Tim Derks Posted July 14, 2014 Report Share Posted July 14, 2014 Hey guys, I'm probably missing something, but I can't find a list of personnel for the caller ID's used in i.e. LAFireStation.script.m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 7, false);//m.PushActionWait(ACTION_APPEND, 0.5f);//m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);For instance, here is called upon crew ID number 7. Does anyone have a list on hand for all the numbers? That would help a lot. Tim ------------------------------- Sorry guys, I had this topic open but didn't read it yet, it's listed in here for the Fire Department and Medical services. Now this creates another question for me:How is this determined? What makes number 3 to be a FF/EMT? Hope you can help. Tim Quote Link to comment Share on other sites More sharing options...
The Loot Posted July 14, 2014 Report Share Posted July 14, 2014 Open the LAFireStation file, find the DummyCallCrew script. Look for something similar to this:PersonList passengers = v.GetPassengers();if (ChildID == 1){ Person p = Game::CreatePerson(OBJ_PM, UNNAMED); p.SetEquipment(EQUIP_EMERGENCY_CASE);}else if (ChildID == 2) Person p = Game::CreatePerson(OBJ_PM_STRETCHER, UNNAMED);else if (ChildID == 3) Person p = Game::CreatePerson(OBJ_EMT, UNNAMED);else if (ChildID == 4) Person p = Game::CreatePerson(OBJ_CHIEF, UNNAMED);else if (ChildID == 5) Person p = Game::CreatePerson(OBJ_HAZMAT, UNNAMED);else if (ChildID == 6) Person p = Game::CreatePerson(OBJ_USARFF, UNNAMED);else if (ChildID == 7) Person p = Game::CreatePerson(OBJ_EMT_STRETCHER, UNNAMED);else if (ChildID == 8) Person p = Game::CreatePerson(OBJ_EMS_CAPTAIN, UNNAMED);else if (ChildID == 9) Person p = Game::CreatePerson(OBJ_DIVER, UNNAMED);else if (ChildID == 10) Person p = Game::CreatePerson(OBJ_PM, UNNAMED);The child ID numbers are the numbers you are looking for. You can add more if you need by adding new constants and new child IDs pointing towards them. Quote Link to comment Share on other sites More sharing options...
Tim Derks Posted July 14, 2014 Author Report Share Posted July 14, 2014 Thank you very much, exactly the answer I was looking for. Now another question does rise with this. How does this get referenced to the LAFireStationStart script? I don't see the DummyCallCrew script in there. Quote Link to comment Share on other sites More sharing options...
The Loot Posted July 15, 2014 Report Share Posted July 15, 2014 The FireAlarm, FireStationStart, and BattalionChief scripts all use the "PushActionExecuteCommand" DummyCallCrew. Quote Link to comment Share on other sites More sharing options...
Tim Derks Posted July 17, 2014 Author Report Share Posted July 17, 2014 Thank you for explaining, I hope this helps others too. Quote Link to comment Share on other sites More sharing options...