TimTim Posted September 20, 2015 Report Share Posted September 20, 2015 Hello everybody,I will post here some new models und skins for persons and cars. I hope you enjoy it.F.D.N.Y. Morning Pride from HoneywellOther authors: mibblitz (mask and SCBA)Other models follow soon.with greets from germany,Tim Quote Link to comment Share on other sites More sharing options...
lapdlafd Posted September 20, 2015 Report Share Posted September 20, 2015 Looks awesome!!!! Keep up great work and welcome to the community Quote Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted September 20, 2015 Report Share Posted September 20, 2015 That's really well made. Keep it up! Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 21, 2015 Report Share Posted September 21, 2015 Amazing work. Probably the best looking firefighter ped models in Em4 right now. A question though, how many polygons per model and what is the filesize of the texture? Having nice units has its drawbacks too. Too high of a polycount or too high res of a texture will cause performance issues, especially when having 20 firefighters on screen when ingame. Quote Link to comment Share on other sites More sharing options...
TimTim Posted September 21, 2015 Author Report Share Posted September 21, 2015 Hey everyone, the Polycount of the helmet was 1089 Polys. The texture size can pack the texture file to dds to load it faster.with greets,Tim Quote Link to comment Share on other sites More sharing options...
Dyson Posted September 24, 2015 Report Share Posted September 24, 2015 Very very nice, about time someone did some U.S. Firefighter models we've been way behind the Germans on that Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 24, 2015 Report Share Posted September 24, 2015 Very very nice, about time someone did some U.S. Firefighter models we've been way behind the Germans on thatI have something similar planned... Quote Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted September 24, 2015 Report Share Posted September 24, 2015 I have something similar planned...I have a ton of personnel ideas and I even managed to do 3 new working personnel models with Zmod3, but the license expired and I don't have patience to reactivate it... The only thing left is Hop's tutorial, notepad and Zmod2 but I just can't get the tutorials to work correctly... Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 24, 2015 Report Share Posted September 24, 2015 I have a ton of personnel ideas and I even managed to do 3 new working personnel models with Zmod3, but the license expired and I don't have patience to reactivate it... The only thing left is Hop's tutorial, notepad and Zmod2 but I just can't get the tutorials to work correctly...I have Zm3 and the generosity of a fellow modder. I've created plenty so far. If you're interested, PM me. In relation to the topic, I think that a 1000 poly helmet by itself along with an HD person skin would probably hurt the game FPS on weaker systems. Quote Link to comment Share on other sites More sharing options...
TimTim Posted September 24, 2015 Author Report Share Posted September 24, 2015 That's a big misconception, In Germany we are using those "high-poly" models quite often and we got no problems with this. E.g. we are compressing/packing every model and texture for the "Bieberfelde modification".Due this workflow every person i know got a pretty decent perfomance. Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 24, 2015 Report Share Posted September 24, 2015 That's a big misconception, in Germany are used this so much and we got no problems with it at least the Bieberfelde Modification. All skins and 3-D models are packed and so you got a very good perfomence Over the years, I've come to learn that packing actually makes load times longer because the game has to "unpack" the files for it to be able to load the models and skins. My principle in general is to keep it as simple and low as possible, but making sure that it looks good from the perspective of ingame Em4. It may look dirty in editor, but once you are ingame, most people do not notice. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted September 27, 2015 Report Share Posted September 27, 2015 When you've got to the point of releasing some of your content, let one of us know and we'll move the topic to the Development Resources section. That is, assuming you're planning on releasing your content to the community. Quote Link to comment Share on other sites More sharing options...