TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 Ok no more 6th, 7th, 8th, 9th it. It will be included in the next version of the mod. i will have to look in to the chemical bomb to see if it's possible to make one fore the mod, I have a feeling though that it will be a bomb next to a building, if it blows up the building catches fire, when building catches fire it releases a chemical gas. also Mark_ nice picture Quote Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2016 Report Share Posted April 16, 2016 Okay thats great TACRfan! *Cough Cough* your sixth Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted April 16, 2016 Report Share Posted April 16, 2016 Regarding the police accident sign. This is what I added to my private London mod edit last year Quote Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2016 Report Share Posted April 16, 2016 36 minutes ago, BeastyBill88 said: Regarding the police accident sign. This is what I added to my private London mod edit last year I second that haha. I have always liked the way this one works. But if I understand correctly the red light is only there to show which way the sign is facing, I think this would be somewhat nicer if you simply made the back of the sign black and the front with the sign on and then you would not need the light to know which is the right way round it is. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted April 16, 2016 Report Share Posted April 16, 2016 14 minutes ago, TWMCPE said: I second that haha. I have always liked the way this one works. But if I understand correctly the red light is only there to show which way the sign is facing, I think this would be somewhat nicer if you simply made the back of the sign black and the front with the sign on and then you would not need the light to know which is the right way round it is. Indeed, the light is just there so I know which way its facing because the face of the sign its been mapped to both the front and back. If I find another sign where its mapped properly then goodbye Mr light lol. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2016 Report Share Posted April 16, 2016 Just now, BeastyBill88 said: Indeed, the light is just there so I know which way its facing because the face of the sign its been mapped to both the front and back. If I find another sign where its mapped properly then goodbye Mr light lol. haha thought so lol Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 That is almost identical to how I now have it working minus the light but it's not hard to rotate it round if it's facing the wrong way using the commands that are on barricades. http://www.emergency-planet.com/profile/15604-beastybill88/thanks for the help about this I know have it working successfully. 1 Quote Link to comment Share on other sites More sharing options...
Handsup! Posted April 16, 2016 Report Share Posted April 16, 2016 Is it possible for both barricades and the sign? Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 6 minutes ago, Handsup! said: Is it possible for both barricades and the sign? unfortunately no I have permission to use the sign from the west midlands mod so it will be in this next version of the mod Quote Link to comment Share on other sites More sharing options...
superhuman568 Posted April 16, 2016 Report Share Posted April 16, 2016 quick question, is the grey traffic X5 also a collision investigator? Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 6 minutes ago, superhuman568 said: quick question, is the grey traffic X5 also a collision investigator? no its just a traffic car Quote Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2016 Report Share Posted April 16, 2016 That will be nice to see Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 Here is some gameplay of the current state of the mod, if you have any questions about things you see in the video feel free to ask and I will try to answer it. i am also happy to take suggestions on editing the map. also a problem with the sign that I have found is that if you activate redirect on it to start redirecting vehicles using the police accident sign and then go to pick the sign off without turning redirect off vehicles will still be redirected on that road long after the sign has gone, unfortunately I think this is no fixable. When using the sign you have to remember to turn redirect off before removing the sign. i hope you enjoy the game play:) 1 Quote Link to comment Share on other sites More sharing options...
superhuman568 Posted April 16, 2016 Report Share Posted April 16, 2016 a small football ground maybe could be interesting stopping fights at the footy lol Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted April 16, 2016 Author Report Share Posted April 16, 2016 49 minutes ago, TACRfan said: also a problem with the sign that I have found is that if you activate redirect on it to start redirecting vehicles using the police accident sign and then go to pick the sign off without turning redirect off vehicles will still be redirected on that road long after the sign has gone, unfortunately I think this is no fixable. When using the sign you have to remember to turn redirect off before removing the sign. What it does, like when using the feature on vehicles, is places a dummy object down which turns the traffic around. Then the only thing that removes that dummy is turning it off, moving it'll do nothing. I think I know a way it can be fixed but I'd have to look into it. Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 16, 2016 Report Share Posted April 16, 2016 30 minutes ago, superhuman568 said: a small football ground maybe could be interesting stopping fights at the footy lol Unfortunately there is no room for a small football ground there is not that much room now Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted April 17, 2016 Report Share Posted April 17, 2016 14 hours ago, TACRfan said: That is almost identical to how I now have it working minus the light but it's not hard to rotate it round if it's facing the wrong way using the commands that are on barricades. http://www.emergency-planet.com/profile/15604-beastybill88/thanks for the help about this I know have it working successfully. No problems glad I could help. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 17, 2016 Report Share Posted April 17, 2016 Saw the video already could you possibly fix the traffic light bug as I saw that at one point in the video Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 17, 2016 Report Share Posted April 17, 2016 4 hours ago, TWMCPE said: Saw the video already could you possibly fix the traffic light bug as I saw that at one point in the video There is no traffic light bug on this map? Some of the traffic lights do change fast but cars don't get stuck, the reason ther change fast is to keep the flow of traffic. there are two places on the motorway that cars get stuck in the way of each other and require a police officer to redirect them, I was thinking of leaving them in just so those who like role play can role play them out as a minor RTC, would you guys be interested in that or would you like me to fix it so it doesn't happen? Quote Link to comment Share on other sites More sharing options...
di_loves_planes Posted April 17, 2016 Report Share Posted April 17, 2016 As you wish TACRfan but the roleplay idea sounds good Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 17, 2016 Report Share Posted April 17, 2016 Another thing, for those of you who know, how many fire fighters normally crew an engine, in the mod at the moment it's 4 but I am thinking of making it 5 Quote Link to comment Share on other sites More sharing options...
di_loves_planes Posted April 17, 2016 Report Share Posted April 17, 2016 Yeah make them five, MANPOWER!!! xD Quote Link to comment Share on other sites More sharing options...
Killyboy98 Posted April 17, 2016 Report Share Posted April 17, 2016 make it realistic with cutback there is only 4 so meaning the bigger the fire the more pumps there Quote Link to comment Share on other sites More sharing options...
Guest Posted April 17, 2016 Report Share Posted April 17, 2016 Oh okay I see. Personally don't want cars to get stuck as its a bit of a silly thing to roleplay and police would have to be there the whole time as they would keep getting stuck so i would choose not to have them but if you decide to keep it that way all I'll do is lay a accident sign down, start redirecting and then pick it up as like you said it'll keep redirecting so nothing will get stuck. Quote Link to comment Share on other sites More sharing options...
TACRfan Posted April 17, 2016 Report Share Posted April 17, 2016 3 minutes ago, TWMCPE said: Oh okay I see. Personally don't want cars to get stuck as its a bit of a silly thing to roleplay and police would have to be there the whole time as they would keep getting stuck so i would choose not to have them but if you decide to keep it that way all I'll do is lay a accident sign down, start redirecting and then pick it up as like you said it'll keep redirecting so nothing will get stuck. It tends to be after an incident that has a large tailback of vehicles that they start getting stuck Ok I will leave the crews at 4 per engine Quote Link to comment Share on other sites More sharing options...