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Pottyscotty

Kent (UK) Mod (Dev Release)

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Yeah that is what I meant, but will the lifeguards be able to enter the water?

 

Could they be used in water rescues around that area and could they stabilise injured people?

Hmm never thought of that but yes I guess I can make them able to swim!

 

Yes and Yes.

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If you can make them swim if possible try not to make them walk as fast as divers (I really hate how slow they walk).

Yes this was my only concern, I'll try to find a way around it if it comes up :)

 

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Police Medics.

 

KxIMZN.png

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Police medics look awesome! How do their roles work?

Swimming lifeguards would make a hella lot of sense; cos you know, getting a heli, landing it, getting the man in it, taking off, flying over the sea, and then finally dropping him off isn't very quick or realistic.

To install the mod you simply dump it in the mod folder and then select it in game through the mod menu.

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How do their roles work?

They can basically act as normal Paramedics but have the power to arrest, redirect, place Scene tape etc - These versions (There will be a Riot Gear Police Medic as well who attends Riots/Protests) would be able to go into dangerous Situations, such as an Armed siege as depicted in the picture.

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They can basically act as normal Paramedics but have the power to arrest, redirect, place Scene tape etc - These versions (There will be a Riot Gear Police Medic as well who attends Riots/Protests) would be able to go into dangerous Situations, such as an Armed siege as depicted in the picture.

Sounds good, will be great for hostage situations

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Don't know if previously mentioned, but the bomb squad person can't deactivate the robot. (usually right click on EOD truck, but even the actual command button isn't working, may work for another vehicle haven't tried)

Yes the Bomb Disposal truck hadn't been added to the script however I think I did add it for the patch?

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Will the riot officers have riot helmets etc and have the taser trained officers and public order trained?

Yes they will have helmets. Not quite sure of your second question?

 

Right, thank you PottyScotty! So would these come in the back of a police car / go with HART teams or would they have their own vehicles? :)

Well you can call them in from the Police Station (Like you could firefighters with the LA Mod) and put them in an unmarked van being made specifically for Specialist teams or when you call an Tactical Firearms/Armed Response Unit in from the call out menu you can add one as a passenger.

 

The Riot Gear version is the same but will be able to be called out with POV's.

 

Are you going to add the riot control script (I think it is in New York Mod and Norway Mod)? I love it.

Not heard of that one, what does it actually do?

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That sounds amazing, I'll definitely take a look!

Yes it was a great script and didn't London develop a similar thing with their tsg units but yeah well worth the hassle of trying to get the permission to use it

Sent from my iPhone using Tapatalk

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PSU Officers - Making a new Riot Shield texture so when that is done I'll try to get some "Action" shots in :)

rAShKK.png

*Mintcake69

Can't wait to see them in game

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Riot shield is a bit rough and the texture isn't great but I have since removed that grey strip and smoothed the model..

 

Person reported to have been aggressively beat up in the street by two men wielding baseball bats who were still at the scene when officers arrived.

 

QTZcyw.png

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I've played this mod and I really do like it :)

 

I really hope someone such as Hoppah can help you out by turning the lights off on the vehicles, making the units already in the cars and make it so the vehicles can be dis-patched through the menu. Good luck!

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I really hope someone such as Hoppah can help you out by turning the lights off on the vehicles, making the units already in the cars and make it so the vehicles can be dis-patched through the menu. 

Vehicles will start without lights on with the new map, the script used needs a lot of work done for it to work with mods and I haven't had the time to do it yet - The same two scripts control the units in vehicles on start.

 

As for vehicles being called out I have already started doing them but once again I didn't do it for the releases because it will take a long time to do (As it's not just adding them to the list but also making all the images for them and the same for all the personnel). :)

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