starkiller1337 Posted April 14, 2015 Report Share Posted April 14, 2015 HELLO ALL THAT COME AND READ THIS FORUM. I have been working and modeling for a mod that i have made called "Mega City Mod". This is a mod that will include 4 custom emergency services. Agencies:Mega City Police DepartmentMega City Fire DepartmentMega City Ambulance ServiceOffice of Technical Service & Repair here are some of the units i made: (note: yes, i know they are about halfway more or less into the editor floor, but i cant seem to figure out how to orient them so that all the tires stay above the editor floor) Crash-17Crash-18Crash-19Crash-19 Extra Team status:I am currently a one man team, i am a decent modeler, but im not so good at skinning, mapping or scripting. So i am currently looking for people to help me out with those aspects that i am not so good at. Looking for:SkinnerMapperScripter Since this is a one man operation as of this moment, dont expect a release anytime soon. Quote Link to comment Share on other sites More sharing options...
goog Posted April 14, 2015 Report Share Posted April 14, 2015 (note: yes, i know they are about halfway more or less into the editor floor, but i cant seem to figure out how to orient them so that all the tires stay above the editor floor) Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 14, 2015 Author Report Share Posted April 14, 2015 Goog, You sir are my hero. That issue has been bugging me forever edit: it didnt work, i've tried that already and it never made the model appear with all tires on the editor floor. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted April 14, 2015 Report Share Posted April 14, 2015 Go into the editor and change the placement to custom for all the new vehicles. See if that fixes the issue. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 14, 2015 Author Report Share Posted April 14, 2015 Go into the editor and change the placement to custom for all the new vehicles. See if that fixes the issue.okay i will try that, thanks edit: didnt work. Models are still halfway into the editor map Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted April 14, 2015 Report Share Posted April 14, 2015 In zm you need to raise the moddel on top of floor and setup aexis as parents has, than export.In editor you can hold Alt and make it raise. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 14, 2015 Author Report Share Posted April 14, 2015 In zm you need to raise the moddel on top of floor and setup aexis as parents has, than export.In editor you can hold Alt and make it raise.Thanks for the info, i'll be sure to remember that. I fixed the issue, it was a simple matter of just changing out the old prototypes for new ones. i'll be posting some new pics of models as soon as i can here is the latest engine to be sent to the MCFD faction vehicles so far modeled Mega City Fire Department Mega City Police Department Mega City Ambulance Service Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted April 15, 2015 Report Share Posted April 15, 2015 Thats a young scholl leage, and by far the most bad moddels over here. We have a lot of free moddels that you can use and reskin, if you wish to continiune your scetchup art, its your problem. Links: http://forum.emergency-planet.com/files/category/33-modding/http://emergency-forum.de/index.php?page=Database&c=84 Incase you wana reskin them, use Paint.NET 3.5.11 Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 15, 2015 Report Share Posted April 15, 2015 I feel that it is time that the issue regarding your mod be addressed, and that is as EMC Unit said, the models. Using sketchup is far from recommended, in fact, we even have a couple topics with various staff saying not to use it. If you don't know how to use Zmod or other real modelling software, use a tutorial and an already complete model, and practice making little changes. Maybe make an LED lightbar and UV it, and then work your way from there. There's LOTS of help out there if you're willing to learn. You need to be able to develop models with skins before it's even sensible to stick them in the editor. No one is going to play a mod with no real models, just white blobs, and it'll never be approved as an actual mod here. You can certainly learn and make some progress, but right now, this is only a baby step in the right direction. As EMC Unit said, take a look at some of the release modding packs for vehicles, and begin to make edits. No mod out there has 100% original work only they did in it, everyone in the community seeks help from other members at some point. It's not shameful, and you'll get a much better result Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 15, 2015 Report Share Posted April 15, 2015 To add to what NFK said, when you use blank vehicles and modding packs, try to make them as unique and special as possible. Look at other mods and try to see what you can do to set yourself apart from the rest.My signature has a large number of blank vehicle bases (made by me) available for download. Feel free to choose. As stated above, a lightbar is the easiest scratch model to start with. All you need is to make an object that's basically a rectangle. I'm gonna take a guess you know what polygons, surfaces and vertexes are by this point. Some tutorials for how to model cars in Zmod:http://www.etspe.ca/zmt/v2/gettingstarted.htmlhttp://www.zmodeler2.com/?mode=docshttp://www.etspe.ca/zmt/v1/3.html You then have to learn how to UV map it once the model is done. UV mapping is the act of assigning the surface of the model to a texture. The tutorial found here explains:http://forum.emergency-planet.com/tutorials/article/3-zmodeler-2-uv-mapping-texturing/ Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 Thanks for responding as quick as you guys did and i do wanna say something that i found out and that i am working to fix.I do thank you guys for taking the time out to tell me this stuff.I have been working on getting my models textured. I will get some textured photos in this topic as soon as possible units from left to right and so on Right:Engine 117 (the all red one)Engine 99Tanker 19 Left:Crash 17Crash 18Crash 19 Front:RIOT 1 Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 15, 2015 Report Share Posted April 15, 2015 Thanks for responding as quick as you guys did and i do wanna say something that i found out and that i am working to fix.I do thank you guys for taking the time out to tell me this stuff.I have been working on getting my models textured. I will get some textured photos in this topic as soon as possibleHonestly I think you should focus on reworking your models first before you advance to the mapping and texturing stage. If I had to say something about your models:They all appear way too boxy and sharp, almost square.Models lack definition, contours and shadingTheir scale might be off compared to similar vehicles in Em4Are you basing these vehicles off real existing ones or are these purely fictional?Are these vehicles from present day or future?The axis on Tanker 19 is reversed, needs to face forwardYou could advance to that if you want, but UV mapping cannot be edited and is final once you do it. