emergency 2013 Posted March 5, 2014 Report Share Posted March 5, 2014 if there is anyone who can help make a Private Modification like Squad 55 has i will pay u i am looking for a mod that has not been released yet andif you know how to script/model/map/texture and all that stuff send me a pm Link to comment Share on other sites More sharing options...
scrivs Posted March 7, 2014 Report Share Posted March 7, 2014 You must have a sh*t load of money if you want someone to graft for months and months and maybe even a year to make YOU a mod. I'll do it but it's at an hourly rate!Get real. Link to comment Share on other sites More sharing options...
Newfoundking Posted March 7, 2014 Report Share Posted March 7, 2014 Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough. Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. Link to comment Share on other sites More sharing options...
Fred03 Posted March 9, 2014 Report Share Posted March 9, 2014 Maybe he could if he is secretly the son of Bill Gates. Link to comment Share on other sites More sharing options...
Jackman Posted March 10, 2014 Report Share Posted March 10, 2014 Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough. Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. newfoundking you sir are a legend you deserve a medal Link to comment Share on other sites More sharing options...
emergency 2013 Posted March 10, 2014 Author Report Share Posted March 10, 2014 You must have a sh*t load of money if you want someone to graft for months and months and maybe even a year to make YOU a mod.I'll do it but it's at an hourly rate!Get real. Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough. Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. first i am not going to pay you 14000 just for a mod ( i mean like really i'll buy 4 xbox's and titanfall loloh and buy the way i found someone who can help make one no money involved so Link to comment Share on other sites More sharing options...
scrivs Posted March 10, 2014 Report Share Posted March 10, 2014 They must be a right mug. Link to comment Share on other sites More sharing options...
mariuswww Posted March 10, 2014 Report Share Posted March 10, 2014 Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough. Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. Admin delivered enough said. Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2014 Report Share Posted March 11, 2014 I have a lot of knowledge when it comes to modding EM4, so as long as I have time(Which its a little tight right now) I am willing to help anybody for free. Link to comment Share on other sites More sharing options...
Newfoundking Posted March 11, 2014 Report Share Posted March 11, 2014 We're all willing to HELP. But that's the operative word. Help only. I'm not making a mod for anyone except me. I'll help with mods, yes, but I'll never make someone else's mod for free. Link to comment Share on other sites More sharing options...