buonggiorno Posted October 24, 2013 Report Share Posted October 24, 2013 Hi guys, im prety new in emergency 3. I play only free mode and i have problem, i always have same "basic" missions, little fire's, some pocket stealing, crazy rampage, some medical cases, but i dont have any other. Why? i see that some others have and hostage situation, and other interestng actions. why i dont have all situations in free play mod? what i need to do? Btw i unlock all missions and all medals Quote Link to comment Share on other sites More sharing options...
Stan Posted October 28, 2013 Report Share Posted October 28, 2013 Hi,Check here, EDIT> You already found that one, for freeplay you need to edit your freeplay parameters file, give me your exact install directory and i can point you to it. Also do you play the endless or the challenge version Regards,Stan Quote Link to comment Share on other sites More sharing options...
buonggiorno Posted November 8, 2013 Author Report Share Posted November 8, 2013 I done like he say in topic you give me, now i found freeplay parameters file but what to edit? wich line to edit?- <freeplayparameters> <Seed value="0" /> <BuyFactor value="10.0" /> <SellFactor value="0.5" /> <GlobalEventFrequencyFactor value="1.7" /> <TimeSpeedFactor value="1.0" /> <StartBudget value="60000" /> <MaxBudget value="160000" /> <Earnings value="25000" /> <SquadPriceGrowth value="30.0" /> <ChallengeInitialEventFrequencyFactor value="0.7" /> <ChallengeEventFrequencyGrowthPerMinute value="4.0" /> <ChallengeMaxBurningHouses value="10" /> <ChallengeMaxDeadPersons value="10" /> <ChallengeMaxInjuredPersons value="15" /> <InitialEventFrequencyBoost value="100000.0" /> <InitialEventWaitDuration value="8.0" /> - <!-- score --> <InitialScorePerMinute value="500.0" /> <InnocentPersonWoundedPermanentPenalty value="75.0" /> <InnocentPersonKilledPermanentPenalty value="90.0" /> <InnocentVehicleShotPermanentPenalty value="75.0" /> <BurningHousePenalty Basic="75.0" PerObject="0.0" /> <BurningObjectPenalty Basic="50.0" PerObject="0.0" /> <InjuredPersonPenalty Basic="75.0" PerObject="0.0" /> <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0" /> <DeadPersonPenalty Basic="90.0" PerObject="0.0" /> <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0" /> <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0" /> <ArmedGangsterPenalty Basic="90.0" PerObject="0.0" /> <HostagePenalty Basic="50.0" PerObject="0.0" /> - <!-- misc --> <ContaminationRange value="10.0" /> - <!-- in meter --> <TrainCycle value="150.0" /> - <!-- in seconds --> - <!-- JH --> <RandomFire AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDropDistance: in meter --> - <!-- JH --> <HeartAttack AverageFrequency="0.3" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <FlashStrike AverageFrequency="10.0" DamageRadius="5.0" /> - <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> - <!-- DamageRadius: in meter --> - <!-- AE --> <GasExplosion AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDistance: in meter (max. distance between committer and victim) --> - <!-- Armed: probability in percent --> - <!-- AE --> <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- ReactionRange: in meters --> - <!-- ShootRange: in meters --> - <!-- Spread: in degrees --> - <!-- ShootPower: in percent --> - <!-- ShotDuration: in seconds --> - <!-- SightAngle: in degrees --> - <!-- AE --> <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDistanceToVictim: in meter --> - <!-- DG --> <TrafficLightFailure AverageFrequency="0.2" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <RailwayCrossingFailure AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- IsArmed: probability in percent --> - <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) --> - <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) --> - <!-- VictimWaveTime: in seconds (time the victim waves for help) --> - <!-- JH --> <CarTheft AverageFrequency="0.8" MaxRadius="50.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxRadius: in meter (max. distance between committer and car) --> - <!-- DG --> <SuicideDrowning AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <CarAccident AverageFrequency="0.1" SafetyRadius="6.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- SafetyRadius: in meters --> - <cleanup> <wait min="300.0" max="600.0" /> <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0" /> <killedperson safetyradius="20.0" /> <deleteobject safetyradius="20.0" /> <deletewreck safetyradius="20.0" /> <unburnobject safetyradius="100.0" /> <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0" /> <sliceablecar waitmultiplier="5" /> </cleanup>- <timezones>- <!-- night (normal) --> - <timezone starttime="06:00"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="1.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.5" /> <persontraffic factor="1.5" /> - <weather changeduration="15.0"> <fog intensity="0.5" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- rush hour --> - <timezone starttime="07:00"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="0.5" /> <shoplifting factor="0.5" /> <vehicletraffic factor="0.8" /> <persontraffic factor="0.8" /> - <weather changeduration="60.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- normal day --> - <timezone starttime="10:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="12:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="60.0"> <fog intensity="0.1" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="13:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="60.0"> <fog intensity="0.2" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="15:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.4" /> <persontraffic factor="1.4" /> - <weather changeduration="20.0"> <fog intensity="0.3" color="7F7F7F" /> <rain intensity="0.5" /> <storm intensity="0.1" speed="0.2" /> <flash frequencyfactor="0.0" /> <sound name="mod:Audio/Ambient/rain01.wav" /> <sound2 name="" /> </weather> </timezone>- <!-- thunder storm --> - <timezone starttime="15:20"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="0.5" /> <shoplifting factor="0.5" /> <vehicletraffic factor="2.0" /> <persontraffic factor="2.0" /> - <weather changeduration="5.0"> <fog intensity="0.4" color="606060" /> <rain intensity="1.0" /> <storm intensity="0.5" speed="0.4" /> <flash frequencyfactor="1.2" /> <sound name="mod:Audio/Ambient/rain02.wav" /> <sound2 name="mod:Audio/Ambient/thunder02.wav" /> </weather> </timezone>- <!-- rush hour --> - <timezone starttime="15:50"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="3.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="5.0"> <fog intensity="0.2" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- evening --> - <timezone starttime="18:00"> <pickpocketing factor="3.0" /> <runningamok factor="1.0" /> <murderer factor="1.0" /> <shoplifting factor="3.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="25.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- night (dangerous) --> - <timezone starttime="21:00"> <pickpocketing factor="2.5" /> <runningamok factor="2.0" /> <murderer factor="3.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- night (normal) --> - <timezone starttime="02:00"> <pickpocketing factor="2.5" /> <runningamok factor="1.5" /> <murderer factor="3.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.5" /> <persontraffic factor="1.5" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone> </timezones> </freeplayparameters> Quote Link to comment Share on other sites More sharing options...