Kingairway Posted April 4, 2014 Report Share Posted April 4, 2014 Hey guys, just wondering what would be the easiest way to name a road. i.e. like harbor city modification has done it, I cant seem to figure out how it was done! let me know and if you know please tell me how step by step! Thanks!! Quote Link to comment Share on other sites More sharing options...
Mailman653 Posted April 5, 2014 Report Share Posted April 5, 2014 You can name roads? Sounds pretty neat. What does a name road look like? Does it show up on the UI "Road X" or something like that? Quote Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted April 5, 2014 Report Share Posted April 5, 2014 Hey guys, just wondering what would be the easiest way to name a road. i.e. like harbor city modification has done it, I cant seem to figure out how it was done! let me know and if you know please tell me how step by step! Thanks!! You would have to do it while making the Map texture. Quote Link to comment Share on other sites More sharing options...
emergency 2013 Posted April 5, 2014 Report Share Posted April 5, 2014 its built into the mapyou will need to redo the map/roads with what u want it to be called Quote Link to comment Share on other sites More sharing options...
Blackout Posted April 6, 2014 Report Share Posted April 6, 2014 Yep. You have to edit the map texture. I used photoshop and had reduced the transparency of the letters to... around 60% Quote Link to comment Share on other sites More sharing options...
Kingairway Posted April 6, 2014 Author Report Share Posted April 6, 2014 Awesome where would i find the map texture? in my mod file? thanks for the attention guys EDIT: found it thanks for your help guys. Quote Link to comment Share on other sites More sharing options...
Kingairway Posted June 3, 2014 Author Report Share Posted June 3, 2014 Yep. You have to edit the map texture. I used photoshop and had reduced the transparency of the letters to... around 60%Hey blackout im having trouble understanding how to edit the EFT, what did you convert it to first? then im assuming you converted it back? Also is the EFT what I want to convert I.E add names to roads ? or is it something else? Thanks, K Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted June 4, 2014 Report Share Posted June 4, 2014 You have to have the original map texture, we have them in the downloads section for the original mods... IF it's a custom mod map only the developers will have them if they changed the floor plan... Far as I know once you convert the map to a floor its a one-way trip, the only other thing you could do is place models on the ground that are textured with an alpha that have a road name on it... That would negate needing to alter the original floor map. Quote Link to comment Share on other sites More sharing options...
Kingairway Posted June 4, 2014 Author Report Share Posted June 4, 2014 You have to have the original map texture, we have them in the downloads section for the original mods... IF it's a custom mod map only the developers will have them if they changed the floor plan... Far as I know once you convert the map to a floor its a one-way trip, the only other thing you could do is place models on the ground that are textured with an alpha that have a road name on it... That would negate needing to alter the original floor map.This is what I am looking atfreeplay.eftfreeplay.ddsfreeplaymap.eft (TGA file)freeplay.e4m the .dds is the minimapwhich one of these would be the map texture eft? and if so how can you edit it/ what does it need to be converted to? Sorry if i am sounding like a total dumb @$$. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted June 4, 2014 Report Share Posted June 4, 2014 You want the TGA file version, that's the one you edit, then import into the game as the floor. Quote Link to comment Share on other sites More sharing options...
Kingairway Posted June 4, 2014 Author Report Share Posted June 4, 2014 You want the TGA file version, that's the one you edit, then import into the game as the floor.Okay, Makes sense open it up in gimp/photoshop what ever .. then edit it how I want, then go into EM4 editor? and import it into textures or floor i guess ? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted June 4, 2014 Report Share Posted June 4, 2014 import it to the floor once ur done with it and ur good to go =) Quote Link to comment Share on other sites More sharing options...
Kingairway Posted June 5, 2014 Author Report Share Posted June 5, 2014 import it to the floor once ur done with it and ur good to go =)Awesome thanks, Only problem I am running into is when i import floor, it says could not load texture. the file is freeplay.tga it has the edits done to it, am i missing a step? Quote Link to comment Share on other sites More sharing options...
