kwillis Posted April 10, 2015 Report Share Posted April 10, 2015 The map is based off the LA mod. As far as anything everything else, I'm not sure about. I've finally got the Montana mod just about the way I want it, I just want that limited water. Quote Link to comment Share on other sites More sharing options...
paulo ve Posted April 11, 2015 Report Share Posted April 11, 2015 The possibilities of a tank truck loading a truck bomb to and supply another truck bomb like a pump truck to another truck bomb ?? if to the possibility of switching to GTF all trucks for possible fuel one another without requiring tanker !!! Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 21, 2015 Report Share Posted May 21, 2015 Update for my revision. Added a few images to readme, tweaked some instructions, added CRITICAL vehicle model edit instructions. Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted August 12, 2015 Report Share Posted August 12, 2015 Hello sir, i'm having question. I'm modding for my private mod. But i can't use wye with Water supply script. How to solve this??? Quote Link to comment Share on other sites More sharing options...
DMC Posted January 25, 2016 Report Share Posted January 25, 2016 On 21-5-2015 at 6:13 AM, The Loot said: Update for my revision. Added a few images to readme, tweaked some instructions, added CRITICAL vehicle model edit instructions. Hey Loot! I used your tut before and it was of great help! But after having to completely reset my pc I lost the file, and now your link seems down! Any chance you could upload it again? it would be of great help! Quote Link to comment Share on other sites More sharing options...
The Loot Posted January 26, 2016 Report Share Posted January 26, 2016 Sure. Hopefully this was the latest one. Haven't really touched EM4 in quite a while. Hoppah's Limited Water Supply Script by The Loot.zip Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted February 9, 2016 Report Share Posted February 9, 2016 Fixed links from the original post, please? none of the 2 links are working. I really want to get the pdf guide at least at the moment. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted February 9, 2016 Report Share Posted February 9, 2016 35 minutes ago, Connor Brumleve said: Fixed links from the original post, please? none of the 2 links are working. I really want to get the pdf guide at least at the moment. Unfortunately, there isnt anything I can do about that at the moment. The problem is during the update transition to a new version, many things were changed/reconfigured. One such thing is file attachments in the way they are handled, I will contact Hoppah and see if he still has the original files to replace within the attachment but until that time, there is nothing I can do unfort. Had they have been in the DL center instead of attached to the post it would have been no problem, but they were just attached to the post which is why they're missing. Though likely a configuration issue, attachments which are files appear to be inoperative at this time. Hopefully we can resolve this issue and find a workaround to re-enable that feature, as of the moment I have been unable to find out why they're being blocked. Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted February 9, 2016 Report Share Posted February 9, 2016 19 hours ago, MikeyPI said: Unfortunately, there isnt anything I can do about that at the moment. The problem is during the update transition to a new version, many things were changed/reconfigured. One such thing is file attachments in the way they are handled, I will contact Hoppah and see if he still has the original files to replace within the attachment but until that time, there is nothing I can do unfort. Had they have been in the DL center instead of attached to the post it would have been no problem, but they were just attached to the post which is why they're missing. Though likely a configuration issue, attachments which are files appear to be inoperative at this time. Hopefully we can resolve this issue and find a workaround to re-enable that feature, as of the moment I have been unable to find out why they're being blocked. Okay thank you! Quote Link to comment Share on other sites More sharing options...
Hoppah Posted February 10, 2016 Author Report Share Posted February 10, 2016 Hello, I haven't been active in like months, so first all... OH GOD, the forum looks different. I can't handle this. I kept a neat archive of all released mods I made, so I've reuploaded this tiny mod. You can find the links in the first post. No alterations have been made to the mod package. Hoppah 1 Quote Link to comment Share on other sites More sharing options...
