Rangers36978 Posted June 4, 2015 Report Share Posted June 4, 2015 Can a intel computer run this mod? Link to comment Share on other sites More sharing options...
DakotaM990 Posted June 4, 2015 Report Share Posted June 4, 2015 Just a quick bug report: My buddy calls in FD Units and says everything is pretty much grayed out on the control panel. Know how to fix this? Link to comment Share on other sites More sharing options...
Dyson Posted June 4, 2015 Report Share Posted June 4, 2015 The mod was made on Intel and I need more info to go on its likely it's an install issue or something so start there Link to comment Share on other sites More sharing options...
C.F.D Posted June 4, 2015 Report Share Posted June 4, 2015 Good work, Dyson Link to comment Share on other sites More sharing options...
DakotaM990 Posted June 5, 2015 Report Share Posted June 5, 2015 Well prior to this, he could use everything but now he can't. Link to comment Share on other sites More sharing options...
FFwalker15 Posted June 8, 2015 Report Share Posted June 8, 2015 First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or?? Link to comment Share on other sites More sharing options...
Dyson Posted June 8, 2015 Report Share Posted June 8, 2015 First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or?? Yeah the reserve engine function has been removed, it caused to many minor bugs Link to comment Share on other sites More sharing options...
byankeesjeter Posted June 9, 2015 Report Share Posted June 9, 2015 Sorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies. Link to comment Share on other sites More sharing options...
lapdlafd Posted June 9, 2015 Report Share Posted June 9, 2015 Sorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies.That's a bug, the new version will delete this mission Link to comment Share on other sites More sharing options...
byankeesjeter Posted June 9, 2015 Report Share Posted June 9, 2015 That's a bug, the new version will delete this missionOh great. Thanks! Link to comment Share on other sites More sharing options...
Dyson Posted June 11, 2015 Report Share Posted June 11, 2015 Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB. The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density. The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly. The update also features a new homicide call custom script using BMA's call out script, more to come on that soon. There's also a new firehouse new map texture and plenty more! Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 11, 2015 Report Share Posted June 11, 2015 I've been waiting for this for awhile, so I'm excited! As much as I love the fire aspect of things, it will be nice to be able to use the police a little more in the new version. There is a nice fleet of police vehicles, but I never felt like I had the right opportunities to use them. Well hopefully that'll change now... Link to comment Share on other sites More sharing options...
AIF_Infantrymen Posted June 11, 2015 Report Share Posted June 11, 2015 I drink to this! Link to comment Share on other sites More sharing options...
rcmp123 Posted June 11, 2015 Report Share Posted June 11, 2015 Are you planning on adding the Nissan Altima to the NYPD? Link to comment Share on other sites More sharing options...
Dyson Posted June 11, 2015 Report Share Posted June 11, 2015 Are you planning on adding the Nissan Altima to the NYPD? Nope, the units list is now final for v2. Just finishing gameplay now Link to comment Share on other sites More sharing options...
TheCHcuky Posted June 12, 2015 Report Share Posted June 12, 2015 ImageUploadedByTapatalk1433986387.042483.jpgBrooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB.The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density.The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly.The update also features a new homicide call custom script using BMA's call out script, more to come on that soon.There's also a new firehouse new map texture and plenty more! Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course. Link to comment Share on other sites More sharing options...
Dyson Posted June 12, 2015 Report Share Posted June 12, 2015 Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course. You have permission to do whatever you want once it's released 1 Link to comment Share on other sites More sharing options...
rcmp123 Posted June 12, 2015 Report Share Posted June 12, 2015 Nope, the units list is now final for v2. Just finishing gameplay nowThanks for answering Link to comment Share on other sites More sharing options...
Dyson Posted June 14, 2015 Report Share Posted June 14, 2015 Latest gameplay video, first fire gameplay video of Version 2. Let me know what you think of all the updates Link to comment Share on other sites More sharing options...
EMSJenna Posted June 14, 2015 Report Share Posted June 14, 2015 Looks great can't wait to play it. Link to comment Share on other sites More sharing options...
LAD23DER Posted June 14, 2015 Report Share Posted June 14, 2015 Looks great. Awesome work Dyson! Link to comment Share on other sites More sharing options...
