Ace612 Posted June 21, 2015 Report Share Posted June 21, 2015 (edited) Blackwood County is a work-in-progress mod project, that is aiming to depict the work of emergency services in rural parts of United States. In comparison with other popular mods of the similar theme, this mods focuses more on wilderness. It is based upon a custom freeplay map (in progress) that is aiming to recreate thick forests and steep hills of Pacific Northwest:(last update - June 29th, 2015)A custom made map, with base created from bits and pieces of EM4 mission maps and a portion of Terrow's "Western NY Map v0.5"As you can see, 65-75% of the map are covered with dense forests, a serpentine road with quite big height changes can be found on the southern edge of the map and a portion of small town called Pine Rock can be found on south-east. Bear in mind, that the map depicted in here may not depict current progress.Planned units/agencies for the mod:Green - ReadyYellow - No texture/seperate numbered unitRed - Only plans* - Base vehicles may change during developmentFirefighters + EMTNational Park Service FD - FF/EMT:Pine Rock National Park Station 1Fire Chief/Command VehicleType III Wildland EngineType VI Brush PatrolLEV/Light RescueRapid Response Quad BikesUS Forest Service Firefighters - FF Only:Offmap assistance:Type III Wildland engine*Type II Water TenderHotshot Crew Transport TruckBrush PatrolUtilityHelitack N97HJPossibly additional units.Pine Rock Volunteer Fire Dept - FF/EMT:Pine Rock Volunteer Fire HouseTankerRescue EngineBrush Rescue/LEVBlackwood Regional Medical Center Ambulance Service - EMT:Yet undecided - several ambulance units (+ possible medical helicopter)Law EnforcementBlackwood County Sheriff's Office:Pine Rock StationPatrol 63Patrol 64Traffic 62K9 Unit 65Prisoner TransportPossible additional unitsUS Park Rangers & US Park Police:Pine Rock National Park Rangers' Station - located in the NP itselfUndecided amount/type of units on CVPI, Chevrolet Tahoe and Silverado basisOffmap assistance:USPP Bell-412 HelicopterOregon State TroopersOffmap assistance onlyOSP CVPIOSP Dodge Charger 2013OSP Ford ExpeditionOSP SWAT 1OSP SWAT 2OSP Explosives UnitTEC Units are yet undecided, but will, of course, include tow truck(s), an engineer vehicle and a craneScreenshots (credits under a second spoiler):BCSO Vehicles:Park Ranger and USPP Units:OSP Units:USFS Units:Credits:Custom made and edited models by THVFD, lapdlafd, Ace612Base models of units and accessories by NNico, itchboy, cops, EmC-unit, bama1234, Terrow, iglheaz, RK-1000, Engine.Co.7, LA ModTextures by Ace612Map by Ace612Community's opinion is valued - post your comments and suggestions belowIf you wish to join the development process, feel free to contact me via PM.Currently assisting on development:Fred03THVFDlapdlafd Edited August 6, 2015 by Ace612 1 Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2015 Report Share Posted June 21, 2015 I actually want it:) Link to comment Share on other sites More sharing options...
lapdlafd Posted June 21, 2015 Report Share Posted June 21, 2015 Wow, looks so good!!! Look forward to the mod!!! Nice job on the map!!! Link to comment Share on other sites More sharing options...
BeastyBill88 Posted June 21, 2015 Report Share Posted June 21, 2015 Looks great, it would be nice to have more rural maps especially if it can run on Intel graphics, as good as the Montana mod looks, but it will kill my laptop Link to comment Share on other sites More sharing options...
Ace612 Posted June 21, 2015 Author Report Share Posted June 21, 2015 One thing though, it is a personal preference though so don't go changing it. But the CVPI wheels aren't they the civilian ones? I've always preferred the steel rims for the Vic.Yep, I believe they are. I'd love to get the proper wheels on it. Probably will get ones from bama's accessories pack, along with Crown Vic from there, as NNico's doors aren't openable (it was intended as a civilian car, I believe).UPD: Nope, bama's Vic has 2k textures, which makes it more detailed than any other vehicle in the mod . Slower rigs may not like 2k vehicles in combination with the map (mine, for example ), so I'll keep those CVPIs for now, though I will use bama's wheels. Link to comment Share on other sites More sharing options...
