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TheVolume

Swedish Mod [PRIVATE] [WIP]

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On 2017-04-07 at 7:15 AM, Julian Temple said:

love the photos will there be bases for each department  

it is already

 

On 2017-04-07 at 10:32 AM, latex224 said:

Amazing work you are doing, Love the Pictures.

But i have one question: Is there any difference between the yellow-orange and Yellow-green ambulance?

I mean, it's a new design ( yellow-orange ) but they still use the older one (Yellow-green)

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On 7.4.2017 at 0:29 AM, TheVolume said:

I'm back and sorry that I was not in the forum for a long time
exactly a month but like everyone else I have my private life

As an apology I have good news for you

1 GTF and TLF fire trucks are already complete and everything works

2 Scripts are difficult but you can learn everything works

3 Gallery with big action of mod

4 Improved skins of Personnel

-

What else to do - changes on the map - further units

Regards

-

 

 

Hello, I am a trusted Developer, want be to beta test your mod? Thank you -Tor

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On 8. 4. 2017 at 1:16 PM, TheVolume said:

I'm sorry but I already have that set - my own - and that's enough
I attach to this ELS V5 setup

 

 

I know your lightiing is exceptional, I meant those officers  Always loved your lighting.

But in my opinion you could do a bit better with that personel, if you want send me your textures and I can do alpha reflections, and tweak those persons to look awesome

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On 2017-04-09 at 5:03 PM, Vojtula said:

I know your lightiing is exceptional, I meant those officers  Always loved your lighting.

But in my opinion you could do a bit better with that personel, if you want send me your textures and I can do alpha reflections, and tweak those persons to look awesome

Thanks well I would rather advise you to take care of lighting units * too much coronas * ruins the effect

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After a great and difficult adventure with fire trucks - time to build a map

Here the adventure will not be so easy

However, we have the first beginnings - we start from the police station which is almost ready yet only a small problem with landing a helicopter on the roof

I work as I can but as you can see there is still plenty to do on the map itself

But I do not give it so easily and presents you all new
Swedish PD * Photo Gallery *

The new ELS Blue lights is more realistic

 

Em4Deluxe 2017-04-11 23-09-29-79.jpg

Em4Deluxe 2017-04-11 23-08-44-93.jpg

Em4Deluxe 2017-04-11 23-08-33-32.jpg

Em4Deluxe 2017-04-11 23-08-25-65.jpg

Em4Deluxe 2017-04-11 23-10-06-77.jpg

Em4Deluxe 2017-04-11 23-10-33-30.jpg

Em4Deluxe 2017-04-11 23-11-02-39.jpg

Em4Deluxe 2017-04-11 23-13-23-21.jpg

Em4Deluxe 2017-04-11 23-14-11-82.jpg

Em4Deluxe 2017-04-11 23-14-53-50.jpg

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https://www.youtube.com/watch?v=xIAFIav_5mM

Adventure with lighting 

 

New lighting for units called Elspro - why the latest lighting is called pro - the answer is simple because it's professional lighting

I was tired of the fact that games like Gta have such a beautiful looking Els lights
But with that end, I will give you Elspro which is closest to the effect you will see in GTA 4 or 5.

What was used * Note that this is not original Coronas * This is a modified project

It took me years to make my lighting look like ELS mod in gta game and finally I think the work is over

As you see the effect is obtained

Regards#

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On 2017-04-12 at 6:31 PM, latex224 said:

Wow you are selling the mod more and more, I am completely in love  

Thanks, I'm try

 

On 2017-05-07 at 11:55 AM, latex224 said:

OMG Amazing lighting my friend  

Norsk: Fantastizke lys broder  

Thanks, I try my best * friend

 

On 2017-05-06 at 9:41 AM, RangerDog said:

Awesome!

 

Thanks as always all the way

 

On 2017-04-14 at 0:32 AM, met police999 said:

I'm loving the new units! Will we see this in the mod?

 

Bra jobbat!

Yes, Update is in progress

 

On 2017-04-15 at 10:54 AM, Eliazzzzz said:

Always wanted a swedish mod since I got EM4.

