The Loot Posted December 3, 2014 Report Share Posted December 3, 2014 What exactly does giving a group value do? I'm guessing that if multiple doors have the same value, they'd all open when one does, but I'm not sure. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 3, 2014 Report Share Posted December 3, 2014 Yeah that is correct. Grouping them makes them open/close at the same time.The script function though is limited. It opens all doors of a certain type at once. Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 3, 2014 Author Report Share Posted December 3, 2014 That explains why some of my ambulances only open one of their rear doors when used. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 3, 2014 Report Share Posted December 3, 2014 Take note of my ambulance pack. The rear doors have been grouped. The front doors aren't. Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 6, 2014 Author Report Share Posted December 6, 2014 Another Q: if doors are different types but grouped the same, do they still open together? Or do they have to be the same in both regards? Take the LA ambulances: they don't really have "person" doors, but I wonder if I can set one of the "special" doors to "person" with the same group, and have them both open in both circumstances. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 6, 2014 Report Share Posted December 6, 2014 Another Q: if doors are different types but grouped the same, do they still open together? Or do they have to be the same in both regards? Take the LA ambulances: they don't really have "person" doors, but I wonder if I can set one of the "special" doors to "person" with the same group, and have them both open in both circumstances.They have to be the same type otherwise they wont open at the same time.Well...they will open when emptycar command is executed. They wont though when individual paramedic or stretcher teams exit the vehicle. They wont work either through the entercar command.The LA Ambulances have no person doors because of the setup Hoppah used wherein the Paramedic and Stretcher team would enter the rear doors. Unfortunately, this meant that when the paramedic exits the ambulance, he ends up spawning in the front because there is no door. They spawn in the front because of EM4 hardcoding. Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 6, 2014 Author Report Share Posted December 6, 2014 One of these days I should try to use your ambulance pack vehicles instead of the LA mod replacements; problem is adding lights to them which I would generously call my skills in "rubbish". I think I could get the LA skins transferred over without too much trouble, though. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 6, 2014 Report Share Posted December 6, 2014 One of these days I should try to use your ambulance pack vehicles instead of the LA mod replacements; problem is adding lights to them which I would generously call my skills in "rubbish". I think I could get the LA skins transferred over without too much trouble, though.What's the difference between the LA Mod Replacements and my ambulance pack? Is there some kind of consistency issue I have? Or is it because the LA Ambulances have no front doors? Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 6, 2014 Author Report Share Posted December 6, 2014 The doors mostly, but also the original LA box on them, with it's lower-res texture. Quote Link to comment Share on other sites More sharing options...