MagnesiumDew Posted June 6, 2015 Report Share Posted June 6, 2015 Is there any way to raise the acceptable level of deaths in each mission (I know that sounds incredibly dark, but I'd like a bit more realism)?Thanks peeps Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted June 6, 2015 Report Share Posted June 6, 2015 Mod > Scripts > Missions > "MissionNumber" In each script (Excluding a couple of them) should have a line stating (Example from mission 2): const int MAX_DEAD_CIVILIANS = 2; I do believe it is this value you need to change. Quote Link to comment Share on other sites More sharing options...
MagnesiumDew Posted June 7, 2015 Author Report Share Posted June 7, 2015 Mod > Scripts > Missions > "MissionNumber" In each script (Excluding a couple of them) should have a line stating (Example from mission 2): const int MAX_DEAD_CIVILIANS = 2; I do believe it is this value you need to change.Thanks for the response,I found the only the LA Mod missions inside that folder (which is good thanks, they worked . I assume it is the main missions that, once changed, will change for every mod? Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted June 7, 2015 Report Share Posted June 7, 2015 Thanks for the response,I found the only the LA Mod missions inside that folder (which is good thanks, they worked . I assume it is the main missions that, once changed, will change for every mod?Ah to change the original missions you have to go from your EM4 Folder > Data > Scripts etc instead If you change the script for a mission in a mod folder it will only change it for that mod Quote Link to comment Share on other sites More sharing options...
MagnesiumDew Posted June 8, 2015 Author Report Share Posted June 8, 2015 Ah to change the original missions you have to go from your EM4 Folder > Data > Scripts etc instead If you change the script for a mission in a mod folder it will only change it for that mod Thanks, worked like a treat (again that grates with the dark tone Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted June 8, 2015 Report Share Posted June 8, 2015 Thanks, worked like a treat (again that grates with the dark tone No problem, I don't think it's that dark - In reality if a lot of people die at an incident you don't have all the Emergency services just say "Right, we failed. Time to pack up and go home"! Quote Link to comment Share on other sites More sharing options...
MagnesiumDew Posted June 10, 2015 Author Report Share Posted June 10, 2015 No problem, I don't think it's that dark - In reality if a lot of people die at an incident you don't have all the Emergency services just say "Right, we failed. Time to pack up and go home"!Yep, it's weird that the game kicks you for people dying, Hoppah's mods at least gave the explanation that someone else was taking over. Quote Link to comment Share on other sites More sharing options...