Hastings Posted October 13, 2014 Report Share Posted October 13, 2014 But the crane can't move Oo Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2014 Report Share Posted October 13, 2014 But the crane can't move Oocorrect however if u tell it to go pick something up then it will move thereSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
LAD23DER Posted October 13, 2014 Report Share Posted October 13, 2014 Have you tried moving it with a cranesent from my Samsung Galaxy S4 miniYeah I tried the crane and the tow truck from all angles, and even after the debris disappeared they couldn't pick it up. On a separate note, does anyone have the run cards/street names for BOF? I like to play realistically when not doing NYCERU so It'd be cool to be able to send the correct units on different boxes. Link to comment Share on other sites More sharing options...
poole3003 Posted October 14, 2014 Report Share Posted October 14, 2014 is it me or does the Con Edison van make the mod crash and also sending FF from off map units into buildings crash too ?? Link to comment Share on other sites More sharing options...
CFDDIVE11 Posted October 14, 2014 Report Share Posted October 14, 2014 Don't know if this is a bug but in front of E222 and battalion 37's house there's an underground explosion... Is that suppose to happen or is it a bug Link to comment Share on other sites More sharing options...
THVFD Posted October 14, 2014 Report Share Posted October 14, 2014 Don't know if this is a bug but in front of E222 and battalion 37's house there's an underground explosion... Is that suppose to happen or is it a bugHad that while playing a game on squad had quite a few maydays dont know how to extinguish the firesent from my Samsung Galaxy S4 mini Link to comment Share on other sites More sharing options...
willowfork fire capt Posted October 14, 2014 Report Share Posted October 14, 2014 Had that while playing a game on squad had quite a few maydays dont know how to extinguish the firesent from my Samsung Galaxy S4 minii have the same problem Link to comment Share on other sites More sharing options...
prince88 Posted October 15, 2014 Report Share Posted October 15, 2014 one other issue: yesterday during the freeplay I've a schoolbus on fire but once extinguished my tow truck could not take it away. how can I fix this? Link to comment Share on other sites More sharing options...
Newfoundking Posted October 16, 2014 Report Share Posted October 16, 2014 Likely the schoolbus issue is caused by not having the model set as towable. The only way to get rid of it then is to blow it up. usually it'll choose a char model you can tow, if not, you've gotta wait for that to disappear on its own. Simple things like that were missed, so you may have to do them yourself. Link to comment Share on other sites More sharing options...
Dyson Posted October 16, 2014 Report Share Posted October 16, 2014 Yeah some things like that just didn't come up in testing, they've already been addressed in the patch were just making sure all bugs are fixed before releasing a patch we only want to have to release one patch rather than several. Thanks for your patience Link to comment Share on other sites More sharing options...
Jakethejake Posted October 17, 2014 Report Share Posted October 17, 2014 Hey Dyson, do you have the apparatus file for the updated 111 Truck? For some reason I have the older version with the red sign instead of the flag sign. Also where would I put it? I would just reinstall the mod, but I have my map edited just to where I like it...thanks in advance! Link to comment Share on other sites More sharing options...
Dyson Posted October 17, 2014 Report Share Posted October 17, 2014 Hey Dyson, do you have the apparatus file for the updated 111 Truck? For some reason I have the older version with the red sign instead of the flag sign. Also where would I put it? I would just reinstall the mod, but I have my map edited just to where I like it...thanks in advance! Copy the map out, reinstall the mod and copy the map back in, simple you'll be replacing your map with the patch soon anyway unless you don't want a new firehouse and map bug fixes that come with the patch Link to comment Share on other sites More sharing options...
AIF_Infantrymen Posted October 17, 2014 Report Share Posted October 17, 2014 oooo new firehouse Link to comment Share on other sites More sharing options...
CFDDIVE11 Posted October 17, 2014 Report Share Posted October 17, 2014 In addition to the EMS supervisor have you guys thought about including this? Link to comment Share on other sites More sharing options...
LAD23DER Posted October 18, 2014 Report Share Posted October 18, 2014 In addition to the EMS supervisor have you guys thought about including this?Those are the new EMS supervisor cars Link to comment Share on other sites More sharing options...
