bma Posted September 1, 2015 Report Share Posted September 1, 2015 Hello I have run into a kinda weired problem in my Copenhagen Airport mod The two gangways shown in the video are identical(model and prototype), but for some reason the one I placed in the editor works while the one I placed with the script seems to be bugging out. (Watch video to see the problem) Can somebody tell me what on earth is going wrong or how to fix it? As said, the models and prototypes are identical Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted September 1, 2015 Report Share Posted September 1, 2015 Can somebody tell me what on earth is going wrong or how to fix it? It is most defiantly a Physics issue, can people walk through the one placed by the script when it is not "installed" on the plane? Quote Link to comment Share on other sites More sharing options...
bma Posted September 1, 2015 Author Report Share Posted September 1, 2015 It is most defiantly a Physics issue, can people walk through the one placed by the script when it is not "installed" on the plane? When its not installed its a different model. So when you install it, it removes the original model and adds in two new. One being only the vehicle and the other being only the stairs itself. So its not possible to walk through the uninstalled model. Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted September 1, 2015 Report Share Posted September 1, 2015 When its not installed its a different model. So when you install it, it removes the original model and adds in two new. One being only the vehicle and the other being only the stairs itself. So its not possible to walk through the uninstalled model.I would say it's because of it being box physics but from the other one working fine it would appear you created the custom physics yourself. It's almost like the one placed via script is not using these custom physics for some reason. Quote Link to comment Share on other sites More sharing options...
bma Posted September 1, 2015 Author Report Share Posted September 1, 2015 I would say it's because of it being box physics but from the other one working fine it would appear you created the custom physics yourself. It's almost like the one placed via script is not using these custom physics for some reason. It seems really weired Any surgestions how to fix it? Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted September 1, 2015 Report Share Posted September 1, 2015 It seems really weired Any surgestions how to fix it?Unfortunately not, I can't think of any reason the script would not use the physics that the prototype has. Quote Link to comment Share on other sites More sharing options...
bma Posted September 1, 2015 Author Report Share Posted September 1, 2015 The problem seems to appear the second i move the object. So if i have a gangway on the map from the start, it works. But if i update its position it stops working Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 1, 2015 Report Share Posted September 1, 2015 In the original gangway car, it was a static unmovable vehicle. The stairway was a separate walkable object which enabled persons to enter/exit the plane. Having a movable gangway vehicle isnt possible unless you change the vehicle prototype upon installation of it onto the plane, then create the walkable gangway over the vehicle so that people can walk on/off of it. Quote Link to comment Share on other sites More sharing options...
bma Posted September 2, 2015 Author Report Share Posted September 2, 2015 In the original gangway car, it was a static unmovable vehicle. The stairway was a separate walkable object which enabled persons to enter/exit the plane.Having a movable gangway vehicle isnt possible unless you change the vehicle prototype upon installation of it onto the plane, then create the walkable gangway over the vehicle so that people can walk on/off of it.That is what i do right now I have a moveable car which i Change into a walkable object and a vehicle which cant be moved But the game seems to change the physics of the moveabæe object if i update its position Quote Link to comment Share on other sites More sharing options...