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JrFF34

Sirens on new vehicles

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Well if the script itself works, then the dummy thing should work too. The dummy is there for one reason, to check if the vehicle is stopped/destroyed/notvalid so the siren can be stopped. You do not need to make changes to that and the problem is most likely somewhere else.

I agree with squamishfire. I can take a quick look at your script and see if there's any mistakes.

If it's not a script problem then it's most likely an audio issue. In case you're using new sirens, make sure they're saved as mono (1 channel), otherwise they will not work.

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Yes I actually created the other topic after this topic after I discovered I couldnt get the hoselines to hook up to the new engines. Sirens are fixed and now im just trying to figure out the problem with the hoses..

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