Ace Posted December 30, 2014 Report Share Posted December 30, 2014 I love the mod, but I accidently broke the tanker lol. Also is anyone else having the problem with the tow truck having its move to command disabled?Yeah but it's not much of a problem because there's the pickup and HQ commands. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted December 30, 2014 Report Share Posted December 30, 2014 Yeah but it's not much of a problem because there's the pickup and HQ commands.That's true but it would be nice to actually move the truck to where we need it :/ hopefully there is a fix, because the same problem is in the WCCM v2.0 aswell. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 31, 2014 Report Share Posted December 31, 2014 Yeah but it's not much of a problem because there's the pickup and HQ commands.This is caused by people not including an exception in the move script. I noticed they disabled vehicle's ability to move without any passegners. They forgot to add an exception to the tow truck and rescue crane. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted December 31, 2014 Author Report Share Posted December 31, 2014 This is caused by people not including an exception in the move script. I noticed they disabled vehicle's ability to move without any passegners. They forgot to add an exception to the tow truck and rescue crane.Ha! Missed that one. Makes sense now! I myself sat there for hours trying to figure it out Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 31, 2014 Report Share Posted December 31, 2014 Ha! Missed that one. Makes sense now! I myself sat there for hours trying to figure it outHere's some code you might like. Add this as an else if to the no passengers code.else if (v.GetVehicleType() == VT_FIREFIGHTERS_ASF || v.GetVehicleType() == VT_POLICE_GETAWAY || v.GetVehicleType() == VT_THW_FGRR_RL || v.GetVehicleType() == VT_THW_FGRR_TRL || v.GetVehicleType() == VT_THW_FGRR_BKF || v.GetVehicleType() == VT_THW_FGRB_BLF || v.GetVehicleType() == VT_FIREFIGHTERS_FLB) return true; Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 31, 2014 Report Share Posted December 31, 2014 This is caused by people not including an exception in the move script. I noticed they disabled vehicle's ability to move without any passegners. They forgot to add an exception to the tow truck and rescue crane.I just ended up adding personnel and space to every vehicle. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 31, 2014 Report Share Posted December 31, 2014 I just ended up adding personnel and space to every vehicle.That would mean having to rewrite the entercar script to allow entry into the tow truck, rescue crane and bridge laying vehicle.Then you would have to add the empty car command to every vehicle. Too much work for me IMO. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted December 31, 2014 Author Report Share Posted December 31, 2014 That would mean having to rewrite the entercar script to allow entry into the tow truck, rescue crane and bridge laying vehicle.Then you would have to add the empty car command to every vehicle. Too much work for me IMO.I just did all that, took 10 minutes Quote Link to comment Share on other sites More sharing options...
Unit 42 Posted December 31, 2014 Report Share Posted December 31, 2014 The models will all be updated after the Boston mod comes out. As for the hospital issue, the paths are all there, I just need to do a minor update to the barriers. As for them sitting there forever, I built that in. Working in an ambulance personally, you are never just in and out of the hospital in s matter of seconds.Barriers at the hospital? Like Gates? And I work for a medical transport company and volly. I truly wish we were as fast as the Mayberry Mod guys -_- Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted December 31, 2014 Report Share Posted December 31, 2014 Here's some code you might like. Add this as an else if to the no passengers code.else if (v.GetVehicleType() == VT_FIREFIGHTERS_ASF || v.GetVehicleType() == VT_POLICE_GETAWAY || v.GetVehicleType() == VT_THW_FGRR_RL || v.GetVehicleType() == VT_THW_FGRR_TRL || v.GetVehicleType() == VT_THW_FGRR_BKF || v.GetVehicleType() == VT_THW_FGRB_BLF || v.GetVehicleType() == VT_FIREFIGHTERS_FLB) return true;I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted December 31, 2014 Author Report Share Posted December 31, 2014 I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance.It has already been fixed in the coming update Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted December 31, 2014 Report Share Posted December 31, 2014 It has already been fixed in the coming updateAh ok, thanks for letting me know Quote Link to comment Share on other sites More sharing options...
