RestingVermin Posted January 31, 2015 Report Share Posted January 31, 2015 I downloaded a map texture from an another webbsite. What do you need to do if I have placed buildings, paths, streets, spawn points and captured a picture where you spawn? When I'm trying to load freeplay it just crashes and goes back to desctop. Please help! Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 2, 2015 Author Report Share Posted February 2, 2015 Any help? Quote Link to comment Share on other sites More sharing options...
bma Posted February 2, 2015 Report Share Posted February 2, 2015 The new map you downlaoded. Is it just a texture or does it include an e4m file? Can you give me a link to the map? Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 4, 2015 Author Report Share Posted February 4, 2015 The new map you downlaoded. Is it just a texture or does it include an e4m file? Can you give me a link to the map? I can't find the link to it beacuse i have just done so my computer is on original from when i first got it.It's just a map texture Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted February 4, 2015 Report Share Posted February 4, 2015 Just a map texture? You have to import it into a map in the editor, and then save that map as freeplay.e4m or alternatively, freeplay_d.e4m overwriting the original. Thing is, this is just a floor. you'd have to load the original map you want to replace to replace the floor (f3) but the placement of the buildings and what not on themap will have to be the same. Is this a new map altogether, or is it meant to just be a floor replacement for a current map already populated? If it's just a new floor altogether, and not a texture replacement (like snow, or whatever) then you'll need to do a LOT of work to have this as a functioning map. Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 5, 2015 Author Report Share Posted February 5, 2015 Just a map texture? You have to import it into a map in the editor, and then save that map as freeplay.e4m or alternatively, freeplay_d.e4m overwriting the original. Thing is, this is just a floor. you'd have to load the original map you want to replace to replace the floor (f3) but the placement of the buildings and what not on themap will have to be the same. Is this a new map altogether, or is it meant to just be a floor replacement for a current map already populated? If it's just a new floor altogether, and not a texture replacement (like snow, or whatever) then you'll need to do a LOT of work to have this as a functioning map.I have imported it and saved it as freeplay and that stuff! I have placed virtiual objects and buildings, paths, streets, spawn points and captured a picture where you spawn. Is there anything more i need to add? Quote Link to comment Share on other sites More sharing options...
mariuswww Posted February 5, 2015 Report Share Posted February 5, 2015 What kind of mod have you used as a base? If any at all, check your start up script if it needs any objects placed on maps with certain names. Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 5, 2015 Author Report Share Posted February 5, 2015 What kind of mod have you used as a base? If any at all, check your start up script if it needs any objects placed on maps with certain names. The LA mod Quote Link to comment Share on other sites More sharing options...
mariuswww Posted February 5, 2015 Report Share Posted February 5, 2015 Check the start up script, I believe you need an object called "Fire_station_controlpanel". Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 5, 2015 Author Report Share Posted February 5, 2015 I'm a bit noob but where is the start up script?? I can't find it, Quote Link to comment Share on other sites More sharing options...
mariuswww Posted February 5, 2015 Report Share Posted February 5, 2015 I'm a bit noob but where is the start up script?? I can't find it,Scripts - Game - mission Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted February 5, 2015 Report Share Posted February 5, 2015 It's called something like LA_Firestationstart Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 5, 2015 Author Report Share Posted February 5, 2015 It's called something like LA_Firestationstart Scripts - Game - missionOne more question! What am I going to name the FDstations doors to? Is it just, gate 01, gate 02 and so on? Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted February 6, 2015 Report Share Posted February 6, 2015 Whatever they're defined as in the script. When you look in it, you should see the defined doors Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 6, 2015 Author Report Share Posted February 6, 2015 Whatever they're defined as in the script. When you look in it, you should see the defined doors I have a new error (_LAFireStation8fc7): Error: Symbol Spawn is not defined in current scope Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 6, 2015 Author Report Share Posted February 6, 2015 Scripts - Game - mission Do you know why the I get this error? (_LAFireStation8fc7): Error: Symbol Spawn is not defined in current scope Quote Link to comment Share on other sites More sharing options...
mariuswww Posted February 6, 2015 Report Share Posted February 6, 2015 Do you know why the I get this error? (_LAFireStation8fc7): Error: Symbol Spawn is not defined in current scopeNo idea, what did you change? Can you post you your script? Quote Link to comment Share on other sites More sharing options...
RestingVermin Posted February 6, 2015 Author Report Share Posted February 6, 2015 No idea, what did you change? Can you post you your script? I have the base LA mod that I'm working from and i just placed FDstations doors with the name fs_gate01a and up to 06 and then it just give me that error Quote Link to comment Share on other sites More sharing options...
Terrow Posted February 21, 2015 Report Share Posted February 21, 2015 Go into editor and take a look at the LA mod and see how it's all setup and check for differences. Quote Link to comment Share on other sites More sharing options...