UKModMan Posted August 2, 2015 Report Share Posted August 2, 2015 That would be awesome if possible! It would be possible, it would just take a long time to get all the scripts and stuff like that working. I'm useless with scripting, I just do sirens and lighting lol. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2015 Report Share Posted August 2, 2015 It would be possible, it would just take a long time to get all the scripts and stuff like that working. I'm useless with scripting, I just do sirens and lighting lol.I don't even have a clue where to find the scripts lol so I think I'll leave it up to Potty to see if he's willing to do it. Quote Link to comment Share on other sites More sharing options...
Rubuter1 Posted August 2, 2015 Report Share Posted August 2, 2015 Ill be 30 more minutes Paul I'm stuck in traffic sorry for the wait!!! Quote Link to comment Share on other sites More sharing options...
patvmru Posted August 2, 2015 Report Share Posted August 2, 2015 Thanks so much I gonna download now where do I place the save file to be able to load itSent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2015 Report Share Posted August 2, 2015 I think in the save folder or maps(in the mod folder Quote Link to comment Share on other sites More sharing options...
patvmru Posted August 2, 2015 Report Share Posted August 2, 2015 I think in the save folder or maps(in the mod folderThanks trying to work out where they go now whilst downloading Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Rubuter1 Posted August 2, 2015 Report Share Posted August 2, 2015 mods/kent mod file name/data/saves Quote Link to comment Share on other sites More sharing options...
patvmru Posted August 2, 2015 Report Share Posted August 2, 2015 another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menu Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted August 2, 2015 Author Report Share Posted August 2, 2015 another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menuI think that's a PC specific issue as that used to happen to me with my old PC but not new. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 2, 2015 Report Share Posted August 2, 2015 another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menu I think that's a PC specific issue as that used to happen to me with my old PC but not new. Yeah it happens on a few mods, mostly London, Mayberry, Fairfax etc seem to do it. Easiest way to stop your units blowing up from fire SEE IMAGES BELOW FOR HOW TO DO IT. Then just repeat for all the other vehicles you wish to be fireproof. Quote Link to comment Share on other sites More sharing options...
slinkierbus268 Posted August 2, 2015 Report Share Posted August 2, 2015 I think the U.S. Army mod had a free play mission where you had to search for someone in an area Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted August 2, 2015 Author Report Share Posted August 2, 2015 Yeah it happens on a few mods, mostly London, Mayberry, Fairfax etc seem to do it. Easiest way to stop your units blowing up from fire, is to go into the editor>double click on a vehicle>click on traits on the popup window menu>and where it says explosions (at the bottom of the window) use the drop down menu to change it to EM_Veh03 it will make it fireproof. Then just repeat for all the other vehicles you wish to be fireproof.Oh I thought it was done via the unit's XTL file! I shall fix all them for the patch. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 2, 2015 Report Share Posted August 2, 2015 Oh I thought it was done via the unit's XTL file! I shall fix all them for the patch.Yesh, its done in the editor. It saves alot of people from ragequitting because the vehicles which are 3 miles from a fire won't explode haha. But yeah change the material from this: To this: And now the vehicle will be fireproof. Quote Link to comment Share on other sites More sharing options...
Pottyscotty Posted August 2, 2015 Author Report Share Posted August 2, 2015 --Yeah I think I may have done it to a couple of the vehicles already just not all Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 2, 2015 Report Share Posted August 2, 2015 Yeah I think I may have done it to a couple of the vehicles already just not all Lol not had a look through all of the vehicle traits, but you're a man of your word so I'll let you sort it out for the next update. I will get around to playing it somewhen been abit busy tinkering with other mods. Quote Link to comment Share on other sites More sharing options...
UKModMan Posted August 3, 2015 Report Share Posted August 3, 2015 Lol not had a look through all of the vehicle traits, but you're a man of your word so I'll let you sort it out for the next update. I will get around to playing it somewhen been abit busy tinkering with other mods.An idea I had for editing mods was combining this mod with the Welfordshire mod, the Police officers look more high quality and I love the ambulance command system, never seen it before. I'm also thinking about replacing the lockers for the fire department and replacing a few textures. One problem with welfordshire was that none of the Police events apart from (rarely) pickpocketing and rabies alert worked, so I would have to add a few events lol. Quote Link to comment Share on other sites More sharing options...
USAR Posted August 3, 2015 Report Share Posted August 3, 2015 To make the tanker work move it next to the pumpers Quote Link to comment Share on other sites More sharing options...
TACRfan Posted August 3, 2015 Report Share Posted August 3, 2015 Would you consider down the line adding different ppe to fire fighters and hart, i know LAS HART have some gear which consists of a bulletproof helmet and vest, and obviously both services have chemical incident clothing The guys in the green are Ambulance personnel Quote Link to comment Share on other sites More sharing options...
Killyboy98 Posted August 3, 2015 Report Share Posted August 3, 2015 Would you consider down the line adding different ppe to fire fighters and hart, i know LAS HART have some gear which consists of a bulletproof helmet and vest, and obviously both services have chemical incident clothing The guys in the green are Ambulance personnel would love too see them have the option Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted August 3, 2015 Report Share Posted August 3, 2015 The LAS guys in ballistic gear are Central Operations, they have extra training which allows them to better deal with, amongst other things, firearms incidents. Central Ops usually use the XC70s and act as normal FRUs the majority of the time. They also work with the police at various things, and operate a Joint Response Unit, FRUs that work with local Police teams and respond where medical assistance is required at Police incidents I could be wrong, but I'm not aware of other trusts having a similar team. It would make more sense for something like this to be present in the London mod, rather than this one. Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 3, 2015 Report Share Posted August 3, 2015 An idea I had for editing mods was combining this mod with the Welfordshire mod, the Police officers look more high quality and I love the ambulance command system, never seen it before. I'm also thinking about replacing the lockers for the fire department and replacing a few textures. One problem with welfordshire was that none of the Police events apart from (rarely) pickpocketing and rabies alert worked, so I would have to add a few events lol.I had the same idea (sort of) which was to use the London mod map and then use the Welfordshire vehicles, but I could never get them to work properly, I used to have problems with the personnel disappearing when they would change clothes or connect a hose to the engine :/ which is why I did my Blues & Twos mod lol. Quote Link to comment Share on other sites More sharing options...
londonmedic Posted August 3, 2015 Report Share Posted August 3, 2015 I could be wrong, but I'm not aware of other trusts having a similar team. It would make more sense for something like this to be present in the London mod, rather than this one.The kit is national (all under the auspices of NARU). I'm reasonably certain that SECAMB HART have it. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
TACRfan Posted August 3, 2015 Report Share Posted August 3, 2015 Is there a way to change how many types of calls you get because I would like more fire ones.As you can see in this video I mainly only get police and ems Quote Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2015 Report Share Posted August 3, 2015 Is there a way to change how many types of calls you get because I would like more fire ones.I'm pretty sure you have to change some numers in xparamsendless or something like that but I can't remember what sry Quote Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2015 Report Share Posted August 3, 2015 If you place cones with crew manager do tabard it turns them into cops. Quote Link to comment Share on other sites More sharing options...