Modzzguy202 Posted July 24, 2014 Report Share Posted July 24, 2014 What is the latest version because I seen the videos on youtube and thenorthanalex looks like he has a different one from the other videos?? Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2014 Report Share Posted July 24, 2014 The one that he had was an alpha version. It was before V1.Sent from my XT1080 using Tapatalk Link to comment Share on other sites More sharing options...
Modzzguy202 Posted July 24, 2014 Report Share Posted July 24, 2014 oh ok thank you Link to comment Share on other sites More sharing options...
david james blood Posted July 25, 2014 Report Share Posted July 25, 2014 hi there david here i just wanted to know that when i play this awesome mod on the fire police and ems i play as normal but  i get the end of mission lost control of events and not carry on playing i like this mod dont get me wrong just wished i can keep playing with free play is there any way it can be sorted or should it be like that thanks Link to comment Share on other sites More sharing options...
mchone14 Posted July 25, 2014 Report Share Posted July 25, 2014 I have been getting that same end of mission message also on both the fire/ems and the fire/ems/police Link to comment Share on other sites More sharing options...
jwillie Posted July 26, 2014 Report Share Posted July 26, 2014 ^ Same problem here ^. I also have the problem every once in a while if I hook up the water supply (hydrant to engine) I can not unhook it. Any solutions? Link to comment Share on other sites More sharing options...
BeastyBill88 Posted July 26, 2014 Report Share Posted July 26, 2014 ^ Same problem here ^. I also have the problem every once in a while if I hook up the water supply (hydrant to engine) I can not unhook it. Any solutions? Are you using the rapid deployment to hook up and unhook the water supply? The script bugs out if you don't. Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2014 Report Share Posted July 26, 2014 Are you using the rapid deployment to hook up and unhook the water supply? The script bugs out if you don't.Technically you don't. I normally don't when I play and I dont have any issues. However I do recommend using RD as it should stop that from happeningSent from my XT1080 using Tapatalk Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 26, 2014 Report Share Posted July 26, 2014 If you dont like it, dont download it. Not everyone will like my work and thats fine. Well said! Red and blue lights for firetrucks and other emergency vehicles is normal not strange.It's a bit uncommon for fire trucks in the US but not unheard of. Nice mod though! Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2014 Report Share Posted July 26, 2014 Well said!It's a bit uncommon for fire trucks in the US but not unheard of.Nice mod though!In version 1.3 I changed all the blue to white. I am think it looks better. I will release all the noted for 1.3 after I release it but expect bug fixes and a few units with new LED lighting packages.Sent from my XT1080 using Tapatalk Link to comment Share on other sites More sharing options...
axeman1224 Posted July 26, 2014 Report Share Posted July 26, 2014 In version 1.3 I changed all the blue to white. I am think it looks better. I will release all the noted for 1.3 after I release it but expect bug fixes and a few units with new LED lighting packages.Sent from my XT1080 using TapatalkSome trucks even have green lights on them (ie Chicago) to honor their communities maritime heritage. Â The city I live in now has some blue lights on their trucks but none on the light bars. Â Most run red and white. Link to comment Share on other sites More sharing options...
The Loot Posted July 26, 2014 Report Share Posted July 26, 2014 I took a look at your entercar script, and your vehicle and person protos, and I don't see what causing those issues with the Hazmat firefighters. Really wierd that even the original Hazmat firefighters can't enter the original Hazmat truck. It might be something to do with the "CanEnterDekonP" setting but I don't know how that is controlled. Link to comment Share on other sites More sharing options...
piloto19hh Posted July 26, 2014 Report Share Posted July 26, 2014 I'm having that "End Of Mission" message too Link to comment Share on other sites More sharing options...
senecafire1218 Posted July 28, 2014 Report Share Posted July 28, 2014 I downloaded the mod from the link provided( I tried both) when I try to install it into the Modinstaller, it keeps saying "Invalid mod package" Why is this happening... Please help.Thank you  Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2014 Report Share Posted July 28, 2014 Its a rar. You dont use the mod installer. You extract it and put it in your mods folder. Link to comment Share on other sites More sharing options...
jwillie Posted July 29, 2014 Report Share Posted July 29, 2014 Are you using the rapid deployment to hook up and unhook the water supply? The script bugs out if you don't.I wasn't but I am now and it works just fine. Thanks! Link to comment Share on other sites More sharing options...
Guest Posted August 1, 2014 Report Share Posted August 1, 2014 Just an update for you guys. I will be redoing all of the Fire and EMS lights and polygons and radiation will be included. In the next version, numerous bug fixes will also be included. With all of the lighting I have to do, it will be a while before the release. Link to comment Share on other sites More sharing options...
Tank Posted August 4, 2014 Report Share Posted August 4, 2014 Bump... does anyone have the first release I want to use try that one Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 4, 2014 Report Share Posted August 4, 2014 Bump... does anyone have the first release I want to use try that one I have it, but I don't have the time to upload it im afraid. Isn't there a newer version out? I've not checked in a while. Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 11, 2014 Report Share Posted August 11, 2014 Sorry for the double post/bumping. But I finally got around to playing v1.2 and I came across from glitches I don't think anyone else has mentioned.The main one is because all of the firefighters are medics, they will automatically go to an injured person even if they have a hose or other piece of equipment, causing them to glitch out. When they have the hose and treat someone, the hose gets replaced by a medic bag and you can't unhook the line.Just a suggestion for the next version  (if there will be one) don't have all the firefighters as medics. Leave that to the ambulance crews. This could also be the reason as to why the hazmat crew can't get back in the truck unless you do the work around I mentioned. Link to comment Share on other sites More sharing options...
Guest Posted August 11, 2014 Report Share Posted August 11, 2014 Sorry for the double post/bumping. But I finally got around to playing v1.2 and I came across from glitches I don't think anyone else has mentioned.The main one is because all of the firefighters are medics, they will automatically go to an injured person even if they have a hose or other piece of equipment, causing them to glitch out. When they have the hose and treat someone, the hose gets replaced by a medic bag and you can't unhook the line.Just a suggestion for the next version  (if there will be one) don't have all the firefighters as medics. Leave that to the ambulance crews. This could also be the reason as to why the hazmat crew can't get back in the truck unless you do the work around I mentioned.No that has been mentioned plenty of times. All the Engine guys will remain paramedics, they are that way for a reason. I am also pretty sure it has nothing to do with the Hazmat crew. They are completely different prototypes. Link to comment Share on other sites More sharing options...
Guest Posted August 28, 2014 Report Share Posted August 28, 2014 I have an update for you guys. Really haven't done much with the mod recently because I started school not to long ago and have been busy as hell. I have fixed the parking at Station 5 and also fixed the traffic backing up(Hopefully) . Links will be updated on the first post as usual. Also, i'm not sure when the next update will that I plan on releasing which will include new lights, bug fixes and also fire alarms. Lastly, go check out the new Portside First Responders clan. A good friend has restarted it and this mod may be a big part of that clan. We will just have to wait and see how it goes though. Link to comment Share on other sites More sharing options...
Graffspee Posted August 31, 2014 Report Share Posted August 31, 2014 Great Mod. I really like what I have seen in it......However, I am experiencing the "End of Mission" message while playing. It seems to happen after about 15 or so minutes of playing and it makes you start and reload all over.... Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2014 Report Share Posted August 31, 2014 I replaced mine and a friends challenge modes parimentets in is it the Specs folder? With south county's?Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
BeastyBill88 Posted August 31, 2014 Report Share Posted August 31, 2014 Why not just enable the police events in the endless mod spec file and problem solved... No more "mission ended" message. Link to comment Share on other sites More sharing options...