buonggiorno Posted November 29, 2013 Report Share Posted November 29, 2013 HI to all, i have problem, in free play ( never ending game ) i have only basic cases like some medic calls, GasExplosion, fire by drop cigaret, but i dont have hostage situation, protests, and other calls like bomb explosion etc. I have all medals and my freeplayparameters file is like this:<freeplayparameters> <Seed value="0"/> <BuyFactor value="10.0"/> <SellFactor value="0.5"/> <GlobalEventFrequencyFactor value="1.7"/> <TimeSpeedFactor value="1.0"/> <StartBudget value="500000"/> <MaxBudget value="160000"/> <Earnings value="25000"/> <SquadPriceGrowth value="60.0"/> <ChallengeInitialEventFrequencyFactor value="0.7"/> <ChallengeEventFrequencyGrowthPerMinute value="4.0"/> <ChallengeMaxBurningHouses value="10"/> <ChallengeMaxDeadPersons value="10"/> <ChallengeMaxInjuredPersons value="15"/> <InitialEventFrequencyBoost value="100000.0"/> <InitialEventWaitDuration value="8.0"/> <!-- score --> <InitialScorePerMinute value="500.0"/> <InnocentPersonWoundedPermanentPenalty value="75.0"/> <InnocentPersonKilledPermanentPenalty value="90.0"/> <InnocentVehicleShotPermanentPenalty value="75.0"/> <BurningHousePenalty Basic="75.0" PerObject="0.0"/> <BurningObjectPenalty Basic="50.0" PerObject="0.0"/> <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/> <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/> <DeadPersonPenalty Basic="90.0" PerObject="0.0"/> <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/> <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/> <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/> <HostagePenalty Basic="50.0" PerObject="0.0"/> <!-- misc --> <ContaminationRange value="10.0"/> <!-- in meter --> <TrainCycle value="150.0"/> <!-- in seconds --> <!-- JH --> <RandomFire AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDropDistance: in meter --> <!-- JH --> <HeartAttack AverageFrequency="0.3"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <FlashStrike AverageFrequency="10.0" DamageRadius="5.0"/> <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> <!-- DamageRadius: in meter --> <!-- AE --> <GasExplosion AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <!-- Armed: probability in percent --> <!-- AE --> <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- ReactionRange: in meters --> <!-- ShootRange: in meters --> <!-- Spread: in degrees --> <!-- ShootPower: in percent --> <!-- ShotDuration: in seconds --> <!-- SightAngle: in degrees --> <!-- AE --> <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDistanceToVictim: in meter --> <!-- DG --> <TrafficLightFailure AverageFrequency="0.2"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <RailwayCrossingFailure AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- IsArmed: probability in percent --> <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) --> <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) --> <!-- VictimWaveTime: in seconds (time the victim waves for help) --> <!-- JH --> <CarTheft AverageFrequency="0.8" MaxRadius="50.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxRadius: in meter (max. distance between committer and car) --> <!-- DG --> <SuicideDrowning AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <CarAccident AverageFrequency="0.1" SafetyRadius="6.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- SafetyRadius: in meters --> <cleanup> <wait min="300.0" max="600.0"/> <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/> <killedperson safetyradius="20.0"/> <deleteobject safetyradius="20.0"/> <deletewreck safetyradius="20.0"/> <unburnobject safetyradius="100.0"/> <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/> <sliceablecar waitmultiplier="5"/> </cleanup> <timezones> <!-- night (normal) --> <timezone starttime="06:00"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="1.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.5"/> <persontraffic factor="1.5"/> <weather changeduration="15.0"> <fog intensity="0.5" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- rush hour --> <timezone starttime="07:00"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="0.5"/> <shoplifting factor="0.5"/> <vehicletraffic factor="0.8"/> <persontraffic factor="0.8"/> <weather changeduration="60.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- normal day --> <timezone starttime="10:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="12:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="60.0"> <fog intensity="0.1" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="13:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <weather changeduration="60.0"> <fog intensity="0.2" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="15:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.4"/> <persontraffic factor="1.4"/> <weather changeduration="20.0"> <fog intensity="0.3" color="7F7F7F"/> <rain intensity="0.5"/> <storm intensity="0.1" speed="0.2"/> <flash frequencyfactor="0.0"/> <sound name="mod:Audio/Ambient/rain01.wav"/> <sound2 name=""/> </weather> </timezone> <!-- thunder storm --> <timezone starttime="15:20"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="0.5"/> <shoplifting factor="0.5"/> <vehicletraffic factor="2.0"/> <persontraffic factor="2.0"/> <weather changeduration="5.0"> <fog intensity="0.4" color="606060"/> <rain intensity="1.0"/> <storm intensity="0.5" speed="0.4"/> <flash frequencyfactor="1.2"/> <sound name="mod:Audio/Ambient/rain02.wav"/> <sound2 name="mod:Audio/Ambient/thunder02.wav"/> </weather> </timezone> <!-- rush hour --> <timezone starttime="15:50"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="3.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="5.0"> <fog intensity="0.2" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- evening --> <timezone starttime="18:00"> <pickpocketing factor="3.0"/> <runningamok factor="1.0"/> <murderer factor="1.0"/> <shoplifting factor="3.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="25.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- night (dangerous) --> <timezone starttime="21:00"> <pickpocketing factor="2.5"/> <runningamok factor="2.0"/> <murderer factor="3.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- night (normal) --> <timezone starttime="02:00"> <pickpocketing factor="2.5"/> <runningamok factor="1.5"/> <murderer factor="3.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.5"/> <persontraffic factor="1.5"/> <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> </timezones></freeplayparameters>can any one help me to edit this and get calls like hostage situation, protests and others? tnx a lot EDIT: Its not default file cause i edit some things like start budget, parking places and other little things, so dont let that to confuse you Quote Link to comment Share on other sites More sharing options...