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Pottyscotty

Kent (UK) Mod (Dev Release)

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  On 12/27/2016 at 1:54 PM, MP50 said:

The map bugs near the police station for me - trying to send any units over the bridge confuses them greatly.

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  On 12/27/2016 at 2:10 PM, rate911 said:

I totally agree and can only add that units may get even stuck in a limbo going in the opposite from the bridge direction past the station and then back to the bridge again. 

 

Btw, will the new patch include a blue light fix at the start? It isn't vital but may be a bit annoying that all units on the map are stationed with the blues on.

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The map bug will be fixed, and as for the blue lights i am not currently sure

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  On 12/28/2016 at 2:48 PM, itchboy said:

The bridge bug is likely caused by the 'streets' in the editor being bugged. The shiny person bug is caused by the alpha reflections being activated on a person model that doesnt have its texture correctly setup.

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Yes I fixed it on a different map and same with the stretcher teams.

 

  On 12/28/2016 at 9:15 PM, Tom Smy said:

This would be a great addition to the mod, lovely car. Great work on the recent update TACRfan! I am downloading it now, can't wait to see the changes! - 

 

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It's already in the game, it's at the ACRP

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hi TACRfan , ive just downloaded the mod and every vehicle and building in game that you've created has a tab above it saying , prototype building , prototype vehicle etc but all , and every vehicle look like the outline of a merc ambo which have criss cross hatches in it on a bluish cubic model

 

hope u can get something sorted  

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  On 12/29/2016 at 5:20 PM, COYS IRONS said:

hi TACRfan , ive just downloaded the mod and every vehicle and building in game that you've created has a tab above it saying , prototype building , prototype vehicle etc but all , and every vehicle look like the outline of a merc ambo which have criss cross hatches in it on a bluish cubic model

 

hope u can get something sorted  

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Hmm, that sounds to me like your prototypes have corrupted, I can assure you that is not the mod. I recommend trying to re download it.

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yep I re downloaded now running perfect , another problem is if I send a police unit from police station to a job the unit leaves the station heads up the road and heads back to station ? and keeps doing this again and again happens to all the police units at the front car park with KP and BTP erv's and station vans - but works fine for the KP and BTP firearm units along the side

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  On 12/31/2016 at 11:53 AM, COYS IRONS said:

yep I re downloaded now running perfect , another problem is if I send a police unit from police station to a job the unit leaves the station heads up the road and heads back to station ? and keeps doing this again and again happens to all the police units at the front car park with KP and BTP erv's and station vans - but works fine for the KP and BTP firearm units along the side

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The paths are bugged, it will be fixed in the upcoming patch

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  On 1/3/2017 at 4:09 PM, slinkierbus268 said:

Love the update TACRfan! Really like the addition of the Coastguard! One small thing, shouldn't the Nissan Navara have grille lights? 

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It will be in the patch, I have never seen one of these units irl so I was not sure

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Hi guys, sorry for the delay on the patch, unfortunately I haven't been able to work on it as I am sick but I hope to release it soon

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Hi TACRfan,

 

Love the MOD! But I'm having issue with the parking script. As soon as I click on it my game crashes. I've looked through this thread and every readme in the file but I can't seem to find a cause?

 

I have tried redownloading twice but the same issue occurs. Any help would be appreciated!

 

Nick

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  On 1/6/2017 at 11:16 PM, Bravemave92 said:

Hi TACRfan,

 

Love the MOD! But I'm having issue with the parking script. As soon as I click on it my game crashes. I've looked through this thread and every readme in the file but I can't seem to find a cause?

 

I have tried redownloading twice but the same issue occurs. Any help would be appreciated!

 

Nick

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Can you go through step by step of what happens 

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  On 1/6/2017 at 11:16 PM, Bravemave92 said:

Hi TACRfan,

 

Love the MOD! But I'm having issue with the parking script. As soon as I click on it my game crashes. I've looked through this thread and every readme in the file but I can't seem to find a cause?

 

I have tried redownloading twice but the same issue occurs. Any help would be appreciated!

 

Nick

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I have the same issue l, but mine didn't always do it but quite often does

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  On 1/7/2017 at 10:07 AM, chivvy147 said:

I have the same issue l, but mine didn't always do it but quite often does

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Could you also go through what happens step by step please

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  On 1/7/2017 at 10:27 AM, TACRfan said:

Could you also go through what happens step by step please

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Of course! When I load the Kent mod its fine but sometimes when I press the park button it crashed and some times doesn't and that the same with the change direction of the park as well.

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  On 1/7/2017 at 11:32 AM, Bravemave92 said:

I believe I have just found the issue.  If you try and move a vehicle without turning the engine on the game crashes. With a little care you can avoid this.

Thanks for your help!

 

Nick

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  On 1/7/2017 at 10:38 AM, chivvy147 said:

Of course! When I load the Kent mod its fine but sometimes when I press the park button it crashed and some times doesn't and that the same with the change direction of the park as well.

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@chivvy147Try what braveman said and see how you get on.

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  On 1/7/2017 at 2:54 PM, Kieran Townsley said:

Also another reason is you are deleting the box when a unit is trying to park

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No

  On 1/7/2017 at 11:32 AM, Bravemave92 said:

I believe I have just found the issue.  If you try and move a vehicle without turning the engine on the game crashes. With a little care you can avoid this.

Thanks for your help!

 

Nick

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I give it a go

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  On 1/7/2017 at 7:18 PM, Nemiox said:

Hi when I get a fire near the Formula 1 place my fire engines get stuck on the motorway (Fire engines from main station) Is there a way around this. This mod is amazing btw.

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It's because of the path finding, try to send them a different way hopefully I can improve it in the future but it won't be in the patch.

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