Ghost Graphic Designs Posted May 5, 2014 Report Share Posted May 5, 2014 Hi again. Sorry for posting another support topic, but this one will save my mod's "life". I always wondered if it is possible to have 1 or 2 freeplay events active simultaneously. The reason I'm asking this is that I like to play at my own pace (sending units, making a perimeter and sending more units, etc.) and I've been contacted by several people that have the same doubt as me. I've been searching through the freeplay parameters and events files and I can't see what I have to do. If someone could help me out, it would be extremely appreciated! Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2014 Report Share Posted May 5, 2014 It is deffo possible Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted May 5, 2014 Report Share Posted May 5, 2014 It may be possible with some scripts, but I can't think of any mods off the top of my head that have one event at a time and use standard freeplay. As far as I know, the mods that do have this don't use the standard freeplay, they use a mission script instead. Quote Link to comment Share on other sites More sharing options...
Miercolini Posted May 5, 2014 Report Share Posted May 5, 2014 In your specs folder open fp_params_freeplay.xml (with like notepad) The first line at the top are these: <MinDurationBetweenEvents value = "30.0" /><MaxIdleDuration value = "15.0" /> The numbers represent the amount of seconds. I'm almost positive that the first one is the minimum amount of time between the events (cause it says that ) which is set at 30 seconds. Not to sure on the max idle one, however, basically increasing these two will slow down the amount of events. For example for Manhattan V3:<MinDurationBetweenEvents value = "230.0" /><MaxIdleDuration value = "250.0" />Which is why in V3 it is slower and you normally have more time. I hope this was the answer you were looking for. Quote Link to comment Share on other sites More sharing options...
Ghost Graphic Designs Posted May 5, 2014 Author Report Share Posted May 5, 2014 Ok! I'll take a look into it. Thanks for the help, guys! Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted May 6, 2014 Report Share Posted May 6, 2014 It's impossible to have it so that there is a maximum of X calls on the go at once in the basic freeplay. The only way to achieve this is a mission script emulation of freeplay. A workaround fix is to increase the time between missions as Miercollini suggested Quote Link to comment Share on other sites More sharing options...