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BGM17

BMA Alarm script

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If I remember correctly you need to place a master object somewhere on the app that does the constant check for fires. Can be a tree or a bottle under the map. Just needs to match the name in the script. You then draw a virtual object around the area you want the the alarm box to recognize. So say you wanted to make box 12 before the gas station on the map you would draw a virtual object around the gas station and then place an alarm box object and name both the virtual object and the alarm box the same thing (forget the format should check the script for it) then when there is a fire in the corresponding virtual object it sets of it's paired alarm box.

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