 

Riktig jävla bra jobbat! 

Me too, that's why I wanted to do such a mod

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The latest news -

The current plans say that there will be only one division of the Fire Brigade in Mod

And for small divisions it consists

Mercedes Atego * GTF *

Scania * TLF *

Mercedes Vito * equipment * car

Volvo V70 * chief * car

Volvo XC70 * chief * car

There are no plans for leader fire truck or boats * are not needed

 

Fire.jpg

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On 17. 5. 2017 at 2:17 PM, TheVolume said:

The latest news -

The current plans say that there will be only one division of the Fire Brigade in Mod

And for small divisions it consists

Mercedes Atego * GTF *

Scania * TLF *

Mercedes Vito * equipment * car

Volvo V70 * chief * car

Volvo XC70 * chief * car

There are no plans for leader fire truck or boats * are not needed

 

 

I have to disagree, I had the same problem as you I wanted to focus only to EMS and Police but the mod with only 7 vehicles when two of them does nothing for the game is unplayable, because of the events like drowning, events where there is chemical leak or someone trapped in the high ground floor so, you sholud do at least one vehicle of each that will replace the vanilla cars 

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Re: vehicles in mods

All mods should at least have the bare minimum:

For fire dept:

  • Engine (for extinguishing fires)
  • Ladder (access to 2nd story bldgs)
  • Rescue (for jaws of life, jump pad)
  • HAZMAT (for decontamination of civs)

EMS would need just an ambulance; police, just one cruiser. TEC would be handled each by a tow truck (wrecks) and engineer car (traffic lights, bombs).

No use in having multiples of the same vehicle (which have the same function) if you havent covered all of the above. Otherwise, there will be a gap in gameplay where a call cant be completed because you do not have a modded asset for that essential vehicle.

When we did our rebuild of Montana Mod's vehicles, we only did the essentials. One engine, one tanker (because we have LWS) and then one PD car and ambulance. Tow truck and engineer truck already existed, so it was a matter of just adding the other ones and we essentially had a mod that was functional, albeit dull due to lack of variance.

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23 hours ago, itchboy said:

Re: vehicles in mods

All mods should at least have the bare minimum:

For fire dept:

  • Engine (for extinguishing fires)
  • Ladder (access to 2nd story bldgs)
  • Rescue (for jaws of life, jump pad)
  • HAZMAT (for decontamination of civs)

EMS would need just an ambulance; police, just one cruiser. TEC would be handled each by a tow truck (wrecks) and engineer car (traffic lights, bombs).

No use in having multiples of the same vehicle (which have the same function) if you havent covered all of the above. Otherwise, there will be a gap in gameplay where a call cant be completed because you do not have a modded asset for that essential vehicle.

When we did our rebuild of Montana Mod's vehicles, we only did the essentials. One engine, one tanker (because we have LWS) and then one PD car and ambulance. Tow truck and engineer truck already existed, so it was a matter of just adding the other ones and we essentially had a mod that was functional, albeit dull due to lack of variance.

I agree with you and criticize
I thought about everything and I came to the conclusion that I need to do more

Now what did you give here?

1 # Engine (for extinguishing fires)

2 # Ladder (access to 2nd story bldgs) - I'll add it soon

3 # Rescue (for jaws of life, jump pad)

4 # HAZMAT (for decontamination of civs) - I will add it soon, will work on it

As for the police - I have a bomb group and a SWAT unit and the rest is a helicopter and the units also undercover.

Medicine like medicine to rescue and that's all

Is it enough if it needs something else

On 2017-05-21 at 0:36 PM, Vojtula said:

I have to disagree, I had the same problem as you I wanted to focus only to EMS and Police but the mod with only 7 vehicles when two of them does nothing for the game is unplayable, because of the events like drowning, events where there is chemical leak or someone trapped in the high ground floor so, you sholud do at least one vehicle of each that will replace the vanilla cars 

yes I know about it
I thought about everything and I came to the conclusion that I need to do more

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