itfosho Posted February 25, 2015 Report Share Posted February 25, 2015 Anyone notice sometimes a volunteer ff becomes a LT? Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted February 25, 2015 Report Share Posted February 25, 2015 I have noticed that too & sometimes that Paramedics have becomes a FF too or FF becomes whatever the last person to handle the Supply line. Quote Link to comment Share on other sites More sharing options...
itchboy Posted February 25, 2015 Report Share Posted February 25, 2015 I have noticed that too & sometimes that Paramedics have becomes a FF too or FF becomes whatever the last person to handle the Supply line.This is a bug in the water supply script. All mods using the script have this issue. Montana does, my LA Mod does, this mod does. Can't be fixed unfortunately. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 25, 2015 Report Share Posted February 25, 2015 This is a bug in the water supply script. All mods using the script have this issue. Montana does, my LA Mod does, this mod does. Can't be fixed unfortunately.Yep. The script in a way remembers the proto that attached the line, so when you go to disconnect it, it automatically changes to the original proto. Noticed it in my Ocean City one day. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 25, 2015 Report Share Posted February 25, 2015 This is a bug in the water supply script. All mods using the script have this issue. Montana does, my LA Mod does, this mod does. Can't be fixed unfortunately. Actually, it just takes one line to fix the switch;. the only issue is that the firehose turns invisible for some reason. I can post later when I get to my main system after work. Quote Link to comment Share on other sites More sharing options...
Davis Shugrue Posted February 26, 2015 Report Share Posted February 26, 2015 This has been occurring in the mod since it first came out. I have usually noticed it with my firefighters becoming county firefighters or FF/Paramedics becoming FF/EMTs. I try to make sure that I disconnect the hose with the same person who connected it, but if the different character really bothers you you ccan always send the vehicle back to HQ and call it out again with the correct crew. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 26, 2015 Report Share Posted February 26, 2015 n->ChangePrototype(p.GetPrototypeFileName());That's the line you need to add, usually just before a line like:n->ClearFlag(OF_HIDDEN);Scripts that will need it: Wye and Hose Exension scripts, and Attach Firehose. Quote Link to comment Share on other sites More sharing options...
itchboy Posted February 26, 2015 Report Share Posted February 26, 2015 n->ChangePrototype(p.GetPrototypeFileName());That's the line you need to add, usually just before a line like:n->ClearFlag(OF_HIDDEN);Scripts that will need it: Wye and Hose Exension scripts, and Attach Firehose. But this means that for example: (using LA Mod units for context) Two engines, one filled with FF PM's, the other, FF EMT's (so 4 PMs and 4 EMTs)An FF PM sets up the wye. The EMT's then attach to it. Then one EMT removes the wye, but the hidden person becomes an EMT. So there are now 3 PMs and 5 EMTs This still isnt the solution. It causes an imbalance of units. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 26, 2015 Report Share Posted February 26, 2015 No, it works out. PM places wye. PM hidden, new PM created.EMT removes wye. Hidden PM changed to EMT and un-hidden, EMT deleted.4 Initial Paramedics and EMTs (4/4).1 Paramedic Created (5/4), but hidden.1 hidden Paramedic changed to EMT (4/5), but 1 EMT deleted immediately (4/4). Quote Link to comment Share on other sites More sharing options...
itchboy Posted February 26, 2015 Report Share Posted February 26, 2015 No, it works out. PM places wye. PM hidden, new PM created.EMT removes wye. Hidden PM changed to EMT and un-hidden, EMT deleted.4 Initial Paramedics and EMTs (4/4).1 Paramedic Created (5/4), but hidden.1 hidden Paramedic changed to EMT (4/5), but 1 EMT deleted immediately (4/4). I tried my own method. Its a bit intrusive though.Normal method of placing wye/water supply BUTOnly the FF who set up the supply/wye/extension can remove itIf you select the wrong FF, the game will script the right one for youThe problem lies here. It isn't obvious that another FF has been selected, so he may be in the middle of doing something else important when you send him to remove the thingAlso, the FF would have to be on the map in the first place. Can't send him away otherwise -GAME CRASH- Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 26, 2015 Report Share Posted February 26, 2015 I tried my own method. Its a bit intrusive though.Normal method of placing wye/water supply BUTOnly the FF who set up the supply/wye/extension can remove itIf you select the wrong FF, the game will script the right one for youThe problem lies here. It isn't obvious that another FF has been selected, so he may be in the middle of doing something else important when you send him to remove the thingAlso, the FF would have to be on the map in the first place. Can't send him away otherwise -GAME CRASH- I'd suggest going back to the original way, and then adding the ChangePrototype line in the appropriate places. Other than the invisible firehose, I've never run in to any issues. Quote Link to comment Share on other sites More sharing options...
jamnj88 Posted March 3, 2015 Report Share Posted March 3, 2015 If there is coming new version, please change fire spreading speed, and remove all gas explosion events, or less them..The fire spread is already turned down in the mod. If the fires get out of control you need to use some better unit managment Quote Link to comment Share on other sites More sharing options...
noahb18 Posted March 7, 2015 Report Share Posted March 7, 2015 I love the new changes in 1.5, but Rescue 4 and Tanker 1 (forestry tanker) get stuck in the station. Any fix? Thank you for your hard work Quote Link to comment Share on other sites More sharing options...
