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Steven Dang

How to create new event in Freeplay?

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Each type of event has a different name within the game. If you look at the base game freeplay map in the editor, you'll see certain names placed on objects. That'd be how you name the objects so the game knows it's an event. 

 

you can't add in new events to the game unless you run a mission script. What you can do is make an edit to an event type that already exists. Like instead of listing an MVA as that in the callout, you could call it a physical rescue, and then you could include construction collapse under that title. If you view an accident in the editor, you'll see things like ccard_1, ccarp_1, and so on. This is how the game knows it's all part of a car accident. ccard is debris, ccarp is person, so on and so forth. The _1 is what event is belongs to. 

 

It's all about being creative with the physically spawning events and how you want to set them up. If you make the callout generic, you can have it cover a lot of things. I think the Harbour City mod covers everything from two cars to a plane crash under the same callout. 

 

Instead of reposting info about the car accidents and how to make them, here's three topics from our archives that cover the basics. Post any questions you have here instead of in there and we'll see if we can help out in this particular case!

 

http://forum.emergency-planet.com/topic/18545-creating-car-crash/?hl=ccard#entry263242

http://forum.emergency-planet.com/topic/6978-adding-new-accidents-to-freeplay/?hl=ccard

http://forum.emergency-planet.com/topic/18753-traffic-accident-troubles/?hl=ccard#entry266434

 

Let me know how it works out!

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