jrff64 Posted June 21, 2015 Report Share Posted June 21, 2015 The mod looks great. Keep up the good work Link to comment Share on other sites More sharing options...
rcmp123 Posted June 21, 2015 Report Share Posted June 21, 2015 Those forestry units look really good and so do the park rangers Link to comment Share on other sites More sharing options...
itchboy Posted June 21, 2015 Report Share Posted June 21, 2015 Give your opinion on the projectThank you for crediting the content owners. I have a Lenco BEAR and Beacat model currently completed but unwilling to share due to recent issues and they are preserved for my mod. I also have a Chevrolet Silverado HD2500 model WIP, but stopped due to the conflict. I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz. The units look great so far. I had many many lightbar and LED packages available previously but shut them down due to the recent conflict as well. Link to comment Share on other sites More sharing options...
jamnj88 Posted June 21, 2015 Report Share Posted June 21, 2015 This would be an amazing mod. you should start the process of getting the permissions and all and possibly thinking about a public release. Link to comment Share on other sites More sharing options...
BeastyBill88 Posted June 22, 2015 Report Share Posted June 22, 2015 I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz.I'm sure I saw Nnico's Vic, Ford E van & excursion on the emergency fan forums. I'll check when I get home and post the links unless someone can do it for me. Link to comment Share on other sites More sharing options...
THVFD Posted June 22, 2015 Report Share Posted June 22, 2015 I'm sure I saw Nnico's Vic, Ford E van & excursion on the emergency fan forums. I'll check when I get home and post the links unless someone can do it for me.  Thank you for crediting the content owners. I have a Lenco BEAR and Beacat model currently completed but unwilling to share due to recent issues and they are preserved for my mod. I also have a Chevrolet Silverado HD2500 model WIP, but stopped due to the conflict. I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz. The units look great so far. I had many many lightbar and LED packages available previously but shut them down due to the recent conflict as well.  Give your opinion on the project i am in love with these skins and map texture  her is niccoos CVPI model dl link if you would like to use ithttp://forum.emergency-planet.com/files/file/507-nnicos-crown-victoria/ Link to comment Share on other sites More sharing options...
Newfoundking Posted June 22, 2015 Report Share Posted June 22, 2015 Here, I'm curious about something.  It's an interesting idea to have that much nature on the freeplay map, and given the assortment of events that the game gives, what do you intend to do?I want to know how you plan on making the events work? Aside from things like forest fires, etc. What are you planning? Injured campers, missing persons? What sort of thing? Not dissing by any means, I'm just curious where it's going. It's definitely a different idea. Link to comment Share on other sites More sharing options...
BeastyBill88 Posted June 22, 2015 Report Share Posted June 22, 2015 here is niccoos CVPI model dl link if you would like to use ithttp://forum.emergency-planet.com/files/file/507-nnicos-crown-victoria/Thanks for linking it, lol saves me doing it now Link to comment Share on other sites More sharing options...
Fred03 Posted June 22, 2015 Report Share Posted June 22, 2015 If I may suggest perhaps picking one agency (National Park Service or US Forest Service) to emphasize, they each have their merits.US Forest Service: Much more into wildland firefighting (air tankers, lots of type 3 engines and personal carriers), not so much into law enforcement, search and rescue or EMSNPS: Have significant wildland firefighting assests (mostly type 6 engines but some type 3s) heavier on law enforcement with most rangers being EMTs as well. The NPS also does a lot more search and rescue and technical rescue kinda stuff. I'm quite excited at the prospect of a wildness style mod, I have significant knowledge of NPS and USFS operations and equipment so feel free to ask anything. Link to comment Share on other sites More sharing options...
EmergencyFan97 Posted June 22, 2015 Report Share Posted June 22, 2015 I would suggest locating the NPS/USFS station more north, closer to the woods, and locating a small fire station in the town, with only an apparatus or two. My suggestion would be an engine and a tanker, if you're using the limited water script. Or two engines. Older apparatus, for sure, I would say. Link to comment Share on other sites More sharing options...
Corsair Posted June 22, 2015 Report Share Posted June 22, 2015 Cant wait! It looks like something worth playing for a long time! Link to comment Share on other sites More sharing options...
