Jeremiah Trane Posted February 4, 2015 Report Share Posted February 4, 2015 When I installed this mod, I dont get the new buildings for the LA area or none of the vehicles or civilian vehicles.... What did I do wrong??? Quote Link to comment Share on other sites More sharing options...
lapdlafd Posted February 4, 2015 Report Share Posted February 4, 2015 Did u change the modification? Quote Link to comment Share on other sites More sharing options...
Jeremiah Trane Posted February 4, 2015 Author Report Share Posted February 4, 2015 I installed Emergency 3 and then went and installed the Los Angeles Mod v2.5.e3mod and that is where I got nothing on the screen, no cars, no emergency vehicles, and the older style buildings Quote Link to comment Share on other sites More sharing options...
Jeremiah Trane Posted February 4, 2015 Author Report Share Posted February 4, 2015 I got it now....I re installed it twice and now it works... Thanks for the reply at least Quote Link to comment Share on other sites More sharing options...
Jeremiah Trane Posted February 4, 2015 Author Report Share Posted February 4, 2015 Only question I have is, now when I do close out of the Free Play, it freezes up and when I hit the Alt Ctrl Delete thing and bring up the task manager, there is a thing that pops up in the background saying the game crashed... Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...Init GFX...Init Vision...Initializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config fileOpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon HD 4800 Seriesrenderer-string: ATI;RD;RDNInit Input...Device prefix Mouse0Device has 9 controlsDevice prefix Keyboard0Device has 109 controlsInit GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xffRegistered FS device "mod"mod found: Los Angeles Mod v2.5Loading strings meta list...Loaded lang:commands.xmlLoaded lang:fail.xmlLoaded lang:hints.xmlLoaded lang:missions.xmlLoaded lang:objectives.xmlLoaded lang:strings.xmlLoaded lang:talk.xmlLoaded lang:mainmenu.xmlLoaded lang:tutorial.xmlLoaded lang:poi.xmlLoaded lang:infotexts.xmlCampaign: 21 entries loaded?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open!Precaching prototypes?Cannot add default animation set to Paramedic Team: incompatible bone structure??Cannot add default animation set to Paramedic with Injured: incompatible bone structure?Loading gamma ramp...OpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon HD 4800 Seriesrenderer-string: ATI;RD;RDNCampaign: 40 entries loadedLoading strings meta list...Loaded mod:Lang/en/commands.xmlLoaded mod:Lang/en/fail.xmlLoaded mod:Lang/en/hints.xmlLoaded mod:Lang/en/missions.xmlLoaded mod:Lang/en/objectives.xmlLoaded mod:Lang/en/strings.xmlLoaded mod:Lang/en/talk.xmlLoaded mod:Lang/en/mainmenu.xmlLoaded mod:Lang/en/tutorial.xmlLoaded mod:Lang/en/poi.xmlLoaded mod:Lang/en/infotexts.xmlLoading gamma ramp...mod found: Los Angeles Mod v2.5?Cannot add default animation set to removeroof: incompatible bone structure??Cannot add default animation set to removeroof2: incompatible bone structure??Cannot add default animation set to Paramedic Team: incompatible bone structure??router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!!Illegal path "" defined for Spawnpoint "civilopenhouse01_1".!Illegal path "" defined for Spawnpoint "civilopenhouse01_2".!Illegal path "" defined for Spawnpoint "civilopenhouse02_1".!Illegal path "" defined for Spawnpoint "civilopenhouse02_2".!Illegal path "" defined for Spawnpoint "civilopenhouse03_1".!Illegal path "" defined for Spawnpoint "civilopenhouse04_1".!Illegal path "" defined for Spawnpoint "civilopenhouse04_2".!Illegal path "" defined for Spawnpoint "civilopenhouse05_1".!Illegal path "" defined for Spawnpoint "civilopenhouse05_2".!Illegal path "" defined for Spawnpoint "civilopenhouse06_1".!Illegal path "" defined for Spawnpoint "civilopenhouse07_1".!Illegal path "" defined for Spawnpoint "civilopenhouse08_1".!Illegal path "" defined for Spawnpoint "civilopenhouse09_1".!Illegal path "" defined for Spawnpoint "civilopenhouse09_2".!Illegal path "" defined for Spawnpoint "civilopenhouse10_1".!Illegal path "" defined for Spawnpoint "civilworker_facility".!Illegal path "" defined for Spawnpoint "civilpersonhouse11_1".!Illegal path "" defined for Spawnpoint "civilopenhouse11_1".!Illegal path "" defined for Spawnpoint "civilopenhouse11_2".!blocking virtual objects: 33!blockedObjs 8Freeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: Sliceable vehicle hidFreeplay: debris hidFreeplay: debris hid?SpawnPoint "vehicle_contam": Assigned path "civilcars_city" is blocked.?SpawnPoint "vehicle_contam": Assigned path "civilcars_sn" is blocked.?SpawnPoint "civilcars_bus_nwne": Assigned path "civilcars_nwne" is blocked.?SpawnPoint "civilcars_bus_sn": Assigned path "civilcars_sn" is blocked.?SpawnPoint "civilcars_bus_nen": Assigned path "civilcars_nen" is blocked.?SpawnPoint "civilcars_taxi_nen": Assigned path "civilcars_nen" is blocked.?SpawnPoint "civilcars_taxi_nwne": Assigned path "civilcars_nwne" is blocked.setpath fighter01 (1B072420) forwardsetpath fighter02 (1B072578) forwardsetpath fighter03 (1B0726D0) forwardsetpath fighter04 (1B072828) forwardsetpath fighter05 (1B072980) forwardsetpath fighter06 (1B072AD8) forwardsetpath fighter07 (1B072C30) forwardsetpath fighter08 (1B072D88) forwardsetpath fighter09 (1B072EE0) forwardsetpath fighter10 (1B073038) forward?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(2,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (2) failed for Forest Tree 02 Freeplay?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Leafed Tree 03!Animation in is no longer valid?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2setpath officer01 (1B0739A0) forwardsetpath officer02 (1B073AF8) forwardsetpath officer03 (1B073C50) forwardsetpath officer04 (1B073DA8) forwardsetpath officer05 (1B073F00) forwardsetpath officer06 (1B074058) forward?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1!FGRR: Arm3 found.?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1120 (Max:784)!FGRR: Cant take object: too far away: 1119 (Max:784)!FGRR: Cant take object: too far away: 1117 (Max:784)!FGRR: Cant take object: too far away: 1113 (Max:784)!FGRR: Cant take object: too far away: 1108 (Max:784)!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!LiftWithCrane: Action Done.!FGRR: Sound stopped.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Object placed on Parent.!FGRR: Cant take object: too far away: 67 (Max:784)!FGRR: Cant take object: too far away: 75 (Max:784)!FGRR: Cant take object: too far away: 79 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)!FGRR: Sound started.?Prototype not found: (null)!FGRR: Cant take object: too far away: 150 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 130 (Max:784)!FGRR: Cant take object: too far away: 94 (Max:784)!FGRR: Cant take object: too far away: 81 (Max:784)!FGRR: Cant take object: too far away: 83 (Max:784)!FGRR: Cant take object: too far away: 43 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 24 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Object placed on Parent.!FGRR: Object placed on Parent.!FGRR: Cant take object: too far away: 30 (Max:784)!FGRR: Cant take object: too far away: 23 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too far away: 41 (Max:784)!FGRR: Cant take object: too far away: 41 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too far away: 128 (Max:784)!FGRR: Cant take object: too far away: 135 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 58 (Max:784)!FGRR: Cant take object: too far away: 52 (Max:784)!FGRR: Cant take object: too far away: 57 (Max:784)!FGRR: Cant take object: too far away: 55 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 50 (Max:784)!FGRR: Cant take object: too far away: 26 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 29 (Max:784)!FGRR: Cant take object: too far away: 33 (Max:784)!FGRR: Cant take object: too far away: 34 (Max:784)!FGRR: Cant take object: too far away: 47 (Max:784)!FGRR: Cant take object: too far away: 82 (Max:784)!FGRR: Cant take object: too far away: 68 (Max:784)!FGRR: Cant take object: too far away: 89 (Max:784)!FGRR: Cant take object: too far away: 118 (Max:784)!FGRR: Cant take object: too far away: 116 (Max:784)!FGRR: Cant take object: too far away: 116 (Max:784)!FGRR: Cant take object: too far away: 117 (Max:784)!FGRR: Sound stopped.!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: No physic collision found. area is clear!FGRR: Sound started.!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: Object has Collision - Drop!FGRR: No physic collision found. area is clear!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!LiftWithCrane: Action Done.!FGRR: Sound stopped.!FGRR: Cant take object: too far away: 138 (Max:784)!FGRR: Cant take object: too far away: 119 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: No physic collision found. area is clear!FGRR: Sound started.!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: Object has Collision - Drop!FGRR: No physic collision found. area is clear!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?BLFileSystem::Open("C:\Program Files (x86)\Strategy First\Emergency 3\mods/Los Angeles Mod v2.5/Save/highscores.xml",BLFM_READ): Could not open Quote Link to comment Share on other sites More sharing options...