Dyson Posted June 16, 2015 Report Share Posted June 16, 2015 Ok due to this mod being subject to copyright claims by anonymous users I have been asked to provide full credit list on a unit by unit basis in accordance with updated ToS. We have always fully complied with the rules and regardless of this annoying me and seeming to be a witch hunt I've decided to publicly post this list in the interest of transparency. Below is a full detail of everything, where it came from and who was involved. EMS EMS GMC Battalion -- Model - Rafael, Texture - DysonDodge Ambulance -- Model - Rafael/Itchboy(UBISOFT)/Nnico, Texture - Dyson/Nnico/ItchboyFord Ambulance 2 door -- Model - Rafael/Nnico, Texture - Dyson/NnicoFord Ambulance 4 Door -- Model - Rafael/Itchboy(UBISOFT)/Nnico, Texture - Dyson/Nnico/ItchboyPrivate Ambulance -- Model - Rafael/Nnico, Texture - Dyson/NnicoRescue Medic Ambulance -- Model - Rafael/Dyson/Nnico, Texture - Dyson/NnicoMERV 3 -- Model - Rafael, Texture - Dyson NYPD Crown Vic Patrol -- Model - Rafael/Nnico, Texture - Dyson/NnicoCrown Vic Highway -- Model - Rafael/Nnico, Texture - Dyson/Nnico (Licence plate reader BAMA)Chevrolet Impala (ALL VARIANTS) -- Model - Rafael/Nnico, Texture - Dyson/NnicoFord E Van -- Model - Rafael/Nnico, Texture - Dyson/NnicoFord ESU Truck -- Model - Rafael/Itchboy(UBISOFT)/Dyson, Texture - DysonESS Truck -- Model - EMC Unit, Texture - Dyson/EMC UnitMobile Command -- Model - Rafael, Texture - DysonFord Explorer -- Model - Itchboy, Texture - Dyson/ItchboyDodge Charger -- Model - Itchboy, Texture - DysonChevrolet Suburban -- Model - Itchboy, Texture - ItchboyFord Bomb Squad -- Model - Rafael/Nnico/Itchboy(UBISOFT), Texture - Dyson/Nnico/ItchboyFord K9 Unit -- Model - Itchboy(UBISOFT), Texture - Dyson/ItchboyFord Explorer 2014 -- Model - Itchboy, Texture - Dyson/Itchboy FDNY Rescue 2 -- Model - Rafael, Texture - DysonGMC Batt -- Model - Rafael, Texture - DysonSeagrave Marauder II -- Model - Rafael, Texture - DysonSeagrave Engine -- Model - Rafael, Texture - DysonSeagrave Squad -- Model - Rafael, Texture - DysonSeagrave Ladder Rear -- Model - Rafael, Texture - DysonSeagrave Ladder Mid -- Model - Rafael, Texture - DysonFerrera Ladder -- Model - Rafael, Texture - DysonKME Engine -- Model - Rafael, Texture - DysonField Com -- Model - Rafael, Texture - RafaelCPC -- Model - Rafael/Nnico, Texture - Dyson/NnicoFerrera Hazmat -- Model - Rafael, Texture - DysonHaz Second Piece -- Model - Rafael - Texture - DysonDecon Unit -- Model - Rafael, Texture - DysonEMC Unit -- Model - Rafael/Nnico, Texture - Dyson/Nnico252 Haz -- Model - Rafael, Texture - RafaelTSU -- Model - Rafael, Texture - Dyson (MikeyPI's Texture used as Reference UV)RAC -- Model - Rafael, Texture - Rafael (MikeyPI's Texture used as Reference UV) Tech Tow Truck -- Model - Rafael/Itchboy, Texture - Dyson/ItchboyOCME Van -- Model - Itchboy, Texture - Dyson/ItchboyCrane -- Model - MikeyPI, Texture - MikeyPI (Used direct from LA mod) Civil Cadillac CTS -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyFord Taurus -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyChevrolet Cobalt -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyNissan Versa -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Caliber -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Caravan -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyFord Explorer -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Magnum -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Ram 1500 -- Model - EA GAMES/Itchboy - Texture - EA GAMES/Itchboy Lincoln Town Car -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyChevrolet Impala -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord Crown Victoria-- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyMercury Grand Marquis-- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyCadillac Escalade -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord F350 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord F150 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyDodge Ram 3500 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyChevrolet Volt -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyHonda Civic -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyKia Forte -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyToyota Camry -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyToyota RAV4 -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyNissan Leaf -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyHonda S2000 -- Model - SIXTEENTONS/Itchboy - Texture - SIXTEENTONS/ItchboyAcura NSX -- Model - SIXTEENTONS/Itchboy - Texture - SIXTEENTONS/ItchboyLexus LS460 -- Model - DEEP SILVER/Itchboy - Texture - DEEP SILVER/ItchboyToyota Prius -- Model - DEEP SILVER/Itchboy - Texture - DEEP SILVER/ItchboyFord Expedition -- Model - Itchboy - Texture - ItchboyDodge Durango -- Model - Itchboy - Texture - ItchboySubaru Legacy -- Model - Itchboy - Texture - ItchboyRange Rover -- Model - Itchboy - Texture - ItchboySchool Bus -- Model - RD_Saarland - Texture - RD_Saarland/Dyson(Very minor tweaks)Greyhound Bus -- Model - RD_Saarland - Texture - RD_SaarlandUSPS -- Model - RD_Saarland - Texture - RD_Saarland Objects Spineboard -- Model - BMA - Texture - BMAStretcher -- Model - ERS Berlin Team/Dyson - Texture - ERS Berlin Team/NnicoEMT Bag -- Model - Nnico - Texture - NnicoDefib -- Model - Nnico - Texture - NnicoM4a1 -- Model - Hoppah - Texture - Hoppah/DysonHighrise Hose Pack -- Model - Rettungstier/Dyson - Texture - Rettungstier/Dyson (Made for Manhattan Mod)Bama's Object Pack -- Models - Bama - Texture - BamaBOF Assorted Signs -- Model - Sixteen Tons - Texture - DysonTraffic Lights -- Model - Rettungstier/Dyson - Texture - Rettungstier/Dyson (Made for Manhattan Mod)Bunker Gear-- Model - Rafael - Texture - DysonHydrant -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES/DysonTrash Cans-- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES/DysonFirehouse Paintings/Lockers -- Model - MikeyPi/Hoppah - Texture - MikeyPi/HoppahLA Street Light -- Model - MikeyPi/Hoppah - Texture - MikeyPi/Hoppah Houses Civil Houses -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMESHospital -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMESAll Firehouses -- Model - Rafael - Texture - Dyson/RafaelFirehouse Gates -- Model - LA/Rafael - Texture - Rafeal/Dyson Person NYPD Officer -- Model - Sixteen Tons - Texture - DysonNYPD Captian -- Model - Sixteen Tons - Texture - DysonNYPD Detective -- Model - Sixteen Tons - Texture - DysonNYPD ESU -- Model - Sixteen Tons - Texture - DysonNYPD ESU w/ M4 -- Model - Sixteen Tons/Hoppah - Texture - DysonNYPD ESU Rescue -- Model - Sixteen Tons/Hoppah - Texture - DysonFDNY FF -- Model - Sixteen Tons - Texture - DysonFDNY FF Helmet -- Model - Sixteen Tons/Hoppah - Texture - DysonFDNY FF SCBA -- Model - Sixteen Tons/Hoppah - Texture - DysonFDNY HAZ -- Model - Sixteen Tons - Texture - DysonEMT -- Model - Sixteen Tons - Texture - DysonEMT Rescue -- Model - Sixteen Tons/Hoppah - Texture - Dyson Right I think thats everything, took me well over an hour so I hope so. There can be no issue now. All itchboys works were either collaborations or public release granting us permission. Hoppah and Mikey's models are from LA granting us use. The skin used of Mikey's was a base skin from NYC to make the skinning process easier when we trying to put out many units in a limited time frame, there's practically nothing left of the original skins but if the moderators deem I will remove them all together. Nnico granted us permission through LAMA to obtain his QRA mod to salvage what he had started into the Manhattan Mod several years ago, granting us permission for those, along with some publicly released Nnico works. Bama's objects are downloaded from the downloads centre granting us permission for those. And finally the Rockstar Games buildings and Itchboy's vehicle packs are imports from other commercial games so no author issues there. If anyone out there feels they have been left off please just contact me, I really don't want to have to go through all this again, but as I said to the best of my knowledge this is everything. Link to comment Share on other sites More sharing options...
Guest Posted June 16, 2015 Report Share Posted June 16, 2015 That sucks you had to do that Dyson at least people know the new units. Link to comment Share on other sites More sharing options...
Newfoundking Posted June 16, 2015 Report Share Posted June 16, 2015 To clarify, just for the sake of full transparency, this credit list would have had to be done anyways. And the accusations of model theft and copyright violations have been brought to the staff, and we're investigating it fully, as we do with all copyright complaints, because of the seriousness of this. I hope it will be resolved soon, and at that time, we will publicly release any and all results that we deem necessary. Until such a time, as the team is denying all credit accusations and refusing to further discuss, no release of this mod will be made available on this site and we will contact all other sites hosting a release informing them of these accusations of violations. Once the problems have been resolved, we will allow releases here and elsewhere. Serious accusations of theft have occurred, and based on the evidence we have, there is strong reason to believe these accusations. We would like to remind the community that we take such accusations very seriously, and deal with them as such. You wouldn't want your hard work sold as someone else's, why let others do the same? Link to comment Share on other sites More sharing options...
Dyson Posted June 16, 2015 Report Share Posted June 16, 2015 For the meantime and foreseeable future all mods by us will no longer be active on this site. Follow us on facebook for future updates Link to comment Share on other sites More sharing options...