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 Honestly I think you should focus on reworking your models first before you advance to the mapping and texturing stage. If I had to say something about your models:They all appear way too boxy and sharp, almost square.Models lack definition, contours and shadingTheir scale might be off compared to similar vehicles in Em4Are you basing these vehicles off real existing ones or are these purely fictional?Are these vehicles from present day or future?The axis on Tanker 19 is reversed, needs to face forwardYou could advance to that if you want, but UV mapping cannot be edited and is final once you do it.Thanks for the input 1. i know tanker 19 is mixed up. I'm working on fixing the model to make it face forwards2. what do u mean by scale?3. its a mix of both present and future for this mod. for the first release i might just do present or future idk yet.4. I know but its the best i got right now until i make an update and start to smooth out the lines in zmod5. Since the universe of Judge Dredd is based off a futuristic era, i'm gonna be basing them off futuristic style of vehicles Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 15, 2015 Report Share Posted April 15, 2015 Scale is how big/small the vehicle is overall. Note how the police vehicle(?) on the left is so much bigger than everything else on the right. So the vehicles are obviously fictional since we can't predict what vehicles are used in the future. Alright. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 Scale is how big/small the vehicle is overall. Note how the police vehicle(?) on the left is so much bigger than everything else on the right. So the vehicles are obviously fictional since we can't predict what vehicles are used in the future. Alright.I do have one question that i need answered and hopefully you can answer it for me. Crash 17 is supposed to have a texture that has lettering on it, but for some unknown reason the model doesnt wanna seem to pick up that there is text on the texture itself. is there something i haven't thought about yet that might be the problem? The texture for Crash 17 is in .dds and is 512x512 Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 15, 2015 Report Share Posted April 15, 2015 What program did you use for the model? Did you assign the texture to the model? Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 I used zmod and assigned it to the proper place, but when it goes ingame, the model doesnt wanna seem to pick up the text Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 15, 2015 Report Share Posted April 15, 2015 When you look at the model in Zmod 3D view, you see the texture as it should ? Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 I see the texture, the issue is that the lettering doesnt show up Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 15, 2015 Report Share Posted April 15, 2015 Unfortunately since you answered so vaguely, we can't answer your problem specifically. Chances are your text is on a layer floating above the base texture, causing you to not see it. Try flattening the image layers to one layer, make sure you do not have an alpha channel on your texture. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 15, 2015 Author Report Share Posted April 15, 2015 Unfortunately since you answered so vaguely, we can't answer your problem specifically. Chances are your text is on a layer floating above the base texture, causing you to not see it. Try flattening the image layers to one layer, make sure you do not have an alpha channel on your texture.Okay, Thanks i will take a look at that. or maybe i can just create a new texture file(sorry for the double post)i present to you all the new lawmaster for the mcpd:CreditsSkin: Lisa RoseModel: VPI Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted April 17, 2015 Report Share Posted April 17, 2015 (sorry for the double post) i present to you all the new lawmaster for the mcpd: Credits Lisa RoseYou're not sorry for the double post. If you were, you wouldn't have done it in the first place. We do give some leeway for mod creators, but in this case the edit button could've been used. Posts merged this time, next time it may cost you. In regards to credits, you've credited Lisa Rose for something. What? And who made the model, they should be credited too. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 17, 2015 Author Report Share Posted April 17, 2015 (Wont happen again)Lisa rose has credits for skin unknown who made the model Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 17, 2015 Report Share Posted April 17, 2015 (Wont happen again)Lisa rose has credits for skin unknown who made the modelThe model would be this:http://www.emergency-forum.de/index.php?page=DatabaseItem&id=751&highlight=mondeo Next time get your credits right when using other people's stuff Just some advice. Judge Dredd takes place in the dystopian future where government rules everything and cops are judge, jury and executioner. I'd imagine they'd be driving around in things more armored than Mondeos. Vehicles have probably changed. But for sake of not having to model completely new cars, you could do this to it: For your fire engines, I'd probaby just take a random modern era fire engine and add some defenses to it. You could also do it your way and make firetrucks based off of airport crash tenders. Your choice. Ambulances could be these instead of those boxes you presented. Has anyone else in EmP played the game Carmageddon? Those vehicles definitely have the theme of "dystopian future where running over pedestrians is a sport" Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 17, 2015 Author Report Share Posted April 17, 2015 The model would be this:http://www.emergency-forum.de/index.php?page=DatabaseItem&id=751&highlight=mondeo Next time get your credits right when using other people's stuff Just some advice. Judge Dredd takes place in the dystopian future where government rules everything and cops are judge, jury and executioner. I'd imagine they'd be driving around in things more armored than Mondeos. Vehicles have probably changed. But for sake of not having to model completely new cars, you could do this to it: For your fire engines, I'd probaby just take a random modern era fire engine and add some defenses to it. You could also do it your way and make firetrucks based off of airport crash tenders. Your choice. Ambulances could be these instead of those boxes you presented. Has anyone else in EmP played the game Carmageddon? Those vehicles definitely have the theme of "dystopian future where running over pedestrians is a sport"I know the setting. I did do my homework on this All right itch. Next model i put up here is gonna be just like or similar to one of those Also remember that the lawmaster is a bike and since i cant seem to find a good side image of a lawmaster i am stuck to using cars or trucks for now Quote Link to comment Share on other sites More sharing options...