Ace Posted December 31, 2014 Report Share Posted December 31, 2014 1.4.1 is much smoother =D Quote Link to comment Share on other sites More sharing options...
CFDDIVE11 Posted December 31, 2014 Report Share Posted December 31, 2014 Dont know if this has been mentioned but the units at station one don't like to park in there bays. They like the park outside horizontally Quote Link to comment Share on other sites More sharing options...
Firefighter5 Posted January 1, 2015 Report Share Posted January 1, 2015 I noticed that too Quote Link to comment Share on other sites More sharing options...
itchboy Posted January 1, 2015 Report Share Posted January 1, 2015 I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance.Somewhere in CheckPossible and CheckTargetOr you could wait for the patch of this mod. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted January 1, 2015 Author Report Share Posted January 1, 2015 V1.4.1 updateFull mod, not a patch as I fixed a lot of stuff. Full change listing is on the Facebook page.https://mega.co.nz/#!K8hVQb6J!pmgnaJl9UNbbxgMXpShsten2wmbgZ3tyZiQOgKtUlog Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted January 1, 2015 Report Share Posted January 1, 2015 Somewhere in CheckPossible and CheckTargetOr you could wait for the patch of this mod.Lol already got the patch. Thanks though Itchboy. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted January 1, 2015 Report Share Posted January 1, 2015 Just posting to report a bug... When hovering over objects/vehicles, things on fire using a vol FF the command is ALWAYS "put on turnout gear" even though they are already wearing it. And because I have gone to extinguish fires using a vol and that command comes up and he runs off and bugs out any vehicle he was attached to with a hose. The vehicle is then bugged completely i.e. It will not return to station, it will not move or go back to HQ. Don't get me wrong this is a great mod but the commands for vols need to be tweaked a bit more.This is in version 1.4 and 1.4.1 Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted January 1, 2015 Author Report Share Posted January 1, 2015 Just posting to report a bug...When hovering over objects/vehicles, things on fire using a vol FF the command is ALWAYS "put on turnout gear" even though they are already wearing it. And because I have gone to extinguish fires using a vol and that command comes up and he runs off and bugs out any vehicle he was attached to with a hose. The vehicle is then bugged completely i.e. It will not return to station, it will not move or go back to HQ. Don't get me wrong this is a great mod but the commands for vols need to be tweaked a bit more.This is in version 1.4 and 1.4.1That's an issue with the volunteer script. I am going to try and add a different script for the volunteers. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted January 1, 2015 Report Share Posted January 1, 2015 That's an issue with the volunteer script. I am going to try and add a different script for the volunteers.Oh really? Bugger, everything else works great its just that one bug which then in turn bugs out vehicles. Maybe changing the priority of the "put on turnout gear" command would fix it. If that is possible of course. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted January 1, 2015 Author Report Share Posted January 1, 2015 Oh really? Bugger, everything else works great its just that one bug which then in turn bugs out vehicles. Maybe changing the priority of the "put on turnout gear" command would fix it. If that is possible of course.Yeah I'll look at it. Every time I try to move on to something else, Mayberry draws me back in, haha Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted January 1, 2015 Report Share Posted January 1, 2015 Yeah I'll look at it. Every time I try to move on to something else, Mayberry draws me back in, hahaIf you can that would be great, lol it only wants a hug and told that its a good mod Quote Link to comment Share on other sites More sharing options...
TheForceRD Posted January 1, 2015 Report Share Posted January 1, 2015 everytime you guys update game I see less hydrant so everytime I have to update the map by adding hydrant. The Fire fighting Airplane doesn't extinguish some fire in some of the corner of the map like the upper corners of the map. Quote Link to comment Share on other sites More sharing options...
ENG51INE Posted January 1, 2015 Author Report Share Posted January 1, 2015 everytime you guys update game I see less hydrant so everytime I have to update the map by adding hydrant. The Fire fighting Airplane doesn't extinguish some fire in some of the corner of the map like the upper corners of the map.We haven't changed any hydrants so there are no less than other versions. It is hard to get into the corners on any map. Quote Link to comment Share on other sites More sharing options...