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olevla

3D Maxs problem

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Calculate the normals for the vehicle, the likely cause is that the normals have not been set, which is why you are seeing such a dark flat shaded model in the editor.

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In zmod 2 since you need z2 to import anyway you can do it.

Enter vertice edit mode, select all the models vertices, make sure selection mode is enabled

Under the menu Surface>Normals>Calculate, right click on the editing window and you will see little green lines pop up on the vertices, and in the 3D view the model will change its coloring to be brighter and reflect lighting. Once you do that export the model back as a V3O and its done.

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In zmod 2 since you need z2 to import anyway you can do it.

Enter vertice edit mode, select all the models vertices, make sure selection mode is enabled

Under the menu Surface>Normals>Calculate, right click on the editing window and you will see little green lines pop up on the vertices, and in the 3D view the model will change its coloring to be brighter and reflect lighting. Once you do that export the model back as a V3O and its done.

 

He had fixed it,thanks!  :laugh:

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