11-21 00:12:28][QSF info] QSF startup: Message system[2015-11-21 00:12:28][QSF info] QSF startup: Component system[2015-11-21 00:12:28][QSF info] QSF startup: Link system[2015-11-21 00:12:28][QSF info] QSF startup: Prototype system[2015-11-21 00:12:28][QSF info] QSF startup: Map system[2015-11-21 00:12:30][QSF info] QSF OGRE global terrain options initialization[2015-11-21 00:12:30][QSF info] QSF startup: GUI system[2015-11-21 00:12:30][QSF info] QSF startup: Action execution system[2015-11-21 00:12:30][QSF info] Load plugin: qsf_logic[2015-11-21 00:12:30][QSF info] QSF Logic startup: Sequence system[2015-11-21 00:12:30][QSF info] Load plugin: qsf_ai[2015-11-21 00:12:30][QSF info] Load plugin: qsf_compositing[2015-11-21 00:12:31][QSF info] QSF Compositing startup: Compositor system[2015-11-21 00:12:31][QSF info] Load plugin: qsf_game[2015-11-21 00:12:31][QSF info] QSF Game startup: Command system[2015-11-21 00:12:31][QSF info] QSF Game startup: Weather system[2015-11-21 00:12:31][QSF info] QSF Game startup: Equipment system[2015-11-21 00:12:31][QSF info] QSF Game startup: Character animation system[2015-11-21 00:12:31][QSF info] Load plugin: em5[2015-11-21 00:12:31][QSF info] EMERGENCY 5 build information[2015-11-21 00:12:31][QSF info] -- Version timestamp: Oct 21 2015 21:39:28[2015-11-21 00:12:31][QSF info] -- Build configuration: Retail x64[2015-11-21 00:12:31][QSF info] -- em5source #12148:12150[2015-11-21 00:12:40][QSF info] Prefab cache initialization took 264 ms[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Mod system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Freeplay system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Health system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Fire system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Activity system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Achievement system[2015-11-21 00:12:42][QSF info] EMERGENCY 5 application version: 2.0.2[2015-11-21 00:12:42][QSF info] EMERGENCY 5 content version: 2.0.2[2015-11-21 00:12:42][QSF info] EMERGENCY 5 installation version: 2.0.2[2015-11-21 00:12:42][QSF info] Game application properties:[2015-11-21 00:12:42][QSF info] -- Variant: Steam[2015-11-21 00:12:42][QSF info] -- UpdateMethod: Steam[2015-11-21 00:12:42][QSF info] EMERGENCY 5 application startup[2015-11-21 00:12:43][QSF info] QSF successfully loaded the JSON asset package in 0 ms[2015-11-21 00:12:43][QSF info] QSF successfully loaded the asset package "data/em5/language_en" in 1 ms[2015-11-21 00:12:43][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Bold (from em5/font/hud/Roboto-Bold.ttf).[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Bold Italic (from em5/font/hud/Roboto-BoldItalic.ttf).[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Regular (from em5/font/hud/Roboto-Regular.ttf).[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Light (from em5/font/hud/Roboto-Light.ttf).[2015-11-21 00:12:43][QSF info] Finished EMERGENCY 5 application startup in 542 ms[2015-11-21 00:12:43][QSF info] EMERGENCY 5 application running[2015-11-21 00:12:43][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'[2015-11-21 00:12:43][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'[2015-11-21 00:12:45][QSF info] Finished EMERGENCY 5 application run preparations in 1691 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON project in 0 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the binary asset package in 1 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 1 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 0 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 0 ms[2015-11-21 00:14:28][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'[2015-11-21 00:14:41][QSF info] EMERGENCY 5 application: triggered go to logo screen[2015-11-21 00:14:41][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94[2015-11-21 00:14:47][QSF info] EMERGENCY 5 application: triggered go to main menu[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json[2015-11-21 00:15:21][QSF info] EMERGENCY 5 application: triggered start game[2015-11-21 00:15:21][QSF info] QSF unloaded the old map in 0 ms[2015-11-21 00:15:24][QSF info] QSF successfully loaded the layers of the map in 3413 ms[2015-11-21 00:15:34][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere[2015-11-21 00:15:34][QSF info] QSF successfully loaded the entities of the map in 9767 ms[2015-11-21 00:15:34][QSF info] QSF successfully deserialized the map (13202 ms)[2015-11-21 00:15:34][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes[2015-11-21 00:15:35][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes[2015-11-21 00:15:35][QSF info] QSF successfully loaded the AI navigation data in 650 ms[2015-11-21 00:15:39][QSF info] WorldModel::InterMapConnections 0 uses 32 megabytes[2015-11-21 00:15:39][QSF info] WorldModel::InterMapConnections 1 uses 32 megabytes[2015-11-21 00:16:00][QSF info] QSF successfully started 114571 entities of the map "em5/map/map01_munich/map01_munich.bin" (25986 ms)[2015-11-21 00:16:00][QSF info] QSF successfully loaded the map "em5/map/map01_munich/map01_munich.bin" (39288 ms)[2015-11-21 00:16:00][QSF info] Loading ingame HUD[2015-11-21 00:16:01][QSF info] QSF unloaded the old map in 0 ms[2015-11-21 00:16:01][QSF info] QSF successfully loaded the layers of the map in 0 ms[2015-11-21 00:16:01][QSF info] QSF successfully loaded the entities of the map in 1 ms[2015-11-21 00:16:01][QSF info] QSF successfully deserialized the map (2 ms)[2015-11-21 00:16:01][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (188 ms)[2015-11-21 00:16:01][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (196 ms)[2015-11-21 00:16:03][QSF info] Finished loading ingame HUD in 2041 ms[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "Het systeem kan het opgegeven bestand niet vinden."