Ace612 Posted June 22, 2015 Author Report Share Posted June 22, 2015 Wow, thanks for all the suggestions/comments guys. her is niccoos CVPI model dl link if you would like to use itThanks for the link, I'll be sure to update the CVPI model.  Here, I'm curious about something.  It's an interesting idea to have that much nature on the freeplay map, and given the assortment of events that the game gives, what do you intend to do?I want to know how you plan on making the events work? Aside from things like forest fires, etc. What are you planning? Injured campers, missing persons? What sort of thing? Not dissing by any means, I'm just curious where it's going. It's definitely a different idea. Well, you wouldn't see any "possible jumper" calls here, that's for sure (unless I'll make them work somehow with the bridges, but that's different ). And proper missing persons may be hard to create (not saying "impossible", as I said, I still didn't get to scrpiting), but there sure will be a lot of "hikers" in the woods, who, when injured, will be hard to reach using ground vehicles, so somehing like SAR operations will be needed. Injured campers will be there no doubt. Maybe criminals after shoplifting and that kind of stuff will run into the woods instead of running around the street, so you wouldn't be able to just send a CVPI with chase command, but you'll need to sweep the forest. And yeah, there is going to be an awful lot of forest fires. If I may suggest perhaps picking one agency (National Park Service or US Forest Service) to emphasize, they each have their merits.US Forest Service: Much more into wildland firefighting (air tankers, lots of type 3 engines and personal carriers), not so much into law enforcement, search and rescue or EMSNPS: Have significant wildland firefighting assests (mostly type 6 engines but some type 3s) heavier on law enforcement with most rangers being EMTs as well. The NPS also does a lot more search and rescue and technical rescue kinda stuff. I'm quite excited at the prospect of a wildness style mod, I have significant knowledge of NPS and USFS operations and equipment so feel free to ask anything.Well, I was planning to combine both agencies - having the USFS take care of the firefighting aspect, with NPS units on standby (offmap assistance). Though switching them up may be a nice idea, as part of the map's woods is actually designated as a NP. And, back to topic, NPS would be taking care of most SAR operations and law enforcement in the forest (yup, the rangers would have medical capabilities on EMT level). With some mix ups, like USFS choppers being able to rappel a firefighter/airlift a victim (like the TEC/CG choppers).And thanks for offering the knowledge - I'll be sure to contact you if, well, I would need some info, that isn't on USFS website (I mean, these guys are great, they even have all the color schemes for the trucks there). And yeah the first question, if, say, an MVA was to happen in the vicinity of a forest, could, theoretically, USFS forces be dispatched there (or should I ditch the jaws in all their trucks)?  I would suggest locating the NPS/USFS station more north, closer to the woods, and locating a small fire station in the town, with only an apparatus or two. My suggestion would be an engine and a tanker, if you're using the limited water script. Or two engines. Older apparatus, for sure, I would say.I would love to do that, but I'm kind of stuck with this edition of map floor - it took an awful lot of time to create this - my laptop barely handles working with 8k images. I may change that, if I'm to find a set location for the USFS fire station, to add it quickly with no need to move the texture around a lot . Also, in that case I would need to find some small fire stations for a start, like the one that will be used in the woods and the one that will be a small town station.About the limited water script in the mod - that's what I wanted to ask you guys - does this mod need it, or will it potentially become too hardcore due to absence of hydrants and potential scope of fires? Also, if I am to implement that script, I'll need to find a commercial chassis-based tanker model for the USFS. Link to comment Share on other sites More sharing options...
Fred03 Posted June 22, 2015 Report Share Posted June 22, 2015 And thanks for offering the knowledge - I'll be sure to contact you if, well, I would need some info, that isn't on USFS website (I mean, these guys are great, they even have all the color schemes for the trucks there). And yeah the first question, if, say, an MVA was to happen in the vicinity of a forest, could, theoretically, USFS forces be dispatched there (or should I ditch the jaws in all their trucks)?   You would NEVER see the jaws on a USFS truck, they don't even fight structural fires. In some of the larger parks (Yellowstone, Grand Canyon, Yosemite etc) the NPS provides structural fire protection and rescue. In most of the smaller parks the "gateway communities" or the small communities around the park provide structural fire and rescue. If you wanted to make this like a big park where the NPS does extrication you might want to model the units on the ones below.Type -1 Fire Engine, in most parks this would carry MVA extrication equipment (jaws) as well as structural firefighting equipment.This is the Rescue unit at Grand Canyon National Park, if you wanted a specialized NPS units to carry the Jaws this would be the one, it also carries other extrication and rescue equipment. I little bit of information on NPS fire and aviation can be found here http://www.nps.gov/fire/ Link to comment Share on other sites More sharing options...