RangerDog Posted February 10, 2016 Report Share Posted February 10, 2016 Nice! :DD Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted February 10, 2016 Report Share Posted February 10, 2016 3 hours ago, Hoppah said: Hello, I haven't been active in like months, so first all... OH GOD, the forum looks different. I can't handle this. I kept a neat archive of all released mods I made, so I've reuploaded this tiny mod. You can find the links in the first post. No alterations have been made to the mod package. Hoppah Okay, thank you my friend. and I love the GIF! Quote Link to comment Share on other sites More sharing options...
paleocacher Posted February 11, 2016 Report Share Posted February 11, 2016 Dear Hoppah, I was wondering if I could ask if you knew where the shane green submod for the LA Mod went. I hear it had 1970s era vehicles and Adam-12 type cars. If it is defunct then I am interested in learning to mod and possibly creating my own version. Thanks. Quote Link to comment Share on other sites More sharing options...
Hoppah Posted February 11, 2016 Author Report Share Posted February 11, 2016 14 hours ago, paleocacher said: Dear Hoppah, I was wondering if I could ask if you knew where the shane green submod for the LA Mod went. I hear it had 1970s era vehicles and Adam-12 type cars. If it is defunct then I am interested in learning to mod and possibly creating my own version. Thanks. Hello, I've never bothered with submods for the LA Mod unfortunately, so I can't tell you much about this one. 1 Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted February 18, 2016 Report Share Posted February 18, 2016 Dear Hoppah! You did all things are really good, you made the game more reallity. It's great.... i was wondering if i could ask you that how to make the WYE work with The Water Supply Script? If neccessary, you can tell me which the command i have to edit Hope to see your answer soon, and i am interested in learning to mod and specailly in the scripting field. Thanks. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 21, 2016 Report Share Posted February 21, 2016 On 2/11/2016 at 8:09 PM, paleocacher said: Dear Hoppah, I was wondering if I could ask if you knew where the shane green submod for the LA Mod went. I hear it had 1970s era vehicles and Adam-12 type cars. If it is defunct then I am interested in learning to mod and possibly creating my own version. Thanks. As far as I remember, there were no classic vehicles in that submod. New units with new skins, but most were the base LA Mod Models. Quote Link to comment Share on other sites More sharing options...
Italian Submod Posted April 16, 2016 Report Share Posted April 16, 2016 Hi Hoppah, I'm working on a project and I really need of help for my mod. I'd like to use your LimitedFuel script from US Army Mod for the SCBAs, but I can't do it. The air counter of the firefighters doesn't appears in the game, but I put everything in the folders... Could you help me? Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted April 20, 2016 Report Share Posted April 20, 2016 On 4/16/2016 at 8:10 AM, Italian Submod said: Hi Hoppah, I'm working on a project and I really need of help for my mod. I'd like to use your LimitedFuel script from US Army Mod for the SCBAs, but I can't do it. The air counter of the firefighters doesn't appears in the game, but I put everything in the folders... Could you help me? That sounds like a very interesting concept! I would love to try this out in game if you are putting it into your submod (if your name is literal) :). Quote Link to comment Share on other sites More sharing options...
Chris07 Posted April 21, 2016 Report Share Posted April 21, 2016 On 4/16/2016 at 5:10 AM, Italian Submod said: Hi Hoppah, I'm working on a project and I really need of help for my mod. I'd like to use your LimitedFuel script from US Army Mod for the SCBAs, but I can't do it. The air counter of the firefighters doesn't appears in the game, but I put everything in the folders... Could you help me? The air counter is probably made using things that are only available in mission based scripts, meaning that you cannot use it in Freeplay/Multiplayer. You CAN, however, use a similar logic, you'll just have to find a way to display remaining air level a different way that will work in freeplay/multiplayer. You could do what the limited water supply script does and change the action icon depending on the person's current air level. Some assembly is required 1 Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 21, 2016 Report Share Posted April 21, 2016 On 4/16/2016 at 8:10 PM, Italian Submod said: Hi Hoppah, I'm working on a project and I really need of help for my mod. I'd like to use your LimitedFuel script from US Army Mod for the SCBAs, but I can't do it. The air counter of the firefighters doesn't appears in the game, but I put everything in the folders... Could you help me? Also, be sure to ask permission from him first if you ever release this. On the top of his US Army scripts, he requires permission for usage. Quote Link to comment Share on other sites More sharing options...