Ace Posted March 7, 2015 Report Share Posted March 7, 2015 So far so good. The water bomber doesn't drop water and is way off course. Quote Link to comment Share on other sites More sharing options...
Tevion2GO Posted March 8, 2015 Report Share Posted March 8, 2015 I just feel that Mayberry is getting more bugs with each version the team release. Another thing that annoys me is: Why isn't the modder able to include those two Corona files in his mod folder from the beginning?Instead they tell you to change your main game files.Rule nr.1 never change your main game files without backup. The white squares will also be gone if you include the coronas in your modfolder in the right directionary.One thing I do like is the new main firestation although I will need to play a little with the physics and collisions to get squad 4 out of its bay. Quote Link to comment Share on other sites More sharing options...
The Loot Posted March 8, 2015 Report Share Posted March 8, 2015 Why isn't the modder able to include those two Corona files in his mod folder from the beginning?Because they might not be allowed to?The white squares will also be gone if you include the coronas in your modfolder in the right directionary.Never worked for me.Instead they tell you to change your main game files. Rule nr.1 never change your main game files without backup.In this case, these are NEW files, as far as I remember. Quote Link to comment Share on other sites More sharing options...
Tevion2GO Posted March 8, 2015 Report Share Posted March 8, 2015 Never worked for me. Really? Hmm that's odd. I just created a Coronas folder inside the Textures folder and it worked brilliant. If I remember correctly Montana has an extra Coronas folder, too.Well I am just very carefull with my main files but it's a completely different story if those are new files. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2015 Report Share Posted March 8, 2015 Really? Hmm that's odd. I just created a Coronas folder inside the Textures folder and it worked brilliant. If I remember correctly Montana has an extra Coronas folder, too.Well I am just very carefull with my main files but it's a completely different story if those are new files.The problem with that though, for those of us that actually mod, adding that into there creates duplicates inside the editor when creating lights. Its a real pain in the butt! Quote Link to comment Share on other sites More sharing options...
Tevion2GO Posted March 8, 2015 Report Share Posted March 8, 2015 The problem with that though, for those of us that actually mod, adding that into there creates duplicates inside the editor when creating lights. Its a real pain in the butt!Ah This makes sense. I found that out once while adding different equpment. Quote Link to comment Share on other sites More sharing options...
Blake Miller Posted March 9, 2015 Report Share Posted March 9, 2015 It's like the modder has said before if you don't like what he has made or continues to update then don't play his mods. He does all the work on his own. Give him the credit he deserves for all the hard work he has done. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted March 9, 2015 Report Share Posted March 9, 2015 It's like the modder has said before if you don't like what he has made or continues to update then don't play his mods. He does all the work on his own. Give him the credit he deserves for all the hard work he has done.Agreed, people seem to forget (or don't understand) how much time and work go into making mods for EM4. Quote Link to comment Share on other sites More sharing options...
msduncan96@yahoo.com Posted March 9, 2015 Report Share Posted March 9, 2015 I downloaded the mod but can't find a folder to put it in. Every time I put it in the em 4 mod editor it says fatal error. Please advise? Quote Link to comment Share on other sites More sharing options...
itfosho Posted March 9, 2015 Report Share Posted March 9, 2015 mods go under sixteentons\em4\mods when you launch the game and go in to the mods tab it will find them Quote Link to comment Share on other sites More sharing options...
TheNorthernAlex Posted March 9, 2015 Report Share Posted March 9, 2015 I am not changing the fire spread or the explosions. It all depends on your system which events you get when. When I play personally, I rarely get any fires and get all car accidents and medical calls, and my fires do not spread very quickly.and than there is me, that starts out with a Appliance Fire and ends up with a 7 Alarm half the city burned down and MCU working overtime. except for the Engine Pumper getting stuck in the bay I do love 1.5.0 Thank you for your hard work. Quote Link to comment Share on other sites More sharing options...
msduncan96@yahoo.com Posted March 9, 2015 Report Share Posted March 9, 2015 does anyone know how to fix the white blocks over the lights. Although great mod love the little details. Quote Link to comment Share on other sites More sharing options...