Wkboy714 Posted June 28, 2014 Report Share Posted June 28, 2014 I love the sound of warrants. Could you please tell or show us how exactly this will work in game? Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted June 29, 2014 Report Share Posted June 29, 2014 Looks good nice work so far. Link to comment Share on other sites More sharing options...
Kingairway Posted June 29, 2014 Author Report Share Posted June 29, 2014 I love the sound of warrants. Could you please tell or show us how exactly this will work in game?The way a warrent will work is, at any time in the game you can use a police officer and use the command Ask/ID check a civ and you will receive different responses when asking different civs. NOT A NEW FEATURE but now the way I have it. Change: Some Civ's will pop up as WANTED when Questioned for Theft/GTA/Warrent/Questioning/Suspect in murder Investigation. Your job will be to arrest and take back to the detachment. This aspect is added to give some more realism to the game so when you question your Petty Theft Victim they may turn out to be wanted for Child Molestation or Wanted for any other type of crime. Link to comment Share on other sites More sharing options...
Wkboy714 Posted June 29, 2014 Report Share Posted June 29, 2014 Seems cool. A nice, simple script change which actually makes the Ask Person script useful whilst adding a bunch of reusable roleplay. Link to comment Share on other sites More sharing options...
Fred03 Posted June 29, 2014 Report Share Posted June 29, 2014 Nice touch, I approve. Link to comment Share on other sites More sharing options...
rcmp123 Posted June 30, 2014 Report Share Posted June 30, 2014 I like the sound of that! Link to comment Share on other sites More sharing options...
Kingairway Posted June 30, 2014 Author Report Share Posted June 30, 2014 This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modification Link to comment Share on other sites More sharing options...
JANJUA Posted June 30, 2014 Report Share Posted June 30, 2014 This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modificationDude that's amazing good job !!!!!! Link to comment Share on other sites More sharing options...
Ace Posted June 30, 2014 Report Share Posted June 30, 2014 How about making police able to do BLS? Like in real life they have CPR C Link to comment Share on other sites More sharing options...
Bugi007 Posted June 30, 2014 Report Share Posted June 30, 2014 Amazing job, very nice!! Link to comment Share on other sites More sharing options...
rcmp123 Posted June 30, 2014 Report Share Posted June 30, 2014 How about making police able to do BLS? Like in real life they have CPR CThat would be very cool, usefull, and realistic! Link to comment Share on other sites More sharing options...
Fred03 Posted June 30, 2014 Report Share Posted June 30, 2014 Perhaps give them the same stabilize abilities as EMTs, or even less if that's possible. Link to comment Share on other sites More sharing options...
Kingairway Posted June 30, 2014 Author Report Share Posted June 30, 2014 Sure.. they can stabilize but nothing further ( no EMT bags). I will look into giving them the commands. UPDATE 30/06/14:OVERALL %: 85%Fire Department: 75% doneAmbulance: 99.9% donePolice: 80% doneTec: 80% doneBugs: 80-90% resolved but there are known issues that are small (micro) but unable to solve the problem.Map: 90% doneScript work: Warrents/Unit Commands 70% done Link to comment Share on other sites More sharing options...
Ace Posted June 30, 2014 Report Share Posted June 30, 2014 Overall %? Link to comment Share on other sites More sharing options...
rcmp123 Posted June 30, 2014 Report Share Posted June 30, 2014 Sweet, it is nearly done!! Link to comment Share on other sites More sharing options...
squamishfire Posted July 1, 2014 Report Share Posted July 1, 2014 What are you planning for the MCU I know you guys just have a dedicated older ambulance that has all the gear that gets spread out on scene. R u just using the big rig that most mods use or have u kept it realistic? Link to comment Share on other sites More sharing options...
Kingairway Posted July 1, 2014 Author Report Share Posted July 1, 2014 What are you planning for the MCU I know you guys just have a dedicated older ambulance that has all the gear that gets spread out on scene. R u just using the big rig that most mods use or have u kept it realistic?Here is what I have done so far. We use BC transit Buses for the Greens/yellows in MCI's Also a teaser of the new TEC ( City of Langford Public works F150) model by itchboy. Link to comment Share on other sites More sharing options...
squamishfire Posted July 1, 2014 Report Share Posted July 1, 2014 Nice not a bad idea in game. The actually of that happening in real life is pretty slim unless it is winter time. For Command to request dispatch to ask for a bus and a town sending a bus is some where between an hour to two hours depending on the resources available. Great idea though! Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted July 1, 2014 Report Share Posted July 1, 2014 The lights look good. If could make a small suggestion try raising the radiation a little higher of the ground then the lights will reflect of the buildings and objects good luck. Link to comment Share on other sites More sharing options...
rcmp123 Posted July 1, 2014 Report Share Posted July 1, 2014 They use city buses for MCU? I did not know that. Link to comment Share on other sites More sharing options...
Kingairway Posted July 1, 2014 Author Report Share Posted July 1, 2014 They use city buses for MCU? I did not know that.In BC they do a combo of BC transit buses for the greens/yellows and they usually have 1-2 ambulances stocked with MCI stuff per major city/ district Of course it's harder to do in game but you'd have ambulances coming from every corner of BC if it was a big one on the main land... For the island all the ambulances cascade down as the closer outlying cities go to the MCISent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
TACRfan Posted July 1, 2014 Report Share Posted July 1, 2014 for the buses you should make a rookie blue advertisement because this mod is a Canadian emergency service mod Link to comment Share on other sites More sharing options...
rcmp123 Posted July 1, 2014 Report Share Posted July 1, 2014 Happy Canada Day everyone Link to comment Share on other sites More sharing options...
Ace Posted July 1, 2014 Report Share Posted July 1, 2014 Wooo fireworks Link to comment Share on other sites More sharing options...
Kingairway Posted July 3, 2014 Author Report Share Posted July 3, 2014 In the spirit of post Canada Day and working a busy night shift, before final release I ask: Is there any unit you want in this modification custom to the West Coast of Canada? release date to be announced in the near future Link to comment Share on other sites More sharing options...