bma Posted August 19, 2014 Report Share Posted August 19, 2014 Hello I'm sitting here trying to create a script where i don't want the person i'm using to walk with the default walking animation. Does anybody know how to make a person walk with a different animation than the default? In the specific situation i'm working on, I have a police dog searching for evidence. I therefor want it to use the "snif" animation instead of the default which is "walk" Quote Link to comment Share on other sites More sharing options...
Chris07 Posted August 20, 2014 Report Share Posted August 20, 2014 How about alternating the two? Walk for 2 seconds....stop and sniff....walk...sniff...repeat indefinitely. I believe this is the way the base games does it with the S&R dog. This will probably be your best bet. I don't believe a walking and sniffing animation exists. If you want to give it a try, ZModeler 3 has the ability to edit animations, however its is an extremely brutal processes albeit less brutal than editing numbers. ...or are you asking how to accomplish this task via script? Quote Link to comment Share on other sites More sharing options...
bma Posted August 20, 2014 Author Report Share Posted August 20, 2014 The animation does excist and it is on the rescue dog I have the dog, i have the animation, the dog is walking. All i need is the doog to be using the snif animation while moving Quote Link to comment Share on other sites More sharing options...