theparanoid Posted July 5, 2014 Report Share Posted July 5, 2014 I am just hopping for limit water function building in, with the ability to hook to hydrants or a tanker type vechile and multiply player observer slots. Link to comment Share on other sites More sharing options...
Hoppah Posted July 5, 2014 Report Share Posted July 5, 2014 I wonder if we can port over .v3o into the MESH format. That would save us a lot of time. If not, I won't be doing mods for this game period. Link to comment Share on other sites More sharing options...
randomperson139 Posted July 5, 2014 Report Share Posted July 5, 2014 IF the files are .mesh, I believe ZModeler can import/export them, and that would allow file conversions. Although, the mesh files mentioned may be a completely different format... and may not actually be .mesh files. Link to comment Share on other sites More sharing options...
The Loot Posted July 5, 2014 Report Share Posted July 5, 2014 If mod support is an important priority, I can't see them doing anything but making it easy to get models into the game. Link to comment Share on other sites More sharing options...
MikeyPI Posted July 5, 2014 Report Share Posted July 5, 2014 One would hope they would include a method/converter to put models into the new game, otherwise it will frustrate a great deal of modders, myself included. IF the things we've done already are lost to the times and we have to get a whole new app/process to create the content, it will come down to a time-vs-reward deal for alot of us. Most of us simply don't have the time or energy to learn a whole new program just to be able to continue this series. Link to comment Share on other sites More sharing options...
youdotoo Posted July 6, 2014 Report Share Posted July 6, 2014 You have to factor in the fact that technology has changed a lot in six years. Besides it would give us an opportunity to come up with new Ideas. Link to comment Share on other sites More sharing options...
godra Posted July 7, 2014 Report Share Posted July 7, 2014 If you have the raw files of your model or if you can convert your v3o file into any other format, you'll be able to import it to the EMERGENCY 5 editor. It's no big deal, you'll only have to convert it into MESH. But there is a much bigger problem: The average polygon count of EMERGENCY 5 models is higher than the polygon count of the most community models. Also there is a whole bunch of new technologies, specular mapping, bump mapping, normal mapping etc. You can use your old models, but it's necessary to tweak them. Link to comment Share on other sites More sharing options...
itchboy Posted July 8, 2014 Report Share Posted July 8, 2014 If you have the raw files of your model or if you can convert your v3o file into any other format, you'll be able to import it to the EMERGENCY 5 editor. It's no big deal, you'll only have to convert it into MESH. But there is a much bigger problem: The average polygon count of EMERGENCY 5 models is higher than the polygon count of the most community models. Also there is a whole bunch of new technologies, specular mapping, bump mapping, normal mapping etc. You can use your old models, but it's necessary to tweak them.Its good that it wont be hard to get our models into the new game. But...Oh dear, this might put me in a tough situation with my models. I'll either have to remodel them ALL, or not mod EM5.I guess the big name mods such as NYC, Montana and RCMP shouldnt have to worry so much.Can you elaborate exactly how detailed the models are in the new game? Link to comment Share on other sites More sharing options...
godra Posted July 8, 2014 Report Share Posted July 8, 2014 The poly count should be somewhere between 6.000 and 20.000. Link to comment Share on other sites More sharing options...
itchboy Posted July 8, 2014 Report Share Posted July 8, 2014 The poly count should be somewhere between 6.000 and 20.000.Holy ****. Thats a lot. Only the models from Montana and NYC have similar polycounts. I guess I'll be out of a job when EM5 comes out. Link to comment Share on other sites More sharing options...
Excision Posted July 8, 2014 Report Share Posted July 8, 2014 I swear this has made me 10x more excited for this game. Can't wait! Link to comment Share on other sites More sharing options...
bama1234 Posted July 9, 2014 Report Share Posted July 9, 2014 Holy ****. Thats a lot. Only the models from Montana and NYC have similar polycounts. I guess I'll be out of a job when EM5 comes out. And those models take days to complete sometimes. Making a mod for EM5 might become a full-time job. Link to comment Share on other sites More sharing options...