Shadylasse Posted June 5, 2014 Report Share Posted June 5, 2014 An alternative for the entire road name thing could be using the logic for (for instance) the open houses.Model the roadname on a flat, and give it the same properties as the skidmarks. Then locate them on the map how you want, and script them onto a switch that will show/hide them. That way you'll be able to manually decide whether or not you want to see the names of the roads in their physical form, thus giving you both navigation options and realism.Be sure to think about it, though! They take up far more work and space than a simple texture edit does. Quote Link to comment Share on other sites More sharing options...
Kingairway Posted June 5, 2014 Author Report Share Posted June 5, 2014 An alternative for the entire road name thing could be using the logic for (for instance) the open houses.Model the roadname on a flat, and give it the same properties as the skidmarks. Then locate them on the map how you want, and script them onto a switch that will show/hide them. That way you'll be able to manually decide whether or not you want to see the names of the roads in their physical form, thus giving you both navigation options and realism.Be sure to think about it, though! They take up far more work and space than a simple texture edit does.I do like that idea, I looking into doing it like skidmarks... But no .v3o FILE for skidmarks!!! even though the prototype links to one being in objects/debris/skidmarks.. there is no such folder that i can see Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted June 5, 2014 Report Share Posted June 5, 2014 There are files for the skidmarks, but in individual mod folders. They are in the games data folder. Open the program files for the game, instead of opening the mods folder, open the data folder. Then go to models -> objects -> debris and in that folder there are some files for the skidmarks. Quote Link to comment Share on other sites More sharing options...
FirefighterBCFD Posted October 7, 2014 Report Share Posted October 7, 2014 Im so lost in this lol, How do i open the TGA file? i tried it in photoshop and paint.net Quote Link to comment Share on other sites More sharing options...
itchboy Posted October 7, 2014 Report Share Posted October 7, 2014 Does paint.net crash when opening it? Quote Link to comment Share on other sites More sharing options...
FirefighterBCFD Posted October 8, 2014 Report Share Posted October 8, 2014 nope Quote Link to comment Share on other sites More sharing options...
itchboy Posted October 8, 2014 Report Share Posted October 8, 2014 Then open the .tga file.Once inside, use the text button to place your desired text on to the roads. Save the tga file.Go into editor and the the Terrain Editor. The floor tile can be imported there. Quote Link to comment Share on other sites More sharing options...
FirefighterBCFD Posted October 8, 2014 Report Share Posted October 8, 2014 So i just download the map off of EMP forums then open it up in paint.net then save as TGA then upload it in the editor under terrain editor ? Do i need to name it any thing special? Quote Link to comment Share on other sites More sharing options...
itchboy Posted October 8, 2014 Report Share Posted October 8, 2014 Just keep it as a .tga file. Then go to the Terrain Editor and go to the Floor drop down menu. Click Import texture and select the .tga file.The .tga file MUST HAVE NO TRANSPARENT AREAS. It must also follow these criteria. (Taken from EM4 manual) The following conventions must be complied with to be able to import a user-defined floor texture that is created ideally with the help of an image-processing program in the Editor:• The dimensions of the created texture must be in multiples of 512 Pixel in width and height• The texture must be in a non-compressed TGA-Format (24Bit)• The texture may not be larger than 8192 x 8192 Pixel• Benchmark: One meter equals 12.5 Pixel. The maximum size of a map is thus 655.36 sq m. Quote Link to comment Share on other sites More sharing options...
FirefighterBCFD Posted October 8, 2014 Report Share Posted October 8, 2014 this seems complicated lol Quote Link to comment Share on other sites More sharing options...
Chris07 Posted October 8, 2014 Report Share Posted October 8, 2014 it's really not complicated at all. A premade texture should already meet the specifications. Download the texture...do your thing...don't resize the image...and export as a 24-bit TGA. No special naming is needed. It should import just fine. Quote Link to comment Share on other sites More sharing options...
FirefighterBCFD Posted October 8, 2014 Report Share Posted October 8, 2014 I tried to load the texture and it said fail to load Quote Link to comment Share on other sites More sharing options...