itchboy Posted December 3, 2014 Report Share Posted December 3, 2014 Thanks man we have no plans to either on with updates -The new esu K-9 unit is up on moddbLooks amazing. Though the fact that my converted F350 cab looks square-ish bothers me a bit. Maybe its the new rear bed being so nice compared to the front? If this is what you are trying to replicate, I'd be more than happy to lend my services to you guys to improve it further.It would also be a good idea to update the Moddb page with all of the new reworked PD units. Link to comment Share on other sites More sharing options...
Dyson Posted December 3, 2014 Report Share Posted December 3, 2014 Looks amazing. Though the fact that my converted F350 cab looks square-ish bothers me a bit. Maybe its the new rear bed being so nice compared to the front? If this is what you are trying to replicate, I'd be more than happy to lend my services to you guys to improve it further.It would also be a good idea to update the Moddb page with all of the new reworked PD units. It sure was/slightly fictional, I'll hit you up with a PM. The Emergency Service Unit so far, see what you think. ESU can so far take on the role of - General Duty, k9 Unit, Armed Response/HRT & Rescue Ops, making them a valued asset of the Police Dept. Link to comment Share on other sites More sharing options...
LAD23DER Posted December 3, 2014 Report Share Posted December 3, 2014 Will the new HazMat 1 second piece be in the patch? Link to comment Share on other sites More sharing options...
Dyson Posted December 3, 2014 Report Share Posted December 3, 2014 Will the new HazMat 1 second piece be in the patch? Nope, we've spent 4 years updating FD as each new rig is released so now this patch is focused on PD and adding an additional on map station. That's as much attention as the FD is getting besides bugs. Link to comment Share on other sites More sharing options...
MikeyPI Posted December 3, 2014 Report Share Posted December 3, 2014 Your pickup truck with the cab was just the chevrolet version already in the mod hooked to a ford pickup? Why didnt ya just cut the top cap off and use the existing ford bed and fit to size? Link to comment Share on other sites More sharing options...
andersaagaard3 Posted December 25, 2014 Report Share Posted December 25, 2014 Hey guys the mod looks realy good and i like playing it, but around the 4th callout the game crashes every time do you have any clue to how i could fix this? Link to comment Share on other sites More sharing options...
Firefox Posted December 26, 2014 Report Share Posted December 26, 2014 I havent gone through all the pages on this forum yet looking to see if this has already been answered. My first call out was a T/A and even after I cleared the intersection, traffic didnt move causing grid lock for the whole map. This made me have to end the game because I couldnt get to the fire through all the grid lock. I know there is a way to stop traffic, but is there a way to redirect traffic and Im missing it? Or atleast a way to get traffic started again? Amazing mod btw. EDIT: Read in the Manhattan mod forum that you cant redirect traffic. SO I have to kill the game and start over whenever the stupid AI get into grid lock? Is there a way to turn down amount of traffic? I really like the possiblities with this mod, but gridlock is my worst enemy in all the EM4 mods. Any ideas? Link to comment Share on other sites More sharing options...
Dyson Posted December 26, 2014 Report Share Posted December 26, 2014 The gridlock was just a specific bug caused by that TA it's been resolved in the patch Link to comment Share on other sites More sharing options...
Firefox Posted December 26, 2014 Report Share Posted December 26, 2014 Which patch? I JUST downloaded it a couple hours ago and it just happened. I have 1.5.2 Link to comment Share on other sites More sharing options...
Guest Posted December 26, 2014 Report Share Posted December 26, 2014 Which patch? I JUST downloaded it a couple hours ago and it just happened. I have 1.5.2its not out yet think I saw it will be out by end of January Gunswat Link to comment Share on other sites More sharing options...
Firefighter5 Posted December 27, 2014 Report Share Posted December 27, 2014 Every time I download the mod, my antivirus says that the file is not safe attacks and uninstalls it. anyone know a fix to that? Link to comment Share on other sites More sharing options...
WildcatsMike Posted December 27, 2014 Report Share Posted December 27, 2014 Every time I download the mod, my antivirus says that the file is not safe attacks and uninstalls it. anyone know a fix to that?1.) Disable your antivirus2.) Try to install mod.3.) Re-enable antivirus. If it deletes it again, most antivirus software's have a way where you can tell it to keep a certain file. Is it your downloaded antivirus or chrome (or other browser) that deletes it? Link to comment Share on other sites More sharing options...
Firefighter5 Posted December 27, 2014 Report Share Posted December 27, 2014 1.) Disable your antivirus2.) Try to install mod.3.) Re-enable antivirus. If it deletes it again, most antivirus software's have a way where you can tell it to keep a certain file. Is it your downloaded antivirus or chrome (or other browser) that deletes it? Thanks that worked! Link to comment Share on other sites More sharing options...
rescue_nerd Posted December 29, 2014 Report Share Posted December 29, 2014 Does anyone have a solution or a workaround for the trucks which can't park properly in the fire house? Link to comment Share on other sites More sharing options...