LAD23DER Posted June 22, 2015 Report Share Posted June 22, 2015 The Santa Catarina mod posted a drafting script concept, but I'll doubt it will be released prior to the release of the mod. Link to comment Share on other sites More sharing options...
Ace612 Posted June 22, 2015 Author Report Share Posted June 22, 2015 You would NEVER see the jaws on a USFS truck... As I've suspected. Thanks for the info. I don't believe the NP I'm trying to depict is large enough for an own big firestation. Most likely, the local VFD will take care of MVA and similar calls.And yeah - an update:Screenshots:New CVPI with updated livery and new wheels. Also, a new SO emblem.First personnel skins - Oregon State Troopers (in two variants) and some additional truck skins (you can't go rural without big rigs). Also, updated CVPI models/wheelsCredits:Ford Crown Victoria model by NNicoCVPI wheels and pushbars by bama1234Kenworth T800 Tanker Truck by itchboyBuildings and models of damadged CVPI, Peterbuilt 389, trailer and State Trooper/Highway Police Officer by HoppahLightbars by marcoclusius1 (Sheriff's CVPI) and cops (OSP CVPI)UPD: Is there possibly a Paint .NET plug-in to enable "curving" of rectangular selections? That'd be immensely useful for creating curved roads. Or am I missing a simpler answer to this question? Link to comment Share on other sites More sharing options...
DMLFD Posted June 22, 2015 Report Share Posted June 22, 2015 This is looking awesome! I work at NPS in Maine, I have looked into doing some fire education stuff in the future. definitely a cool mod! Link to comment Share on other sites More sharing options...
Fred03 Posted June 23, 2015 Report Share Posted June 23, 2015 How are you going to work in the USPP Helicopter? I ask because its a rare thing to see in a National Park unless something BIG was going down in which case it usually supports USPP officers who are brought in to help local units, if you're including it it might be good to include a USPP transport vehicle with a USPP SWAT team or something like that. Really the NPS/USPP have enough varied units that you could add quite a few just for giggles/realism but most would never see action in the average midsized park. Link to comment Share on other sites More sharing options...
LAD23DER Posted June 23, 2015 Report Share Posted June 23, 2015 This looks very cool and I really like the map. One thing though, is the cul de sac, it just doesn't seem right. Maybe a visitor's center or something with parking lot? Link to comment Share on other sites More sharing options...
Quin Sidle Posted June 23, 2015 Report Share Posted June 23, 2015 i love it and i want it Link to comment Share on other sites More sharing options...
Ace612 Posted June 23, 2015 Author Report Share Posted June 23, 2015 (edited) This looks very cool and I really like the map. One thing though, is the cul de sac, it just doesn't seem right. Maybe a visitor's center or something with parking lot?You mean the one with houses near it? I agree. The is beta map, so suggestions are just what I need. And you know, now when I think of it, it might be the place to rework into NPS "HQ".  How are you going to work in the USPP Helicopter? I ask because its a rare thing to see in a National Park unless something BIG was going down in which case it usually supports USPP officers who are brought in to help local units, if you're including it it might be good to include a USPP transport vehicle with a USPP SWAT team or something like that. Really the NPS/USPP have enough varied units that you could add quite a few just for giggles/realism but most would never see action in the average midsized park. USPP Helicopter will be an off-map unit. It is, actually, put in just to take the niche of LE heli, as no sheriff in Oregon seems to have one, and only thing I get searching for an OSP heli are medical choppers. And yeah, there is already another SWAT unit planned. I mean, I could possibly add another SWAT team, but I can't see much sense in it.UPD:And a quick question before I'm going to modify the map's floor texture:I've created a new road texture from scratch (most asphalt roads will be upgraded to it's "standart"), and there are two sets of it, I can't decide which one is better, considering the mod's setting. As this may prove hard to fix later, I'd like to ask for your opinion now. They are supposed to be a cleaner, "newer" variant and a "used" one.Straight road:A turn:I had to put those patches there, cause the darker, "smoked" texture wouldn't align properly. Edited June 23, 2015 by Ace612 Link to comment Share on other sites More sharing options...