skrunkdk Posted November 16, 2013 Report Share Posted November 16, 2013 Hello Community, I got bit of an issue, when i have edited the material name - car / under materials.xml and set "explode" to 0, vehicles are still exploding in freeplay, is there anyone that can explain me what im doing wrong? Best Regards, Quote Link to comment Share on other sites More sharing options...
mariuswww Posted November 17, 2013 Report Share Posted November 17, 2013 Might be hardcoded. Sadly, although im not sure. Quote Link to comment Share on other sites More sharing options...
The Loot Posted November 17, 2013 Report Share Posted November 17, 2013 It could be hardcoded. I think the material lines affect the car explosion, but not the car itself. Quote Link to comment Share on other sites More sharing options...
erfd Posted November 17, 2013 Report Share Posted November 17, 2013 Its possible to adjust certain values to make it very slow, Hoppah did it in the LA Mod, he will know what to adjust. Quote Link to comment Share on other sites More sharing options...
mariuswww Posted November 17, 2013 Report Share Posted November 17, 2013 Its possible to adjust certain values to make it very slow, Hoppah did it in the LA Mod, he will know what to adjust.This is done by editing the fp_params_endless/challenge file in the specs folder. <EFPEventCivilcarDefect> <Enabled value="1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value="2.0" /> <!-- AverageTimeTillExplode (in sec. - 50% spreading) --> <AverageTimeTillExplode value="220" /> <Worth value="5.0" /> <SupervisorStart value="ID_SUPERV_EVENT09" /> <SupervisorFinish value="" /> Quote Link to comment Share on other sites More sharing options...
skrunkdk Posted November 17, 2013 Author Report Share Posted November 17, 2013 you are the man, marius! Quote Link to comment Share on other sites More sharing options...