starkiller1337 Posted April 11, 2015 Report Share Posted April 11, 2015 Hello, I have recently created a model for my mod and done the necessary conversion and uv texturing to be able to see the model in em4, I cant see the model when i imported it and i know i followed all the necessary steps in the editor. Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 11, 2015 Report Share Posted April 11, 2015 First off, need help is not a useful title. I've edited it to reflect the actual issue. Next time I'll just remove the topic. Obviously you need help, the point of a title is what you need help about. http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ You've followed this tutorial verbatim? If so, there shouldn't be any troubles. Regardless, what is the trouble you're having. Screenshots are really ideal, I mean, they let us see. What have you done EXACTLY. Saying you did all the necessary steps doesn't help, because obviously you missed a step or screwed up, else there wouldn't be a problem, so I need your help in a better description for you to get any help. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 11, 2015 Author Report Share Posted April 11, 2015 So the issue im having, is that i've created the model and added a simply diffuse texture using the materials editor in zmod and when i go to load it into editor the model shows up as missing also when i go to export the model in zmod it keeps coming up with the error that it cant find the model even though i named it the same as the .v3o ZModeler is ready.No selected/active nodes found for UV-Remapping.No selected/active nodes found for UV-Remapping.Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave2.z3d"Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave3.z3d"Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave1.z3d"Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave2.z3d"Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave3.z3d"Can not find object "GT-R1". file:ExportV3O.cpp line:56 Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted April 11, 2015 Report Share Posted April 11, 2015 also when i go to export the model in zmod it keeps coming up with the error that it cant find the model even though i named it the same as the .v3o Can not find object "GT-R1". file:ExportV3O.cpp line:56 Make sure you name the model the same as the .V30 file - So if you exported as "GT-R1" you have to make sure that the name for the model in Zmodeler is called "GT-R1" otherwise it will not export. Quote Link to comment Share on other sites More sharing options...
starkiller1337 Posted April 11, 2015 Author Report Share Posted April 11, 2015 Make sure you name the model the same as the .V30 file - So if you exported as "GT-R1" you have to make sure that the name for the model in Zmodeler is called "GT-R1" otherwise it will not export.okay, it exported now, thanks also another question, when i wanna make a .dds for the file, what is the texture size that i have to use? Quote Link to comment Share on other sites More sharing options...