Italian Submod Posted April 21, 2016 Report Share Posted April 21, 2016 Yeah, the name is real ;-) I'm on Facebook, EM4 - Italian Submod, Connor Brumleve. Chris07, nice advise, I'll try that, it's much simpler. But you know, the air counter is much cooler than the 100-0% icons. I would add the mission script in Scripts/Game/Mission/fp_freeplay (I think that's the file name)... But it still doesn't work, so.... Thanks everybody Quote Link to comment Share on other sites More sharing options...
Italian Submod Posted April 26, 2016 Report Share Posted April 26, 2016 Unfortunately this is toot complicated, because game knows what is water, but not what is air. So, it doesn't knows when the air is utilized and also it's really difficult to fill them, I can't attach a line to a firefhigter... better continue trying with Hoppah's script Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted July 25, 2016 Report Share Posted July 25, 2016 On 7/9/2013 at 3:08 PM, The Loot said: When you released the first demo mod I took out the old LAWye file; only one I use now is the script within HoseExtensions, as far as I know. The wye has always had this problem in the mod (4X4 YSB LA SubMod), and I had hoped that using your new scripts, models, and prototypes would fix it. For some reason, it hasn't. The script works well enough for all the vehicles spawned on the map at start. !WATER, Start DummyCheckWaterSupply!WATER, Assigned water tank level of 400 to mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck.e4p!WATER, Assigned water tank level of 800 to mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder.e4p!WATER, Assigned water tank level of 1200 to mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p!WATER, Assigned water tank level of 1200 to mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p!WATER, Assigned water tank level of 1200 to mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1_1.e4p!WATER, Assigned water tank level of 1200 to mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2_1.e4p!WATER, Assigned water tank level of 2400 to mod:Prototypes/Vehicles/02 LA Fire Department/water_tender.e4p However, when vehicles are spawned by script, I see this. I get nothing when I spawn from the game menu. Vehicles from either method don't have the water level icons (unlike the vehicles spawned at start), and have the pump switch icon (also unlike those spawned at start, though all my vehicles have the pump command). Somehow there was a fluke with the supply line. I tried again on multiple vehicles with no problem. I'll upload my command folder, and the freeplay script below. fp_freeplay.rar Command.rar (Related: Should I not use "!StrCompare(v.GetPrototypeFileName(), CONSTANT) == 0"? I've seen it as "StrCompare(v.GetPrototypeFileName(), CONSTANT) !== 0" in your scripts, I believe.) As what hoppah said, if i remove the LAWye.script so how can i take the ff_emt to deploy the wye in gameplay??? Quote Link to comment Share on other sites More sharing options...
TheAxeMan33 Posted July 25, 2016 Report Share Posted July 25, 2016 44 minutes ago, Steven Dang said: As what hoppah said, if i remove the LAWye.script so how can i take the ff_emt to deploy the wye in gameplay??? If you mean that you want to remove the LAWye.script and want to also remove the ability to deploy wyes, you need to open-up editor and edit the FF_EMTs Commands ability. Quote Link to comment Share on other sites More sharing options...
Steven Dang Posted July 25, 2016 Report Share Posted July 25, 2016 57 minutes ago, TheAxeMan33 said: If you mean that you want to remove the LAWye.script and want to also remove the ability to deploy wyes, you need to open-up editor and edit the FF_EMTs Commands ability. i means when i remove the command PcmdWye and keep PcmdHoseExtension in edit command of the FF_EMTs, then i load freeplay and don't see any icon to deploy the Wyes Quote Link to comment Share on other sites More sharing options...