Jump to content
itchboy

Los Angeles Mod Vehicle Set [STOPPED]

Recommended Posts

  On 8/20/2015 at 10:48 PM, Corsair said:

Nice job! 

Still got a cpl issues with it, mostly vehicles returning to their original paths. Em4 really just wasnt built for this kind of abuse which is why I do not plan on publicly releasing this script ever. Its basically a tech-demo into what could possibly be done. Its the very limit of what this dated old game is possible.

Link to comment
Share on other sites

  On 8/20/2015 at 10:50 PM, itchboy said:

Still got a cpl issues with it, mostly vehicles returning to their original paths. Em4 really just wasnt built for this kind of abuse which is why I do not plan on publicly releasing this script ever. Its basically a tech-demo into what could possibly be done. Its the very limit of what this dated old game is possible.

Yeah, I remember Wegberg has something like this, but it's still kinda buggy.  Like you said, the vehicles would often get stuck in weird spots and then block traffic and then my emergency vehicles wouldn't be able to get out of the station.  Still, it would be a cool feature.

Link to comment
Share on other sites

  On 8/21/2015 at 1:08 AM, TacticalRooster22 said:

Yeah, I remember Wegberg has something like this, but it's still kinda buggy.  Like you said, the vehicles would often get stuck in weird spots and then block traffic and then my emergency vehicles wouldn't be able to get out of the station.  Still, it would be a cool feature.

Its the end result of trying to do something that Em4 was never intended to do. Even the Germans couldnt get it perfectly, so that basically says, nope, this aint ever gonna be 100%

Link to comment
Share on other sites

  On 8/21/2015 at 1:10 AM, itchboy said:

Its the end result of trying to do something that Em4 was never intended to do. Even the Germans couldnt get it perfectly, so that basically says, nope, this aint ever gonna be 100%

Actually the German modification of Kiefersfelden has somewhat similar script, the sirens make the vehicles pull to the side, it's somewhat helpful but there is a bug where a vehicle on fire would bug out when a siren is going off near them and drive around like a clown with its head chopped off, but besides that it's pretty stable and helps a lot.

Link to comment
Share on other sites

  On 8/21/2015 at 4:45 AM, TheAxeMan33 said:

Actually the German modification of Kiefersfelden has somewhat similar script, the sirens make the vehicles pull to the side, it's somewhat helpful but there is a bug where a vehicle on fire would bug out when a siren is going off near them and drive around like a clown with its head chopped off, but besides that it's pretty stable and helps a lot.

A link would be helpful. I want to see how other mods did theirs. Not for sake of copying, but to find better solutions to this logisical mess.

Link to comment
Share on other sites

  On 8/21/2015 at 7:43 AM, LAD23DER said:

Itchboy, what is the Jaws command on the rescue for?

Rapid deployment for USAR. Get out of vehicle, get jaws, cut open nearest wrecked car.

 

Script does not make allowances if the wrecked car is on fire. You gotta get normal FD to put it out.

Link to comment
Share on other sites

  On 8/21/2015 at 5:24 AM, itchboy said:

A link would be helpful. I want to see how other mods did theirs. Not for sake of copying, but to find better solutions to this logisical mess.

http://www.emergency-forum.de/board41-emergency-4/board337-emergency-4-showroom/board75-emergency-4-modifications/35337-kiefersfelden-modifikation-die-grenze-zu-sterreich-release-der-version-1-2-2/

 

Here you go, also TheNorthernAlex did a video of I believe v1, not sure if it was featured in the video as I'm not sure if the script was in-game at that time.

Link to comment
Share on other sites

  On 8/21/2015 at 9:44 AM, TheAxeMan33 said:

http://www.emergency-forum.de/board41-emergency-4/board337-emergency-4-showroom/board75-emergency-4-modifications/35337-kiefersfelden-modifikation-die-grenze-zu-sterreich-release-der-version-1-2-2/

 

Here you go, also TheNorthernAlex did a video of I believe v1, not sure if it was featured in the video as I'm not sure if the script was in-game at that time.

Thanks.


New wheel textures by Reaper.

UzDxPCR.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...