[2015-11-21 00:16:07][QSF info] Game startup...[2015-11-21 00:16:07][QSF info] - Mode: "freeplay"[2015-11-21 00:16:07][QSF info] - Map: "em5/map/map01_munich/map01_munich"[2015-11-21 00:16:07][QSF info] QSF Lua 5.1.4 initialization[2015-11-21 00:16:08][QSF error] Could not find order info 'DCH"[2015-11-21 00:16:12][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'[2015-11-21 00:16:12][QSF error] Fatal error in event pool structure, please check the log for more information[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool_fixed[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool[2015-11-21 00:16:22][QSF warning] The eventpool "map01_munich_freeplay_eventpool" is unknown. Loading default event pool[2015-11-21 00:16:22][QSF error] There is no event pool with the key: EM5_Test_Event_Pool[2015-11-21 00:16:22][QSF warning] The default eventpool is missing. No events will be triggered[2015-11-21 00:16:22][QSF error] Could not find order info 'DCH"[2015-11-21 00:16:26][QSF info] Game startup finished (18346 ms)[2015-11-21 00:16:44][QSF error] Failed to parse simple post http query server response: boost::filesystem::remove: Het proces heeft geen toegang tot het bestand omdat het door een ander proces wordt gebruikt: "C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/account_manager_25.json"[2015-11-21 00:16:48][QSF error] expected collision type to be box or sphere, but was 3 for entity 16682482572264547012[2015-11-21 00:17:46][QSF error] Unable to merge two nodes with different direction information[2015-11-21 00:20:38][QSF info] EMERGENCY 5 application: triggered stop game[2015-11-21 00:20:38][QSF info] Game shutdown...[2015-11-21 00:20:38][QSF error] Trying to cancel a search with ID 2465 failed, search not found anymore[2015-11-21 00:20:38][QSF info] Game shutdown finished[2015-11-21 00:20:40][QSF info] SteeringSystem used up a total of 203 kilobytes at the current update[2015-11-21 00:20:44][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json[2015-11-21 00:20:53][QSF info] EMERGENCY 5 application: triggered start game[2015-11-21 00:20:53][QSF info] QSF unloaded the old map in 5 ms[2015-11-21 00:20:57][QSF info] QSF successfully loaded the layers of the map in 3454 ms[2015-11-21 00:21:03][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere[2015-11-21 00:21:03][QSF info] QSF successfully loaded the entities of the map in 5580 ms[2015-11-21 00:21:03][QSF info] QSF successfully deserialized the map (9057 ms)[2015-11-21 00:21:03][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes[2015-11-21 00:21:04][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes[2015-11-21 00:21:04][QSF info] QSF successfully loaded the AI navigation data in 573 ms[2015-11-21 00:21:08][QSF info] WorldModel::InterMapConnections 0 uses 32 megabytes[2015-11-21 00:21:08][QSF info] WorldModel::InterMapConnections 1 uses 32 megabytes[2015-11-21 00:21:20][QSF info] QSF successfully started 114571 entities of the map "em5/map/map01_munich/map01_munich.bin" (16679 ms)[2015-11-21 00:21:20][QSF info] QSF successfully loaded the map "em5/map/map01_munich/map01_munich.bin" (26236 ms)[2015-11-21 00:21:20][QSF info] Loading ingame HUD[2015-11-21 00:21:20][QSF info] QSF unloaded the old map in 0 ms[2015-11-21 00:21:20][QSF info] QSF successfully loaded the layers of the map in 0 ms[2015-11-21 00:21:20][QSF info] QSF successfully loaded the entities of the map in 0 ms[2015-11-21 00:21:20][QSF info] QSF successfully deserialized the map (1 ms)[2015-11-21 00:21:20][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (44 ms)[2015-11-21 00:21:20][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (54 ms)[2015-11-21 00:21:21][QSF info] Finished loading ingame HUD in 563 ms[2015-11-21 00:21:22][QSF info] Game startup...[2015-11-21 00:21:22][QSF info] - Mode: "freeplay"[2015-11-21 00:21:22][QSF info] - Map: "em5/map/map01_munich/map01_munich"[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]0. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]1. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]2. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0xdbf04c50]. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)[2015-11-21 00:21:22][QSF error] Could not find order info 'DCH"[2015-11-21 00:21:25][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'[2015-11-21 00:21:25][QSF error] Fatal error in event pool structure, please check the log for more information I can click 'continue' and the map loads, however, the event system is broken and nothing ever happens (no fires, no accidents etc.)Without the mod the game loads fine.I haven't yet checked other maps or missions, but I believe they will suffer from the same error because it seems something is missing in the mod. Kind regards,Rowdy Quote Link to comment Share on other sites More sharing options...
theparanoid Posted November 21, 2015 Report Share Posted November 21, 2015 The game been updated but the mod has not the last update broke the modSent from my iPad using Tapatalk Quote Link to comment Share on other sites More sharing options...