CFDDIVE11 Posted October 18, 2014 Report Share Posted October 18, 2014 Ohhhh hmm I think i'd prefer these over the Sierra's but the sierra's do provide more space. Link to comment Share on other sites More sharing options...
Seluryar Posted October 18, 2014 Report Share Posted October 18, 2014 Anyone else having trouble downloading this from Mega while using Chrome? perhaps a rename is in order since Chrome thinks anything named "setup.exe" is bad? Link to comment Share on other sites More sharing options...
tunghailin Posted October 18, 2014 Report Share Posted October 18, 2014 Looks amazing! Link to comment Share on other sites More sharing options...
TheCadetForce Posted October 18, 2014 Report Share Posted October 18, 2014 When I get RTC calls, they fail within 30 seconds of me getting the call. So as soon as I get Units on scene it fails.. Is there anyway I can stop this? Link to comment Share on other sites More sharing options...
miniboy349 Posted October 18, 2014 Report Share Posted October 18, 2014 So I got the run where the pickup truck is crushed by the building debris today. I can't complete the call because the tow truck can't get to the truck to pick it up, is this a bug or am I doing something wrong?ThanksMaybe it was a part there that blocked the road for tow truck? Link to comment Share on other sites More sharing options...
Fred03 Posted October 19, 2014 Report Share Posted October 19, 2014 So I finally got this mod and I say well done! And while the mod does come with a learning curve with the added realism and all I think its quite good all around. I also like how I can still do the campaign. There are a number of bugs most of which I suspect have been mentioned, parking at the PD station being one, I also like the limited water supply but it seems a bit buggy, but I guess that comes with the territory. Link to comment Share on other sites More sharing options...
Jakethejake Posted October 19, 2014 Report Share Posted October 19, 2014 I don't think that their mods are "buggy". I think that they are built with very large amounts of details. This adds immersion, but also leads to performance issues. I think that is a lot of what we are experiencing.When I first got this mod, it ran well enough. I had all of my settings on high, and when I got more than a few units on scene, my game would lag horribly. I had issues with my chauffers, and a few other things. Nothing huge, but clearly performance related. One thing that was annoying was that I seemed to get the same calls in the same places. I also got mostly EMS related calls.I went in to the editor. I deleted a lot of small things. Not because I wanted to, but to improve performance. I deleted the pedestrian spawn point the bottom of the map near the park. I deleted a lot of trash bags and trash cans. I also deleted the elevated subway. I didn't want to, but I play with it minimized anyway so....The end result has been a super gaming experience. This mod as I have it edited is my favorite game. I get tons of fires all over the map. I get ems runs. I can put a full 10-75 worth of apparatus in one place, and still get acceptable performance.One thing that I have found is that when E222 and R2 have their engines running, their white scene lights come on. That uses a lot of resources. I shut down their engines and turn their emergency lights back on when they are on the scene, and that seems to fix the issue. I have cured my chauffer and Sattellite 6 issues. Also traffic is much more manageable. There aren't a ton of people or cars on my map, but the increase in fires has been well worth it. I suggest to anyone who is having bugs to go into the editor and scale down the map. If it fails miserably, just reinstall the mod. I am running a quad core processor @3.75ghz with 8g of RAM. My graphics card is 1ghz. There is just a lot to process. By taking some of the small stuff that you won't miss away, you'll increase performance dramatically..., Link to comment Share on other sites More sharing options...
Fred03 Posted October 20, 2014 Report Share Posted October 20, 2014 Oh and when the ambulances are parked at the hospital one light on the side of one ambulance keeps flashing, not a issue just kinda funky lol. Overall very impressed, looking forward to more. Link to comment Share on other sites More sharing options...
poole3003 Posted October 20, 2014 Report Share Posted October 20, 2014 theres an issue with the EMS supervisor cant return to HQ Link to comment Share on other sites More sharing options...
FFW-Konstanz Posted October 23, 2014 Report Share Posted October 23, 2014 "Paramedic's with stretcher" isn't able to enter an ambulance without holding a stretcher. (same as in Manhattan Mod).Ambulances and rescue (squad or whatelse), stationed in the south-west (and further vehicles), don't have the option for speed control. Link to comment Share on other sites More sharing options...