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Bernt

SWAT MoD

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  On 11/11/2015 at 4:31 AM, itchboy said:

Have a question regarding this picture. What scripting function did you use to put those objects on top of the persons? Is there something in the PushActions or GameObject code that allows one to put an object above there?

It's just a child, similar to the Stryker script :)

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  On 11/11/2015 at 6:59 AM, itchboy said:

Today I learned. I thought it was a script lol.

Well it'd still be a script to activate it. But when bma was telling me I'd already attempted something similar with the "3d cursor" model to highlight victims of crimes etc. this is a clever use of it :)

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  On 11/11/2015 at 6:59 AM, itchboy said:

Today I learned. I thought it was a script lol.

You still need a little scripting, childs arent automatically shown on personel

So you have to use the command p.SetChildEnable("ChildName", true);

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  On 11/11/2015 at 7:46 AM, bma said:

You still need a little scripting, childs arent automatically shown on personel

So you have to use the command p.SetChildEnable("ChildName", true);

Yeah, I am aware. I initially thought it was some kind of object that was added in. Turns out its actually a matter of putting it in editor and showing it ingame.

 

Now if only someone were to figure out a way to have custom icons on top of people's heads.

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  On 11/11/2015 at 10:29 AM, itchboy said:

Yeah, I am aware. I initially thought it was some kind of object that was added in. Turns out its actually a matter of putting it in editor and showing it ingame.

 

Now if only someone were to figure out a way to have custom icons on top of people's heads.

 

Create a 3D model showing the icon you want above the persons head and then you should be able to add it as a child and use it :)

We just reskined the original contamination skins 

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  On 11/11/2015 at 10:42 AM, bma said:

Create a 3D model showing the icon you want above the persons head and then you should be able to add it as a child and use it :)

We just reskined the original contamination skins 

I'd reskin the contamination icons, but it also means that contamination for chemical and radiation is not working as intended.

 

I believe there was Chemical, Radiation and Biological. I think one of those contamination types is unused, maybe I can sacrifice that.

 

I was hoping for a triage system where an icon would appear above the injured person, but its too much pain having to add a childObject to all persons.


 

Back to topic with the mod. Have the mod team created house raids and much better hostage taking dynamics? I'd like to see a proper breaching entry where SWAT team storms the building through various ingresses in the house such as windows and even walls.

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  On 11/11/2015 at 2:00 PM, RangerDog said:

Don't think so, since its Dutch based, In the Netherlands the "entries/step-ins", are always trough doors. Sometimes windows, but never walls.

I also think it would be cool if they add that :D

 

In Netherlands also trough walls

 

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  On 11/11/2015 at 12:38 PM, itchboy said:

Back to topic with the mod. Have the mod team created house raids and much better hostage taking dynamics? I'd like to see a proper breaching entry where SWAT team storms the building through various ingresses in the house such as windows and even walls.

Could be fun to enter threw the wall but i dont think its possible

A great start would be if there was some animation to make the officers use an mp5 without having to kneel down :)

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  On 11/11/2015 at 6:07 PM, bma said:

Could be fun to enter threw the wall but i dont think its possible

A great start would be if there was some animation to make the officers use an mp5 without having to kneel down :)

Possibly if part of the wall was classed as a door you could break it down using a piece of equipment like an axe?

 

That would be good, I'm guessing none of the available animations could even remotely look like they are aiming a rifle while standing?

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  On 11/11/2015 at 6:26 PM, Pottyscotty said:

That would be good, I'm guessing none of the available animations could even remotely look like they are aiming a rifle while standing?

 

I just took another look, none of them at suitable :(

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  On 11/11/2015 at 8:17 PM, bma said:

I just took another look, none of them at suitable :(

That's a shame, never really looked through them all before :(

 

  On 11/11/2015 at 8:34 PM, RangerDog said:

Mayby add some more music c:

He was probably just playing his game with the music turned down, a lot of people do.

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Step-ins as suggested xd,

chase something?

Stepin a cafe or something, where you have to check everyone etc.

Shootout with the police, you come to assist.

Hostage situation

Posible suicide, Get here off the roof (special clinic situation)
 

Anyway, I sended you a link with some recent callouts etc, since you cant post outside links :(

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Maybe you could get some more ideas for callouts and other stuff from LSPDFR

 

Have you added a helicopter? I'm not so familiar with dutch emergency services, but you could add some ESU missions (like the NYPD Emergency Service unit). So the unit responds to typical law enforcement calls AND to special rescue calls, like building collapses, MVA's...

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