Dosedmonkey Posted July 9, 2014 Report Share Posted July 9, 2014 Sounds very awesome! Also sounds like it will save a lot of time on repetative time wasting tasks, allowing for more time to be spent on high quality content, rather then placing fences and carefully photoshopping map floors. Also sounds like it will take some of the figuring out how to edit the game out.file system management, allowing it more accessible to people new to modding.The modding support has always been great, it sounds like its going to improve even further! Fantastic! Thanks sixteen tones entertainment!6,000 - 20,000 polygons isn't really that high, most other games have been in that range for many years now.You can still create models lower polys, but chances are you can take your old models, and just improve them around the windows and add some detail, rather then having to start them over again.If you can import them from something like Blender, where it is seriously easy to model and texture a model it will help a lot. Link to comment Share on other sites More sharing options...
nbrown8568 Posted July 10, 2014 Report Share Posted July 10, 2014 I'm pretty much new to modding. Thanks to Bama, Hoppah, Goog, Mikey and others who have allowed us to use there models. This seems like a win-win situation to me. As of right now I am clue-less on how to edit the map, now ti sounds like this will be another door opening to those of us with limited modding skills. Norm, Link to comment Share on other sites More sharing options...
Handsup! Posted July 12, 2014 Report Share Posted July 12, 2014 Might actually be able to mod. Link to comment Share on other sites More sharing options...
jdclark2008 Posted July 12, 2014 Report Share Posted July 12, 2014 wow things are looking awesome.Now I am excited about the new game. Photos look awesome. Link to comment Share on other sites More sharing options...
heyjoojoo Posted August 4, 2014 Report Share Posted August 4, 2014 Wow, The image looks amazing; detail seems so crisp and better. Can't wait. Link to comment Share on other sites More sharing options...
riekelt Posted August 8, 2014 Report Share Posted August 8, 2014 Ehmm... that looks a lot like the Unreal Engine 4 editor.I love it. Link to comment Share on other sites More sharing options...
youdotoo Posted August 11, 2014 Report Share Posted August 11, 2014 Yes, the engine does look awesome. Link to comment Share on other sites More sharing options...
SchemenKraft Posted August 16, 2014 Report Share Posted August 16, 2014 Wird es für diese Version Mods geben? Will there be mods for Emergency 5? Link to comment Share on other sites More sharing options...
Angelus Posted August 16, 2014 Report Share Posted August 16, 2014 You're not serious, are you? You've read the first post? Link to comment Share on other sites More sharing options...
C.F.D Posted August 16, 2014 Report Share Posted August 16, 2014 I just really want to know if it's still possible to customize light patterns like in Emergency 4 Editor. After reading about the new dynamic light engine with realistic reflection and light behaviors, it's getting my hopes high but heck, as a guy who spent too long lighting up emergency 4 vehicles, I've got to know some assurances It would be a low blow if they remove this feature. It would render my years as a lighter worthless .... Link to comment Share on other sites More sharing options...
bama1234 Posted August 17, 2014 Report Share Posted August 17, 2014 I just really want to know if it's still possible to customize light patterns like in Emergency 4 Editor. After reading about the new dynamic light engine with realistic reflection and light behaviors, it's getting my hopes high but heck, as a guy who spent too long lighting up emergency 4 vehicles, I've got to know some assurances It would be a low blow if they remove this feature. It would render my years as a lighter worthless .... They had mentioned previously it would be very mod-friendly. I can't imagine them taking any of the familiar editing features away. Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted August 19, 2014 Report Share Posted August 19, 2014 Wow great! The creators of Sixteen Stones is coming out with a New EM5 but I would love it if they would consider doing a fictitious maps for US city. Dose anyone have a statistics for what country bought the most EM4 games just a little curious. Link to comment Share on other sites More sharing options...
RangerDog Posted August 19, 2014 Report Share Posted August 19, 2014 You cant have everything, why nut make a bulgrian city, why not a russian city, why not a Dutch city, why not a american city...... And i am not even so sure americans bought that much em4.... Link to comment Share on other sites More sharing options...