Ryan155 Posted February 8, 2014 Report Share Posted February 8, 2014 Hello version 3.2SD crashes to desktop while loading freeplay. When I had the original version I could play campaign but not freeplay. I thought the standard version was supposed to fix this? Thanks. Link to comment Share on other sites More sharing options...
Jadon496 Posted March 23, 2014 Report Share Posted March 23, 2014 Ok i have been trying to figure this problem out for a while now. When i start up the FDNY and EMS game mode along with the other game mode when i get in game none of the fire units are in there stations. Also i dont have a battalion 9 at all. Like when i click the fire tab its not there. help please! Link to comment Share on other sites More sharing options...
squamishfire Posted March 24, 2014 Report Share Posted March 24, 2014 It sounds like as if you are missing something. Delete and redownload. Link to comment Share on other sites More sharing options...
rocho33 Posted March 24, 2014 Report Share Posted March 24, 2014 Mine also had missing trucks on just the FDNY/EMS part of the game. It sucks because I played for a few hours yesterday, everything ran perfectly fine and now it won't even go past the loading screen:(( Link to comment Share on other sites More sharing options...
Wkboy714 Posted March 24, 2014 Report Share Posted March 24, 2014 Are you guys trying to play the second game mode that is labelled as 'unavailable'? That's probably your problem. That mode wasn't finished.If you really want to play FDNY and EMS calls only, I suggest playing the first mode after manually altering your fp_params_endless file in the Specs folder. Link to comment Share on other sites More sharing options...
rocho33 Posted March 24, 2014 Report Share Posted March 24, 2014 So to get rid of an event all we have to do is delete the section under what it's labeled? Cause I can't stand the protesters Link to comment Share on other sites More sharing options...
randomperson139 Posted March 24, 2014 Report Share Posted March 24, 2014 Find the event and change <Enabled value = "1" /> to <Enabled value = "0" /> Link to comment Share on other sites More sharing options...
rocho33 Posted March 24, 2014 Report Share Posted March 24, 2014 For the time durations between events, I believe it's at 60.. So do I raise the number to make it longer? And is it seconds or.. Btw as you can tell I'm new at all this so I'm trying to learn:x Link to comment Share on other sites More sharing options...
Wkboy714 Posted March 24, 2014 Report Share Posted March 24, 2014 Yes, for the "MinDurationBetweenEvents" value, obviously increasing the number means a longer time will pass before getting the next event. Link to comment Share on other sites More sharing options...
rocho33 Posted March 24, 2014 Report Share Posted March 24, 2014 Still trying to figure out why it loads half way and crashes after it worked fine all day yesterday Link to comment Share on other sites More sharing options...
randomperson139 Posted March 24, 2014 Report Share Posted March 24, 2014 Still trying to figure out why it loads half way and crashes after it worked fine all day yesterday Have you edited anything since it was working? Can you post your logfile? Link to comment Share on other sites More sharing options...
rocho33 Posted March 24, 2014 Report Share Posted March 24, 2014 Actually I've been playing.. Re-downloaded, edited a few incidents so they don't happen and everything seems to be running smooth.. For now Link to comment Share on other sites More sharing options...
jerome Posted March 25, 2014 Report Share Posted March 25, 2014 Can you tell us which incidents you've edited? Link to comment Share on other sites More sharing options...
rocho33 Posted March 25, 2014 Report Share Posted March 25, 2014 I removed the protesters,, the arsonists, and the exploding gas pipe because when the gas lines blows up it's sets WAY to many things on fire for my taste lol wish there was more simple fires like dumpsters/houses/commercial buildings and small random fires and even false alarms would be cool with me Link to comment Share on other sites More sharing options...
matthew Posted April 7, 2014 Report Share Posted April 7, 2014 If anyone has 3.1 I would be grateful if you could upload it if it is ok with Rafel. Link to comment Share on other sites More sharing options...
BeastyBill88 Posted April 8, 2014 Report Share Posted April 8, 2014 Has anyone with an Intel graphics card actually been able to play this mod without it either crashing at the end of the loading freeplay screen or half way through freeplay?I've not been able to play this yet :/ Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2014 Report Share Posted April 8, 2014 When I'm better ill reupload it Link to comment Share on other sites More sharing options...
matthew Posted April 8, 2014 Report Share Posted April 8, 2014 Thanks very much and hope you get better. Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2014 Report Share Posted April 8, 2014 No problem and thanks:) Link to comment Share on other sites More sharing options...
matthew Posted April 8, 2014 Report Share Posted April 8, 2014 & Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted April 8, 2014 Report Share Posted April 8, 2014 I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility. Link to comment Share on other sites More sharing options...
matthew Posted April 8, 2014 Report Share Posted April 8, 2014 Could you possibly add the ford taurus.? Link to comment Share on other sites More sharing options...
kwillis Posted April 9, 2014 Report Share Posted April 9, 2014 Thank yall for all the hard work! Link to comment Share on other sites More sharing options...
Dyson Posted April 9, 2014 Author Report Share Posted April 9, 2014 I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility. Yep I second this, sorry for not being able to finish it off, it was more of an experiment, the first version ran smooth on intel but was buggy, once I addressed the bugs it stopped running on intel, weird. Anyway yeah I have so little time that I'm happy Raf is looking into this. x Link to comment Share on other sites More sharing options...
TheForceRD Posted April 9, 2014 Report Share Posted April 9, 2014 Dyson, how can I reduce the traffic flow? or Rafael is adding a solution to that in the next update? Link to comment Share on other sites More sharing options...