Dyson Posted December 29, 2014 Report Share Posted December 29, 2014 The patch fixes it Link to comment Share on other sites More sharing options...
TheForceRD Posted December 29, 2014 Report Share Posted December 29, 2014 I hope to see new events on the next patch. Is it possible to get a list of the stuff coming in the next patch? Link to comment Share on other sites More sharing options...
Dyson Posted December 31, 2014 Report Share Posted December 31, 2014 I hope to see new events on the next patch. Is it possible to get a list of the stuff coming in the next patch? BoF (1.7.1.0) Patch Change Log: FD parking fixedNew FD firehouse (with new rigs)New ESU k9 UnitNew Patrol SUVNew Dodge ChargerNew Chev Express PD VanNew ESU Rep TruckNew fictional bomb squad unit (Didn't like the actual NYPD 2014 rig, so we've replaced it with a fictional one)Re-mastered skins for all PD peds & VehiclesImproved/new PD commandsAdded PD calls, such as hostage situations bomb threat etc.More Civil Cars from itchboyReduced unnecessary prototypes and models from the mod to imrpove performance. + More either still being worked on or I've forgot. Link to comment Share on other sites More sharing options...
lapdlafd Posted December 31, 2014 Report Share Posted December 31, 2014 Will you add ladder 175 like you showed before? Link to comment Share on other sites More sharing options...
WildcatsMike Posted January 1, 2015 Report Share Posted January 1, 2015 Hey guys, this isn't exactly necessary, but something I think that would be really cool is if you could add the newer NYPD patrol cars. If not thats perfectly fine, but it would be pretty cool. Photo for reference: Link to comment Share on other sites More sharing options...
itchboy Posted January 1, 2015 Report Share Posted January 1, 2015 Hey guys, this isn't exactly necessary, but something I think that would be really cool is if you could add the newer NYPD patrol cars. If not thats perfectly fine, but it would be pretty cool. Photo for reference:Dyson actually asked me to model one of these...but I am still helping in Monida Pass.When I am free, I will be sure to fly to New York so I can help the mod team with this. Link to comment Share on other sites More sharing options...
WildcatsMike Posted January 1, 2015 Report Share Posted January 1, 2015 Dyson actually asked me to model one of these...but I am still helping in Monida Pass.When I am free, I will be sure to fly to New York so I can help the mod team with this.Sounds good. I'd thought it would be more realistic if these were available, since the NYPD has something against Crown Vics all of the sudden. Great mod so far. Been playing it a lot recently, had a blast. They got a better deal from the Fusion and Taurus track record with the mechanics is horrible to hard to fix. I don't care what the statistics say, the NYPD Crown Vic is one of the most beautiful things i've ever seen. Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted January 1, 2015 Report Share Posted January 1, 2015 They got a better deal from the Fusion and Taurus track record with the mechanics is horrible to hard to fix. Link to comment Share on other sites More sharing options...
Miercolini Posted January 1, 2015 Report Share Posted January 1, 2015 Sounds good. I'd thought it would be more realistic if these were available, since the NYPD has something against Crown Vics all of the sudden. Great mod so far. Been playing it a lot recently, had a blast. I don't care what the statistics say, the NYPD Crown Vic is one of the most beautiful things i've ever seen. Well unfortunately Ford has stopped production of the Crown Victoria which is why many departments are buying the Taurus and Explorers, but then what Flnn said about the Fusions. Its all about deals who can meet the specifications and produce it the cheapest, which is why you saw the FDNY buying Ferrara ladders and the new engines by KME. I believe Seagrave owns Arielscope which is why this stick to buying the tower ladders from them. Link to comment Share on other sites More sharing options...
Dyson Posted January 2, 2015 Report Share Posted January 2, 2015 PD fleet updates, still a few left to do yet.. Link to comment Share on other sites More sharing options...
Graffspee Posted January 2, 2015 Report Share Posted January 2, 2015 I was making some adjustments in the editor and scripts and decided to add the 2nd. and 3rd alarm call commands to the battalion chief and division chief along with the 10-75 command. The vehicles spawn and it works fine except for the staffing on the rigs. The engines spawn with 4 Chauffeurs and the ladder with 2( some times with a battalion chief) . I looked at the battalion chief script to see about changing the staffing when they are spawned but could not figure out exactly what the correct changes that should be made . It seems not to be as straight forward as say changing the crew staffing in the FirestationStart script or in the Units.XML.....I am not sure what I am missing... Link to comment Share on other sites More sharing options...