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Question on using "VehicleList"

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I'm trying to find a different way of doing "VehicleList patrolCars(VT_POLICE_MTW, VT_POLICE_STW);", ideally just using a list of prototypes to find. Any time I've tried to add another VT group, it causes an error. Anyone have ideas?

 

Nevermind, found a German site that suggested "VT_THW_FGRR_BKF, VT_POLICE_GTW" to allow all vehicles to be valid, and I know how to make it look for specific prototypes. Now I can call almost ALL vehicles on my freeplay map, except for a Swift Water Rescue truck that refuses to work correctly even though it's a copy-paste-edit of working scripts.

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