Mark Flamerine Curley Posted August 8, 2015 Report Share Posted August 8, 2015 Hello I am having trouble with Emergency 4 since it won't start.When I try to start it. it acts like it opens where it is about to start but shuts down automatically. I have tried changing the compatibility setttings and still happens. I have also recently upgraded to windows 10 Quote Link to comment Share on other sites More sharing options...
Buckwheat10 Posted August 8, 2015 Report Share Posted August 8, 2015 Have you tried running it as admin? Thats as far as my technical skills go but if you post your logfile then some other people who are much more skilled than me can help you further. Quote Link to comment Share on other sites More sharing options...
Mark Flamerine Curley Posted August 8, 2015 Author Report Share Posted August 8, 2015 Yes I do run it as Admin Here is my log file Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: ATI Technologies Inc. AMD Radeon HD 6480GGL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depthInit GFX...Init Vision...|Vision DLL path: C:\Program Files (x86)\WizardWorks\911 - First Responders\vision71.dll|Vision, Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Program Files (x86)\WizardWorks\911 - First Responders\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: -402|Stencil buffer: 0 bit / ZBuffer: 24 bit?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set!WARNING: global listener object is still registered! Unregister listener before destroying object! Quote Link to comment Share on other sites More sharing options...
UKModMan Posted August 8, 2015 Report Share Posted August 8, 2015 That's an issue with the screen mode, are you using a hard or digital copy? Quote Link to comment Share on other sites More sharing options...
Mark Flamerine Curley Posted August 8, 2015 Author Report Share Posted August 8, 2015 Digital Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted August 8, 2015 Report Share Posted August 8, 2015 You need to open the file called em4.cfg in the game files. Find the line that says <var name="r_xres" value="1920" /> <var name="r_yres" value="1080" /> and change the values to whatever resolution your PC uses. Quote Link to comment Share on other sites More sharing options...
VLADOMER Posted October 21, 2019 Report Share Posted October 21, 2019 @randomperson139 i tried your technique but its still not working please help Quote Link to comment Share on other sites More sharing options...
POLICIAPSP Posted September 1, 2023 Report Share Posted September 1, 2023 I have a problem with emergency 4 that doesn't start in Windows 11. I've already changed the resolution to 2560 to 1440 and I use a 50-inch Samsung TV with 4k HD ultra and it still doesn't start. It goes black screen and then automatically exits the game. Is there any version that is compatible with Windows 11? Quote Link to comment Share on other sites More sharing options...